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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TOON_FLUX_H
#define TOON_FLUX_H

#include "toon/character.h"

class ToonEngine;

namespace Toon {

class CharacterFlux : public Character {
public:
	CharacterFlux(ToonEngine *vm);
	virtual ~CharacterFlux();

	void setPosition(int16 x, int16 y);
	void playStandingAnim();
	void playWalkAnim(int32 start, int32 end);
	void update(int32 timeIncrement);
	int32 getRandomIdleAnim();
	void setVisible(bool visible);
	static int32 fixFacingForAnimation(int32 originalFacing, int32 animationId);
};

} // End of namespace Toon

#endif