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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TOON_MOVIE_H
#define TOON_MOVIE_H

#include "toon/toon.h"
#include "video/smk_decoder.h"

namespace Toon {

class ToonstruckSmackerDecoder : public Video::SmackerDecoder {
public:
	ToonstruckSmackerDecoder();

	bool loadStream(Common::SeekableReadStream *stream);
	bool isLowRes() { return _lowRes; }

protected:
	void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
	SmackerVideoTrack *createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const;

private:
	bool _lowRes;
};

class Movie {
public:
	Movie(ToonEngine *vm, ToonstruckSmackerDecoder *decoder);
	virtual ~Movie(void);

	void init() const;
	void play(const Common::String &video, int32 flags = 0);
	bool isPlaying() { return _playing; }

protected:
	void playVideo(bool isFirstIntroVideo);
	ToonEngine *_vm;
	ToonstruckSmackerDecoder *_decoder;
	bool _playing;
};

} // End of namespace Toon

#endif