1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOON_MOVIE_H
#define TOON_MOVIE_H
#include "toon/toon.h"
#include "video/smk_decoder.h"
namespace Toon {
class ToonstruckSmackerDecoder : public Video::SmackerDecoder {
public:
ToonstruckSmackerDecoder();
bool loadStream(Common::SeekableReadStream *stream);
bool isLowRes() { return _lowRes; }
protected:
void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
SmackerVideoTrack *createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const;
private:
bool _lowRes;
};
class Movie {
public:
Movie(ToonEngine *vm, ToonstruckSmackerDecoder *decoder);
virtual ~Movie(void);
void init() const;
void play(const Common::String &video, int32 flags = 0);
bool isPlaying() { return _playing; }
protected:
void playVideo(bool isFirstIntroVideo);
ToonEngine *_vm;
ToonstruckSmackerDecoder *_decoder;
bool _playing;
};
} // End of namespace Toon
#endif
|