1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "toon/picture.h"
#include "toon/tools.h"
#include "common/stack.h"
namespace Toon {
bool Picture::loadPicture(Common::String file, bool totalPalette /*= false*/) {
debugC(1, kDebugPicture, "loadPicture(%s, %d)", file.c_str(), (totalPalette) ? 1 : 0);
uint32 size = 0;
uint8 *fileData = _vm->resources()->getFileData(file, &size);
if (!fileData)
return false;
_useFullPalette = totalPalette;
uint32 compId = READ_BE_UINT32(fileData);
switch (compId) {
case kCompLZSS: {
uint32 dstsize = READ_LE_UINT32(fileData + 4);
_data = new uint8[dstsize];
decompressLZSS(fileData + 8, _data, dstsize);
// size can only be 640x400 or 1280x400
if (dstsize > 640 * 400 + 768)
_width = 1280;
else
_width = 640;
_height = 400;
// do we have a palette ?
_paletteEntries = (dstsize & 0x7ff) / 3;
if (_paletteEntries) {
_palette = new uint8[_paletteEntries * 3];
memcpy(_palette, _data + dstsize - (dstsize & 0x7ff), _paletteEntries * 3);
_vm->fixPaletteEntries(_palette, _paletteEntries);
} else {
_palette = 0;
}
return true;
}
case kCompSPCN: {
uint32 decSize = READ_LE_UINT32(fileData + 10);
_data = new uint8[decSize+100];
_paletteEntries = READ_LE_UINT16(fileData + 14) / 3;
if (_paletteEntries) {
_palette = new uint8[_paletteEntries * 3];
memcpy(_palette, fileData + 16, _paletteEntries * 3);
_vm->fixPaletteEntries(_palette, _paletteEntries);
}
// size can only be 640x400 or 1280x400
if (decSize > 640 * 400 + 768)
_width = 1280;
else
_width = 640;
_height = 400;
// decompress the picture into our buffer
decompressSPCN(fileData + 16 + _paletteEntries * 3, _data, decSize);
return true;
}
case kCompRNC1: {
Toon::RncDecoder rnc;
// allocate enough place
uint32 decSize = READ_BE_UINT32(fileData + 4);
_data = new uint8[decSize];
rnc.unpackM1(fileData, _data);
// size can only be 640x400 or 1280x400
if (decSize > 640 * 400 + 768)
_width = 1280;
else
_width = 640;
_height = 400;
return true;
}
case kCompRNC2: {
Toon::RncDecoder rnc;
// allocate enough place
uint32 decSize = READ_BE_UINT32(fileData + 4);
_data = new uint8[decSize];
decSize = rnc.unpackM2(fileData, _data);
if (decSize > 640 * 400 + 768)
_width = 1280;
else
_width = 640;
_height = 400;
return true;
}
}
return false;
}
Picture::Picture(ToonEngine *vm) : _vm(vm) {
_data = NULL;
_palette = NULL;
}
Picture::~Picture() {
delete[] _data;
delete[] _palette;
}
void Picture::setupPalette() {
debugC(1, kDebugPicture, "setupPalette()");
if (_useFullPalette)
_vm->setPaletteEntries(_palette, 0, 256);
else
_vm->setPaletteEntries(_palette, 1, 128);
}
void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
debugC(1, kDebugPicture, "drawMask(surface, %d, %d, %d, %d)", x, y, dx, dy);
for (int32 i = 0; i < 128; i++) {
byte color[3];
color[0] = i * 2;
color[1] = i * 2;
color[2] = 255 - i * 2;
_vm->setPaletteEntries(color, i, 1);
}
int32 rx = MIN(_width, surface.w - x);
int32 ry = MIN(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
int32 destPitch = surface.pitch;
int32 srcPitch = _width;
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
for (int32 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
for (int32 xx = 0; xx < rx; xx++) {
//*cur = (*curSrc >> 5) * 8; // & 0x1f;
*cur = (*curSrc & 0x1f) ? 127 : 0;
curSrc++;
cur++;
}
curRow += destPitch;
c += srcPitch;
}
}
void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
debugC(6, kDebugPicture, "draw(surface, %d, %d, %d, %d)", x, y, dx, dy);
int32 rx = MIN(_width, surface.w - x);
int32 ry = MIN(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
int32 destPitch = surface.pitch;
int32 srcPitch = _width;
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
for (int32 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
for (int32 xx = 0; xx < rx; xx++) {
*cur = *curSrc;
curSrc++;
cur++;
}
curRow += destPitch;
c += srcPitch;
}
}
uint8 Picture::getData(int32 x, int32 y) {
debugC(6, kDebugPicture, "getData(%d, %d)", x, y);
if (!_data)
return 0;
return _data[y * _width + x];
}
// use original work from johndoe
void Picture::floodFillNotWalkableOnMask(int32 x, int32 y) {
debugC(1, kDebugPicture, "floodFillNotWalkableOnMask(%d, %d)", x, y);
// Stack-based floodFill algorithm based on
// http://student.kuleuven.be/~m0216922/CG/files/floodfill.cpp
Common::Stack<Common::Point> stack;
bool spanLeft, spanRight;
stack.push(Common::Point(x, y));
while (!stack.empty()) {
Common::Point pt = stack.pop();
while (_data[pt.x + pt.y * _width] & 0x1F && pt.y >= 0)
pt.y--;
pt.y++;
spanLeft = false;
spanRight = false;
while (_data[pt.x + pt.y * _width] & 0x1F && pt.y < _height) {
_data[pt.x + pt.y * _width] &= 0xE0;
if (!spanLeft && pt.x > 0 && _data[pt.x - 1 + pt.y * _width] & 0x1F) {
stack.push(Common::Point(pt.x - 1, pt.y));
spanLeft = 1;
} else if (spanLeft && pt.x > 0 && !(_data[pt.x - 1 + pt.y * _width] & 0x1F)) {
spanLeft = 0;
}
if (!spanRight && pt.x < _width - 1 && _data[pt.x + 1 + pt.y * _width] & 0x1F) {
stack.push(Common::Point(pt.x + 1, pt.y));
spanRight = 1;
} else if (spanRight && pt.x < _width - 1 && !(_data[pt.x + 1 + pt.y * _width] & 0x1F)) {
spanRight = 0;
}
pt.y++;
}
}
}
void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable) {
debugC(1, kDebugPicture, "drawLineOnMask(%d, %d, %d, %d, %d)", x, y, x2, y2, (walkable) ? 1 : 0);
static int32 lastX = 0;
static int32 lastY = 0;
if (x == -1) {
x = lastX;
y = lastY;
}
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
int32 dy = y2 - y;
uint32 adx = abs(dx);
uint32 ady = abs(dy);
int32 t = 0;
if (adx <= ady)
t = ady;
else
t = adx;
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
int32 i = t;
while (i) {
int32 rx = bx >> 16;
int32 ry = by >> 16;
if( rx >= 0 && rx < _width-1 && ry >= 0 && ry < _height) { // sanity check: some lines in the game
// were drawing outside the screen causing corruption
if (!walkable) {
_data[_width * ry + rx] &= 0xe0;
_data[_width * ry + rx+1] &= 0xe0;
} else {
int32 v = _data[_width * (by >> 16) + rx - 1];
_data[_width * ry + rx] = v;
_data[_width * ry + rx+1] = v;
}
}
bx += cdx;
by += cdy;
i--;
}
}
} // End of namespace Toon
|