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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOON_STATE_H
#define TOON_STATE_H
#include "common/file.h"
#include "common/str.h"
#include "toon/conversation.h"
namespace Toon {
struct Location {
char _name[64];
char _music[64];
char _cutaway[64];
bool _visited;
int32 _numSceneAnimations;
int32 _flags;
int32 _numRifBoxes;
int16 _rifBoxesFlags[256];
void save(Common::WriteStream *stream);
void load(Common::ReadStream *stream);
};
class State {
public:
State(void);
~State(void);
Location _locations[256];
int16 _gameGlobalData[256];
uint8 _gameFlag[256];
int16 _lastVisitedScene;
int16 _currentScene;
int16 _currentScrollValue;
bool _currentScrollLock;
int16 _inventory[35];
int16 _confiscatedInventory[35];
int32 _numInventoryItems;
int32 _numConfiscatedInventoryItems;
bool _inMenu;
bool _inCloseUp;
bool _inCutaway;
bool _inConversation;
bool _inInventory;
bool _showConversationIcons;
int16 _mouseState;
int16 *_conversationData;
Conversation _conversationState[60];
int16 _currentConversationId;
bool _firstConverstationLine;
bool _exitConversation;
bool _mouseHidden;
bool _sackVisible;
int32 _gameTimer;
int8 _currentChapter;
int32 _nextSpecialEnterX;
int32 _nextSpecialEnterY;
bool _timerEnabled[2];
int32 _timerTimeout[2];
int32 _timerDelay[2];
int32 getGameFlag(int32 flagId);
bool hasItemInInventory(int32 item);
void load(Common::ReadStream *stream);
void save(Common::WriteStream *stream);
void loadConversations(Common::ReadStream *stream);
void saveConversations(Common::WriteStream *stream);
};
} // End of namespace Toon
#endif
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