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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOON_SUBTITLES_H
#define TOON_SUBTITLES_H
#include "graphics/surface.h"
#include "toon/toon.h"
namespace Toon {
class TimeWindow {
public:
uint16 _startFrame;
uint16 _endFrame;
Common::String _text;
TimeWindow(int startFrame, int endFrame, const Common::String &text) {
_startFrame = startFrame;
_endFrame = endFrame;
_text = text;
}
};
class SubtitleRenderer {
public:
SubtitleRenderer(ToonEngine *vm);
~SubtitleRenderer();
bool load(const Common::String &video);
void render(const Graphics::Surface &frame, uint32 frameNumber, byte color);
protected:
ToonEngine *_vm;
Graphics::Surface *_subSurface;
bool _hasSubtitles;
Common::List<TimeWindow> _tw;
};
} // End of namespace Toon
#endif
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