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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOON_TEXT_H
#define TOON_TEXT_H
#include "toon/toon.h"
namespace Toon {
class TextResource {
public:
TextResource(ToonEngine *vm);
~TextResource(void);
bool loadTextResource(Common::String fileName);
char *getText(int32 id);
int32 getId(int32 offset);
int32 getNext(int32 offset);
protected:
int32 _numTexts;
uint8 *_textData;
ToonEngine *_vm;
};
} // End of namespace Toon
#endif
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