1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "gui/dialog.h"
#include "gui/widget.h"
#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/blue_force/blueforce_dialogs.h"
#include "tsage/ringworld/ringworld_logic.h"
namespace TsAGE {
namespace BlueForce {
/**
* This dialog implements the right-click dialog
*/
RightClickDialog::RightClickDialog() : GfxDialog() {
// Setup button areas
_rectList1[0] = Rect(7, 50, 41, 67);
_rectList1[1] = Rect(13, 27, 50, 50);
_rectList1[2] = Rect(49, 27, 84, 50);
_rectList1[3] = Rect(56, 50, 90, 67);
_rectList1[4] = Rect(26, 68, 69, 99);
_rectList3[0] = Rect(12, 49, 27, 64);
_rectList3[1] = Rect(27, 31, 42, 46);
_rectList3[2] = Rect(56, 31, 71, 46);
_rectList3[3] = Rect(72, 50, 87, 65);
_rectList3[4] = Rect(41, 81, 56, 96);
// Set the palette and change the cursor
GfxSurface cursor = surfaceFromRes(1, 5, 9);
BF_GLOBALS._events.setCursor(cursor);
setPalette();
// Get the dialog image
_surface = surfaceFromRes(1, 1, 1);
// Set the dialog position
Rect dialogRect;
dialogRect.resize(_surface, 0, 0, 100);
dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);
// Ensure the dialog will be entirely on-screen
Rect screenRect = g_globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
// Load selected button images
_btnImages.setVisage(1, 2);
_bounds = dialogRect;
_gfxManager._bounds = _bounds;
_highlightedAction = -1;
_selectedAction = -1;
}
RightClickDialog::~RightClickDialog() {
}
void RightClickDialog::draw() {
// Save the covered background area
_savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
// Pre-process rect lists
for (int idx = 0; idx < 5; ++idx) {
_rectList2[idx] = _rectList1[idx];
_rectList4[idx] = _rectList3[idx];
_rectList2[idx].translate(_bounds.left, _bounds.top);
_rectList4[idx].translate(_bounds.left, _bounds.top);
}
}
bool RightClickDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Check whether a button is highlighted
int buttonIndex = 0;
while ((buttonIndex < 5) && !_rectList1[buttonIndex].contains(event.mousePos))
++buttonIndex;
if (buttonIndex == 5)
buttonIndex = -1;
// If selection has changed, handle it
if (buttonIndex != _highlightedAction) {
if (_highlightedAction != -1) {
// Another button was previously selected, so restore dialog
_gfxManager.copyFrom(_surface, 0, 0);
}
if (buttonIndex != -1) {
// Draw newly selected button
GfxSurface btn = _btnImages.getFrame(buttonIndex + 1);
_gfxManager.copyFrom(btn, _rectList3[buttonIndex].left, _rectList3[buttonIndex].top);
}
_highlightedAction = buttonIndex;
}
event.handled = true;
return true;
}
case EVENT_BUTTON_DOWN:
// Specify the selected action
_selectedAction = (_highlightedAction == -1) ? 5 : _highlightedAction;
event.handled = true;
return true;
default:
break;
}
return false;
}
void RightClickDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
g_system->updateScreen();
}
// Execute the specified action
CursorType cursorNum = CURSOR_NONE;
switch (_selectedAction) {
case 0:
// Walk action
cursorNum = BF_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
break;
case 1:
// Use action
cursorNum = CURSOR_USE;
break;
case 2:
// Look action
cursorNum = CURSOR_LOOK;
break;
case 3:
// Talk action
cursorNum = CURSOR_TALK;
break;
case 4:
// Options dialog
break;
}
if (cursorNum != CURSOR_NONE)
BF_GLOBALS._events.setCursor(cursorNum);
_gfxManager.deactivate();
}
/*--------------------------------------------------------------------------*/
AmmoBeltDialog::AmmoBeltDialog() : GfxDialog() {
_cursorNum = BF_GLOBALS._events.getCursor();
_inDialog = -1;
_closeFlag = false;
// Get the dialog image
_surface = surfaceFromRes(9, 5, 2);
// Set the dialog position
_dialogRect.resize(_surface, 0, 0, 100);
_dialogRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
_bounds = _dialogRect;
_gfxManager._bounds = _bounds;
_savedArea = NULL;
// Set up area rects
_gunRect.set(0, 0, 82, 48);
_clip1Rect.set(90, 6, _bounds.width(), 39);
_clip2Rect.set(90, 40, _bounds.width(), _bounds.height());
_loadedRect.set(50, 40, 60, 50);
}
AmmoBeltDialog::~AmmoBeltDialog() {
BF_GLOBALS._events.setCursor(_cursorNum);
}
void AmmoBeltDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!g_vm->shouldQuit() && !_closeFlag) {
Event evt;
while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
g_system->updateScreen();
}
_gfxManager.deactivate();
}
bool AmmoBeltDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Handle updating cursor depending on whether cursor is in dialog or not
int inDialog = Rect(0, 0, _bounds.width(), _bounds.height()).contains(event.mousePos);
if (inDialog != _inDialog) {
// Update cursor
BF_GLOBALS._events.setCursor(inDialog ? CURSOR_USE : CURSOR_EXIT);
_inDialog = inDialog;
}
return true;
}
case EVENT_BUTTON_DOWN:
if (!_inDialog)
// Clicked outside dialog, so flag to close it
_closeFlag = true;
else {
int v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
// Handle first clip
if ((v != 1) && _clip1Rect.contains(event.mousePos)) {
if (BF_GLOBALS.getFlag(fGunLoaded)) {
event.mousePos.x = event.mousePos.y = 0;
}
BF_GLOBALS.setFlag(fGunLoaded);
BF_GLOBALS.clearFlag(fLoadedSpare);
}
// Handle second clip
if ((v != 2) && _clip2Rect.contains(event.mousePos)) {
if (BF_GLOBALS.getFlag(fGunLoaded)) {
event.mousePos.x = event.mousePos.y = 0;
}
BF_GLOBALS.setFlag(fGunLoaded);
BF_GLOBALS.setFlag(fLoadedSpare);
}
if (_gunRect.contains(event.mousePos) && BF_GLOBALS.getFlag(fGunLoaded)) {
BF_GLOBALS.clearFlag(fGunLoaded);
v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
if (v != 2)
BF_GLOBALS.clearFlag(fLoadedSpare);
}
draw();
}
return true;
case EVENT_KEYPRESS:
if ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || (event.kbd.keycode == Common::KEYCODE_RETURN)) {
// Escape pressed, so flag to close dialog
_closeFlag = true;
return true;
}
break;
default:
break;
}
return false;
}
void AmmoBeltDialog::draw() {
Rect bounds = _bounds;
if (!_savedArea) {
// Save the covered background area
_savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
} else {
bounds.moveTo(0, 0);
}
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, bounds.left, bounds.top);
// Setup clip flags
bool clip1 = true, clip2 = true;
bool gunLoaded = BF_GLOBALS.getFlag(fGunLoaded);
if (gunLoaded) {
// A clip is currently loaded. Hide the appropriate clip
if (BF_GLOBALS.getFlag(fLoadedSpare))
clip2 = false;
else
clip1 = false;
}
// Draw the first clip if necessary
if (clip1) {
GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets);
_clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100);
g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left,
bounds.top + _clip1Rect.top);
}
// Draw the second clip if necessary
if (clip2) {
GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets);
_clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100);
g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left,
bounds.top + _clip2Rect.top);
}
// If a clip is loaded, draw the 'loaded' portion of the gun
if (gunLoaded) {
GfxSurface loadedSurface = surfaceFromRes(9, 7, 1);
_loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100);
g_globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left,
bounds.top + _loadedRect.top);
}
}
/*--------------------------------------------------------------------------*/
RadioConvDialog::RadioConvDialog() : GfxDialog() {
int idx;
// Set up the list of buttons
int maxWidth = 0;
for (idx = 0; idx < 8; ++idx) {
_buttons[idx].setText(RADIO_BTN_LIST[idx]);
maxWidth = MAX(maxWidth, (int)_buttons[idx]._bounds.width());
add(&_buttons[idx]);
}
// Set up the button positions and add them to the dialog
for (idx = 0; idx < 8; ++idx) {
_buttons[idx]._bounds.moveTo((idx % 2) * maxWidth + 2,
idx / 2 * _buttons[idx]._bounds.height() + 2);
_buttons[idx]._bounds.setWidth(maxWidth);
add(&_buttons[idx]);
}
// Set the dialog size and position
setDefaults();
setTopLeft(8, 92);
BF_GLOBALS._events.setCursor(CURSOR_ARROW);
}
RadioConvDialog::~RadioConvDialog() {
BF_GLOBALS._events.setCursor(CURSOR_WALK);
}
int RadioConvDialog::execute() {
GfxButton *btn = GfxDialog::execute();
// Get which button was pressed
int btnIndex = -1;
for (int idx = 0; idx < 8; ++idx) {
if (btn == &_buttons[idx]) {
btnIndex = idx;
break;
}
}
return btnIndex;
}
int RadioConvDialog::show() {
// Show the dialog
RadioConvDialog *dlg = new RadioConvDialog();
dlg->draw();
int btnIndex = dlg->execute();
// Close the dialog
dlg->remove();
delete dlg;
return btnIndex;
}
} // End of namespace BlueForce
} // End of namespace TsAGE
|