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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "gui/dialog.h"
#include "gui/widget.h"
#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/blue_force/blueforce_dialogs.h"
#include "tsage/ringworld/ringworld_logic.h"
namespace TsAGE {
namespace BlueForce {
/**
* This dialog implements the right-click dialog
*/
RightClickDialog::RightClickDialog() : GfxDialog() {
// Setup button areas
_rectList1[0] = Rect(7, 50, 41, 67);
_rectList1[1] = Rect(13, 27, 50, 50);
_rectList1[2] = Rect(49, 27, 84, 50);
_rectList1[3] = Rect(56, 50, 90, 67);
_rectList1[4] = Rect(26, 68, 69, 99);
_rectList3[0] = Rect(12, 49, 27, 64);
_rectList3[1] = Rect(27, 31, 42, 46);
_rectList3[2] = Rect(56, 31, 71, 46);
_rectList3[3] = Rect(72, 50, 87, 65);
_rectList3[4] = Rect(41, 81, 56, 96);
// Set the palette and change the cursor
GfxSurface cursor = surfaceFromRes(1, 5, 9);
BF_GLOBALS._events.setCursor(cursor);
setPalette();
// Get the dialog image
_surface = surfaceFromRes(1, 1, 1);
// Set the dialog position
Rect dialogRect;
dialogRect.resize(_surface, 0, 0, 100);
dialogRect.center(_globals->_events._mousePos.x, _globals->_events._mousePos.y);
// Ensure the dialog will be entirely on-screen
Rect screenRect = _globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
// Load selected button images
_btnImages.setVisage(1, 2);
_bounds = dialogRect;
_gfxManager._bounds = _bounds;
_highlightedAction = -1;
_selectedAction = -1;
}
RightClickDialog::~RightClickDialog() {
}
void RightClickDialog::draw() {
// Save the covered background area
_savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
// Pre-process rect lists
for (int idx = 0; idx < 5; ++idx) {
_rectList2[idx] = _rectList1[idx];
_rectList4[idx] = _rectList3[idx];
_rectList2[idx].translate(_bounds.left, _bounds.top);
_rectList4[idx].translate(_bounds.left, _bounds.top);
}
}
bool RightClickDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Check whether a button is highlighted
int buttonIndex = 0;
while ((buttonIndex < 5) && !_rectList1[buttonIndex].contains(event.mousePos))
++buttonIndex;
if (buttonIndex == 5)
buttonIndex = -1;
// If selection has changed, handle it
if (buttonIndex != _highlightedAction) {
if (_highlightedAction != -1) {
// Another button was previously selected, so restore dialog
_gfxManager.copyFrom(_surface, 0, 0);
}
if (buttonIndex != -1) {
// Draw newly selected button
GfxSurface btn = _btnImages.getFrame(buttonIndex + 1);
_gfxManager.copyFrom(btn, _rectList3[buttonIndex].left, _rectList3[buttonIndex].top);
}
_highlightedAction = buttonIndex;
}
event.handled = true;
return true;
}
case EVENT_BUTTON_DOWN:
// Specify the selected action
_selectedAction = (_highlightedAction == -1) ? 5 : _highlightedAction;
event.handled = true;
return true;
default:
break;
}
return false;
}
void RightClickDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
g_system->updateScreen();
}
// Execute the specified action
CursorType cursorNum = CURSOR_NONE;
switch (_selectedAction) {
case 0:
// Walk action
cursorNum = BF_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
break;
case 1:
// Use action
cursorNum = CURSOR_USE;
break;
case 2:
// Look action
cursorNum = CURSOR_LOOK;
break;
case 3:
// Talk action
cursorNum = CURSOR_TALK;
break;
case 4:
// Options dialog
break;
}
if (cursorNum != CURSOR_NONE)
BF_GLOBALS._events.setCursor(cursorNum);
_gfxManager.deactivate();
}
} // End of namespace BlueForce
} // End of namespace TsAGE
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