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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_BLUEFORCE_LOGIC_H
#define TSAGE_BLUEFORCE_LOGIC_H
#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#define BF_INTERFACE_Y 168
namespace tSage {
class BlueForceGame: public Game {
public:
virtual void start();
virtual Scene *createScene(int sceneNumber);
};
#define OBJ_ARRAY_SIZE 10
class ObjArray: public EventHandler {
public:
EventHandler *_objList[OBJ_ARRAY_SIZE];
bool _inUse;
public:
ObjArray();
void clear();
virtual Common::String getClassName() { return "ObjArray"; }
virtual void synchronize(Serializer &s);
virtual void process(Event &event);
virtual void dispatch();
};
class SceneExt: public Scene {
public:
ObjArray _objArray1, _objArray2;
int _field372;
int _field37A;
EventHandler *_field37C;
public:
SceneExt();
virtual Common::String getClassName() { return "SceneExt"; }
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
virtual void dispatch();
virtual void loadScene(int sceneNum);
virtual void proc13() { warning("TODO: SceneExt::proc13"); }
};
class GameScene: public SceneExt {
public:
int _field412;
int _field794;
public:
GameScene();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
};
class BlueAnimatedSpeaker: public Speaker {
public:
};
} // End of namespace tSage
#endif
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