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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_BLUEFORCE_LOGIC_H
#define TSAGE_BLUEFORCE_LOGIC_H
#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace TsAGE {
namespace BlueForce {
using namespace TsAGE;
#define BLUE_INVENTORY (*((::TsAGE::BlueForce::BlueForceInvObjectList *)_globals->_inventory))
class BlueForceGame: public Game {
public:
virtual void start();
virtual Scene *createScene(int sceneNumber);
virtual void rightClick();
};
#define OBJ_ARRAY_SIZE 10
class AObjectArray: public EventHandler {
public:
EventHandler *_objList[OBJ_ARRAY_SIZE];
bool _inUse;
int getNewIndex();
public:
AObjectArray();
void clear();
virtual Common::String getClassName() { return "AObjectArray"; }
virtual void synchronize(Serializer &s);
virtual void process(Event &event);
virtual void dispatch();
void add(EventHandler *obj);
void remove(EventHandler *obj);
};
class Timer: public EventHandler {
public:
Action *_tickAction;
Action *_endAction;
uint32 _endFrame;
public:
Timer();
void set(uint32 delay, Action *endAction);
virtual Common::String getClassName() { return "Timer"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void signal();
virtual void dispatch();
};
class TimerExt: public Timer {
public:
Action *_newAction;
public:
TimerExt();
void set(uint32 delay, Action *endAction, Action *action);
virtual Common::String getClassName() { return "TimerExt"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void signal();
virtual void dispatch();
};
class SceneItemType2: public SceneHotspot {
public:
virtual void startMove(SceneObject *sceneObj, va_list va);
};
class NamedObject: public SceneObject {
public:
int _resNum;
int _lookLineNum, _talkLineNum, _useLineNum;
virtual Common::String getClassName() { return "NamedObject"; }
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void startAction(CursorType action);
void setup(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item);
};
class CountdownObject: public NamedObject {
public:
int _countDown;
CountdownObject();
void fixCountdown(int mode, ...);
virtual Common::String getClassName() { return "CountdownObject"; }
virtual void synchronize(Serializer &s);
virtual void dispatch();
};
class FollowerObject: public NamedObject {
public:
SceneObject *_object;
FollowerObject();
virtual Common::String getClassName() { return "SceneObjectExt4"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void dispatch();
virtual void reposition();
void setup(SceneObject *object, int visage, int frameNum, int yDiff);
};
class SceneExt: public Scene {
public:
AObjectArray _timerList, _objArray2;
int _field372;
int _field37A;
EventHandler *_eventHandler;
Rect _v51C34;
public:
SceneExt();
virtual Common::String getClassName() { return "SceneExt"; }
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
virtual void dispatch();
virtual void loadScene(int sceneNum);
virtual void checkGun();
void addTimer(Timer *timer) { _timerList.add(timer); }
void removeTimer(Timer *timer) { _timerList.remove(timer); }
};
class GameScene: public SceneExt {
public:
int _field412;
int _field794;
public:
GameScene();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
};
class SceneHandlerExt: public SceneHandler {
public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
};
class VisualSpeaker: public Speaker {
public:
NamedObject _object1;
CountdownObject _object2;
bool _removeObject1, _removeObject2;
int _field20C, _field20E;
int _numFrames;
Common::Point _offsetPos;
public:
VisualSpeaker();
virtual Common::String getClassName() { return "VisualSpeaker"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void proc12(Action *action);
virtual void setText(const Common::String &msg);
};
class SpeakerSutter: public VisualSpeaker {
public:
SpeakerSutter();
virtual Common::String getClassName() { return "SpeakerSutter"; }
virtual void setText(const Common::String &msg);
};
class SpeakerDoug: public VisualSpeaker {
public:
SpeakerDoug();
virtual Common::String getClassName() { return "SpeakerDoug"; }
};
class SpeakerJakeNoHead: public VisualSpeaker {
public:
SpeakerJakeNoHead();
virtual Common::String getClassName() { return "SpeakerJakeNoHead"; }
};
class BlueForceInvObjectList : public InvObjectList {
public:
InvObject _business_card;
InvObject _lauras_sweater;
InvObject _handcuffs;
InvObject _magnum;
InvObject _ticket_book;
InvObject _miranda_card;
InvObject _forest_follet;
InvObject _bradford_id;
InvObject _baseball_card;
InvObject _slip_bradford;
InvObject _flare;
InvObject _rap_sheet;
InvObject _cartridges;
InvObject _rifle;
InvObject _wig;
InvObject _frankies_id;
InvObject _tyrones_id;
InvObject _pistol22;
InvObject _unused;
InvObject _slip_frankie;
InvObject _slip_tyrone;
InvObject _atf_teletype;
InvObject _da_note;
InvObject _blueprints;
InvObject _planter_key;
InvObject _center_punch;
InvObject _tranquilizer;
InvObject _boat_hook;
InvObject _oily_rags;
InvObject _fuel_jar;
InvObject _screwdriver;
InvObject _floppy_disk1;
InvObject _floppy_disk2;
InvObject _driftwood;
InvObject _crate_piece1;
InvObject _crate_piece2;
InvObject _shoebox;
InvObject _badge;
InvObject _unused2;
InvObject _rental_coupons;
InvObject _nickel;
InvObject _calendar;
InvObject _dixon_note;
InvObject _cobb_mugshot;
InvObject _murder_article;
InvObject _microfiche;
InvObject _future_wave_keys;
InvObject _rental_boat_keys;
InvObject _napkin;
InvObject _cobb_printout;
InvObject _fishing_net;
InvObject _id;
InvObject _rounds_9mm;
InvObject _dates_note;
InvObject _hand_grenade;
InvObject _cord_110;
InvObject _cord_110_plug;
InvObject _cord_220;
InvObject _unused3;
InvObject _cord_220_plug;
InvObject _official_document;
InvObject _red_sweater;
InvObject _jackknife;
InvObject _whistle;
InvObject _gun;
InvObject _alley_cat_key;
BlueForceInvObjectList();
virtual Common::String getClassName() { return "BlueForceInvObjectList"; }
};
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif
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