aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/blue_force/blueforce_scenes0.h
blob: 103e5f0a4cf74970a884b05c97ca49817d277bb7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TSAGE_BLUEFORCE_SCENES0_H
#define TSAGE_BLUEFORCE_SCENES0_H

#include "common/scummsys.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/blue_force/blueforce_speakers.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"

namespace TsAGE {

namespace BlueForce {

using namespace TsAGE;

class Scene20 : public SceneExt {
	/* Actions */
	class Action1 : public Action {
	private:
		ASoundExt _sound;
	public:
		virtual void signal();
	};
public:
	Action1 _action1;
	ScenePalette _scenePalette;
	SceneObject _object1, _object2, _object3, _object4;
	SceneObject _object5, _object6, _object7, _object8;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
};

class Scene50: public SceneExt {
	class Tooltip: public SavedObject {
	public:
		Rect _bounds;
		Common::String _msg;
		int _newSceneNumber;
		int _locationId;
	public:
		Tooltip();
		void set(const Rect &bounds, int v60, const Common::String &msg, int v62);
		void update();
		void highlight(bool btnDown);

		virtual Common::String getClassName() { return "Scene50_Tooltip"; }
		virtual void synchronize(Serializer &s);
	};
	class Tooltip2: public Action {
	public:
		Tooltip2(): Action() {}

		virtual Common::String getClassName() { return "Scene50_Tooltip2"; }
		virtual void signal();
		virtual void dispatch();
	};
public:
	int _field380, _field382;
	int _sceneNumber;
	SceneText _text;
	SceneItemType2 _item;
	Tooltip _location1, _location2, _location3, _location4, _location5;
	Tooltip _location6, _location7, _location8, _location9;
	Timer _timer;
public:
	Scene50();
	virtual Common::String getClassName() { return "Scene50"; }
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
	virtual void process(Event &event);
};

class Scene60 : public SceneExt {
	/* Items */
	class Ignition: public NamedHotspot {
	private:
		bool check1();
		bool check2();
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class Item3: public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class Radio: public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class Compartment: public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};

	/* Objects */
	class MirandaCard: public NamedObject {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class TicketBook: public NamedObject {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class CompartmentDoor: public NamedObject {
	public:
		bool _flag;
		virtual bool startAction(CursorType action, Event &event);
	};

	/* Actions */
	class Action1: public ActionExt {
	private:
		int useRadio();
	public:
		virtual void signal();
	};
	class Action2: public Action {
	public:
		virtual void signal();
	};
	class Action3: public Action {
	public:
		virtual void signal();
	};
public:
	SequenceManager _sequenceManager;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	NamedObject _object1;
	MirandaCard _mirandaCard;
	TicketBook _ticketBook;
	CompartmentDoor _compartmentDoor;
	SceneObject _dashboard;
	BackgroundSceneObject _car;
	NamedHotspot _item1;
	Ignition _ignition;
	Item3 _item3;
	Radio _radio;
	Compartment _compartment;
	SpeakerGameText _gameTextSpeaker;
	SpeakerJakeRadio _jakeRadioSpeaker;
	ASound _sound;
	int _newScene;
	int _sceneNumber;
	int _visage;
	CursorType _cursorId;
	bool _field1222;

	Scene60();
	virtual void synchronize(Serializer &s);
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
	virtual void dispatch();
};


} // End of namespace BlueForce

} // End of namespace TsAGE

#endif