1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_BLUEFORCE_SCENES5_H
#define TSAGE_BLUEFORCE_SCENES5_H
#include "common/scummsys.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/blue_force/blueforce_speakers.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
namespace TsAGE {
namespace BlueForce {
using namespace TsAGE;
class Scene550: public SceneExt {
/* Objects */
class Object1: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class CaravanDoor: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Vechile: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Actions */
class Action1: public ActionExt {
public:
virtual void signal();
};
public:
SequenceManager _sequenceManager;
Object1 _object1;
CaravanDoor _caravanDoor;
Vechile _vechile;
NamedHotspot _item1, _item2, _item3;
SpeakerGameText _gameTextSpeaker;
SpeakerLyleHat _lyleHatSpeaker;
SpeakerJakeJacket _jakeJacketSpeaker;
Action1 _action1;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene551: public Scene550 {
/* Objects */
class Vechile: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class DrunkStanding: public NamedObjectExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Drunk: public NamedObjectExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
class PatrolCarTrunk: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class TrunkInset: public FocusObject {
public:
virtual void remove();
virtual bool startAction(CursorType action, Event &event);
};
class TrunkKits: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Harrison: public NamedObjectExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Items */
class Item4: public SceneHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Actions */
class Action2: public Action {
public:
virtual void signal();
};
public:
SpeakerDrunk _drunkSpeaker;
SpeakerJakeUniform _jakeUniformSpeaker;
SpeakerGiggles _gigglesSpeaker;
Vechile _vechile2;
DrunkStanding _drunkStanding;
Drunk _drunk;
PatrolCarTrunk _patrolCarTrunk;
TrunkInset _trunkInset;
TrunkKits _trunkKits;
Harrison _harrison;
NamedObject _object11, _object12, _object13;
SceneObject _object14, _object15;
Item4 _item4;
Action2 _action2;
int _field1CD0, _field1CD2;
Scene551();
virtual void synchronize(Serializer &s);
void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene560: public SceneExt {
/* Objects */
class DeskChair: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Object2: public NamedObjectExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
class SafeInset: public FocusObject {
/* Items */
class Item: public NamedHotspotExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
NamedObject _digit0, _digit1, _digit2;
Item _item1, _item2, _item3, _item4, _item5, _item6;
Visage _cursorVisage;
virtual Common::String getClassName() { return "Scene560_SafeInset"; }
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
};
class Nickel: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Object5: public FocusObject {
/* Items */
class Item1: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
Item1 _item1;
virtual Common::String getClassName() { return "Scene560_Object5"; }
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
};
/* Item groups */
class PicturePart: public NamedHotspotExt {
public:
virtual Common::String getClassName() { return "Scene560_Group1"; }
virtual bool startAction(CursorType action, Event &event);
};
/* Items */
class Computer: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
Action2 _action2;
Action3 _action3;
SpeakerGameText _gameTextSpeaker;
DeskChair _deskChair;
Object2 _object2;
SafeInset _safeInset;
Nickel _nickel;
Object5 _object5;
NamedObject _object6;
PicturePart _picture1, _picture2, _picture3, _picture4;
Computer _computer;
NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets;
NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office;
ASound _sound1;
int _field380, _field11EA;
Common::Point _destPosition;
Scene560();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene570: public SceneExt {
/* Custom classes */
class PasswordEntry: public EventHandler {
private:
void checkPassword();
public:
SceneText _passwordText, _entryText;
Common::String _passwordStr, _entryBuffer;
PasswordEntry();
virtual Common::String getClassName() { return "Scene570_PasswordEntry"; }
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
};
class Icon: public NamedObject {
public:
SceneText _sceneText;
int _iconId, _folderId, _parentFolderId, _mode;
Common::String _text;
Icon();
virtual Common::String getClassName() { return "Scene570_Custom2"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual bool startAction(CursorType action, Event &event);
void setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg);
};
class IconManager: public EventHandler {
public:
NamedObject _object1;
SynchronizedList<Icon *> _list;
int _mode, _selectedFolder, _fieldAA, _fieldAC;
IconManager();
virtual void remove();
void setup(int mode);
void hideList();
void refreshList();
void addItem(Icon *item);
};
/* Objects */
class PowerSwitch: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class PrinterIcon: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Object3: public FocusObject {
public:
virtual void remove();
};
/* Items */
class FloppyDrive: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
SequenceManager _sequenceManager;
SpeakerGameText _gameTextSpeaker;
PasswordEntry _passwordEntry;
PowerSwitch _powerSwitch;
PrinterIcon _printerIcon;
Object3 _object3;
NamedObjectExt _object4;
Icon _folder1, _folder2, _folder3, _folder4;
Icon _icon1, _icon2, _icon3, _icon4, _icon5;
Icon _icon6, _icon7, _icon8, _icon9;
IconManager _iconManager;
FloppyDrive _floppyDrive;
NamedHotspot _monitor, _item3, _case, _keyboard, _desk;
NamedHotspot _item7, _printer, _window, _plant, _item11;
ASound _sound1;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
};
class Scene580: public SceneExt {
/* Objects */
class Vechile: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Door: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Lyle: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
SequenceManager _sequenceManager;
Vechile _vechile;
Door _door;
Lyle _lyle;
NamedHotspot _item1;
SpeakerGameText _gameTextSpeaker;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
};
class Scene590: public PalettedScene {
/* Objects */
class Laura: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Skip: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Items */
class Exit: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
public:
SequenceManager _sequenceManager;
Laura _laura;
Skip _skip;
SceneObject _object3;
Exit _exit;
NamedHotspot _item2, _item3, _item4, _item5, _item6, _item7;
NamedHotspot _item8, _item9, _item10, _item11, _item12;
SpeakerSkip _skipSpeaker;
SpeakerJakeJacket _jakeJacketSpeaker;
SpeakerLaura _lauraSpeaker;
ASoundExt _sound1;
Action1 _action1;
Action2 _action2;
int _field17DC, _field17DE, _stripNumber, _field17E2;
Scene590();
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
};
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif
|