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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_BLUEFORCE_SCENES6_H
#define TSAGE_BLUEFORCE_SCENES6_H
#include "common/scummsys.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/blue_force/blueforce_speakers.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
namespace TsAGE {
namespace BlueForce {
using namespace TsAGE;
class Scene600 : public SceneExt {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
public:
SequenceManager _sequenceManager;
Action1 _action1;
ASoundExt _sound1;
NamedObject _ryan, _object2, _skidMarks;
BackgroundSceneObject _object4, _object5;
BackgroundSceneObject _object6, _object7, _object8;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void remove();
};
class Scene620 : public PalettedScene {
public:
SequenceManager _sequenceManager;
Timer _timer1;
NamedObject _object1, _object2, _object3;
NamedObject _object4, _object5, _object6;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene666 : public SceneExt {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
/* Items */
class Item1: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
Action1 _action1;
SequenceManager _sequenceManager;
NamedObject _object1, _object2, _object3;
Item1 _item1;
SceneText _text;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene690 : public SceneExt {
/* Objects */
class Object1: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Object2: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
SequenceManager _sequenceManager;
Object1 _object1;
Object2 _object2;
NamedObject _object3, _object4, _object5, _object6;
NamedHotspot _item1, _item2, _item3, _item4, _item5;
NamedHotspot _item6, _item7, _item8, _item9, _item10;
NamedHotspot _item11, _item12, _item13, _item14, _item15;
NamedHotspot _item16, _item17;
SpeakerJake _jakeSpeaker;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif
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