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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_BLUEFORCE_SPEAKERS_H
#define TSAGE_BLUEFORCE_SPEAKERS_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/blue_force/blueforce_logic.h"
namespace TsAGE {
namespace BlueForce {
using namespace TsAGE;
class VisualSpeaker: public Speaker {
public:
NamedObject _object1;
CountdownObject _object2;
bool _removeObject1, _removeObject2;
int _xp;
int _numFrames;
Common::Point _offsetPos;
public:
VisualSpeaker();
virtual Common::String getClassName() { return "VisualSpeaker"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void proc12(Action *action);
virtual void setText(const Common::String &msg);
};
class SpeakerGameText: public VisualSpeaker {
public:
SpeakerGameText();
virtual Common::String getClassName() { return "SpeakerGameText"; }
};
class SpeakerSutter: public VisualSpeaker {
public:
SpeakerSutter();
virtual Common::String getClassName() { return "SpeakerSutter"; }
virtual void setText(const Common::String &msg);
};
class SpeakerDoug: public VisualSpeaker {
public:
SpeakerDoug();
virtual Common::String getClassName() { return "SpeakerDoug"; }
};
class SpeakerJakeNoHead: public VisualSpeaker {
public:
SpeakerJakeNoHead();
virtual Common::String getClassName() { return "SpeakerJakeNoHead"; }
};
class SpeakerHarrison: public VisualSpeaker {
public:
SpeakerHarrison();
virtual Common::String getClassName() { return "SpeakerHarrison"; }
virtual void setText(const Common::String &msg);
};
class SpeakerJakeJacket: public VisualSpeaker {
public:
SpeakerJakeJacket();
virtual Common::String getClassName() { return "SpeakerJakeJacket"; }
virtual void setText(const Common::String &msg);
};
class SpeakerJakeUniform: public VisualSpeaker {
public:
SpeakerJakeUniform();
virtual Common::String getClassName() { return "SpeakerJakeUniform"; }
virtual void setText(const Common::String &msg);
};
class SpeakerJailer: public VisualSpeaker {
public:
SpeakerJailer();
virtual Common::String getClassName() { return "SpeakerJailer"; }
virtual void setText(const Common::String &msg);
};
class SpeakerPSutter: public VisualSpeaker {
public:
SpeakerPSutter();
virtual Common::String getClassName() { return "SpeakerPSutter"; }
virtual void setText(const Common::String &msg);
};
class SpeakerJakeRadio: public VisualSpeaker {
public:
SpeakerJakeRadio();
virtual Common::String getClassName() { return "SpeakerJakeRadio"; }
};
class SpeakerLyleHat: public VisualSpeaker {
public:
SpeakerLyleHat();
virtual Common::String getClassName() { return "SpeakerLyleHat"; }
virtual void setText(const Common::String &msg);
};
class SpeakerJordan: public VisualSpeaker {
public:
SpeakerJordan();
virtual Common::String getClassName() { return "SpeakerJordan"; }
virtual void setText(const Common::String &msg);
};
class SpeakerSkipB: public VisualSpeaker {
public:
SpeakerSkipB();
virtual Common::String getClassName() { return "SpeakerSkipB"; }
virtual void setText(const Common::String &msg);
};
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif
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