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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/converse.h $
* $Id: converse.h 230 2011-02-12 06:57:31Z dreammaster $
*
*/
#ifndef TSAGE_CONVERSE_H
#define TSAGE_CONVERSE_H
#include "tsage/core.h"
#include "tsage/dialogs.h"
namespace tSage {
class StripCallback: public Action {
public:
virtual void stripCallback(int v) = 0;
};
class SequenceManager: public Action {
private:
void setup();
uint16 getNextValue();
void setMessage(int resNum, int lineNum, int colour, const Common::Point &pt, int width);
SequenceManager *globalManager();
public:
SceneText _sceneText;
int _resNum;
uint _sequenceOffset;
bool _keepActive;
int _field24;
int _field26;
Common::Array<byte> _sequenceData;
int _objectIndex;
SceneObject *_sceneObject;
SceneObject *_objectList[6];
SoundHandler _soundHandler;
public:
SequenceManager();
virtual Common::String getClassName() { return "SequenceManager"; }
virtual void synchronise(Serialiser &s);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void attached(EventHandler *newOwner, EventHandler *fmt, va_list va);
};
class Speaker: public EventHandler {
public:
Rect _fieldA;
Action *_field18;
Common::String _speakerName;
int _newSceneNumber;
int _oldSceneNumber;
SceneObjectList _objectList;
Rect _sceneBounds;
SceneText _sceneText;
int _textWidth;
Common::Point _textPos;
int _fontNumber;
TextAlign _textMode;
int _colour1, _colour2, _colour3;
bool _hideObjects;
public:
Speaker();
virtual Common::String getClassName() { return "Speaker"; }
virtual void synchronise(Serialiser &s);
virtual void remove();
virtual void proc12(Action *action);
virtual void setText(const Common::String &msg);
virtual void removeText();
void setTextPos(const Common::Point &pt) { _textPos = pt; }
};
class SpeakerGameText: public Speaker {
public:
SpeakerGameText();
virtual Common::String getClassName() { return "SpeakerGameText"; }
};
class ScreenSpeaker: public Speaker {
public:
SceneItem *_npc;
public:
ScreenSpeaker();
virtual Common::String getClassName() { return "ScreenSpeaker"; }
virtual void setText(const Common::String &msg);
};
class SpeakerAction: public Action {
public:
virtual void signal();
virtual Common::String getClassName() { return "SpeakerAction"; }
};
class AnimatedSpeaker: public Speaker {
public:
SceneObject _object1;
SceneObject _object2;
SpeakerAction _speakerAction;
public:
virtual Common::String getClassName() { return "AnimatedSpeaker"; }
virtual void removeText();
};
class ChoiceEntry {
public:
Common::String _msg;
Rect _bounds;
ChoiceEntry() {}
ChoiceEntry(const Common::String &msg, const Rect &bounds) {
_msg = msg;
_bounds = bounds;
}
};
class ConversationChoiceDialog: public ModalDialog {
public:
int _stdColour;
int _highlightColour;
int _fontNumber;
int _savedFgColour;
int _savedFontNumber;
Common::Array<ChoiceEntry> _choiceList;
uint _selectedIndex;
public:
ConversationChoiceDialog();
void setColours(int stdColour, int highlightColour) {
_stdColour = stdColour;
_highlightColour = highlightColour;
}
void setFontNumber(int fontNum) { _fontNumber = fontNum; }
int execute(const Common::StringArray &choiceList);
virtual void draw();
};
class Obj0A: public Serialisable {
public:
int _id;
uint _scriptOffset;
virtual void synchronise(Serialiser &s) {
s.syncAsSint32LE(_id);
s.syncAsUint32LE(_scriptOffset);
}
};
#define OBJ44_LIST_SIZE 5
class Obj44: public Serialisable {
public:
int _id;
int _field2[OBJ44_LIST_SIZE];
Obj0A _list[OBJ44_LIST_SIZE];
uint _speakerOffset;
public:
void load(const byte *dataP);
virtual void synchronise(Serialiser &s);
};
class StripManager: public Action {
private:
void reset();
void load();
Speaker *getSpeaker(const char *speakerName);
int getNewIndex(int newId);
public:
int _stripNum;
int _obj44Index;
int _field20;
int _sceneNumber;
Rect _sceneBounds;
ConversationChoiceDialog _choiceDialog;
Common::Array<Speaker *> _speakerList;
StripCallback *_callbackObject;
Speaker *_activeSpeaker;
bool _textShown;
bool _field2E6;
int _field2E8;
Common::Array<Obj44> _obj44List;
Common::Array<byte> _script;
public:
StripManager();
virtual ~StripManager();
virtual void synchronise(Serialiser &s);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
void start(int stripNum, EventHandler *owner, StripCallback *callback = NULL);
void setCallback(StripCallback *callback) { _callbackObject = callback; }
void setColours(int stdColour, int highlightColour) { _choiceDialog.setColours(stdColour, highlightColour); }
void setFontNumber(int fontNum) { _choiceDialog.setFontNumber(fontNum); }
void addSpeaker(Speaker *speaker);
};
} // End of namespace tSage
#endif
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