aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/dialogs.cpp
blob: 972d591c34dd175bb1d1d9298e81aebabab40ce3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/translation.h"

#include "gui/dialog.h"
#include "gui/widget.h"

#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/ringworld/ringworld_logic.h"

namespace TsAGE {

/*--------------------------------------------------------------------------*/

/**
 * This dialog class provides a simple message display with support for either one or two buttons.
 */
MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message,
							 const Common::String &btn2Message) : GfxDialog() {
	// Set up the message
	addElements(&_msg, &_btn1, NULL);

	_msg.set(message, 200, ALIGN_LEFT);
	_msg._bounds.moveTo(0, 0);
	_defaultButton = &_btn1;

	// Set up the first button
	_btn1.setText(btn1Message);
	_btn1._bounds.moveTo(_msg._bounds.right - _btn1._bounds.width(), _msg._bounds.bottom + 2);

	if (!btn2Message.empty()) {
		// Set up the second button
		add(&_btn2);
		_btn2.setText(btn2Message);
		_btn2._bounds.moveTo(_msg._bounds.right - _btn2._bounds.width(), _msg._bounds.bottom + 2);
		_btn1._bounds.translate(-(_btn2._bounds.width() + 4), 0);
	}

	// Do post setup for the dialog
	setDefaults();

	// Set the dialog's center
	setCenter(g_globals->_dialogCenter.x, g_globals->_dialogCenter.y);
}

int MessageDialog::show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) {
	// Ensure that the cursor is the arrow
	g_globals->_events.setCursor(CURSOR_ARROW);

	int result = show2(message, btn1Message, btn2Message);

	g_globals->_events.setCursorFromFlag();
	return result;
}

int MessageDialog::show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) {
	MessageDialog *dlg = new MessageDialog(message, btn1Message, btn2Message);
	dlg->draw();

	GfxButton *defaultButton = !btn2Message.empty() ? &dlg->_btn2 : &dlg->_btn1;
	GfxButton *selectedButton = dlg->execute(defaultButton);
	int result =  (selectedButton == defaultButton) ? 1 : 0;

	delete dlg;
	return result;
}

/*--------------------------------------------------------------------------*/

ConfigDialog::ConfigDialog() : GUI::OptionsDialog("", "GlobalConfig") {
	//
	// Sound controllers
	//

	addVolumeControls(this, "GlobalConfig.");
	setVolumeSettingsState(true); // could disable controls by GUI options

	//
	// Add the buttons
	//

	new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), 0, GUI::kOKCmd);
	new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), 0, GUI::kCloseCmd);
}

/*--------------------------------------------------------------------------*/

void ModalDialog::draw() {
	// Set the palette for use in the dialog
	setPalette();

	// Make a backup copy of the area the dialog will occupy
	Rect tempRect = _bounds;
	tempRect.collapse(-10, -10);
	_savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);

	_gfxManager.activate();

	// Fill in the contents of the entire dialog
	_gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
	drawFrame();

	// Draw each element in the dialog in order
	GfxElementList::iterator i;
	for (i = _elements.begin(); i != _elements.end(); ++i) {
		(*i)->draw();
	}

	_gfxManager.deactivate();
}

void ModalDialog::drawFrame() {
	Rect origRect = _bounds;
	_bounds.collapse(-10, -10);

	// Fill the dialog area
	g_globals->gfxManager().fillRect(origRect, 54);

	// Draw top line
	GfxSurface surface = surfaceFromRes(8, 1, 7);
	for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
		surface.draw(Common::Point(xp, _bounds.top));
	surface.draw(Common::Point(_bounds.right - 20, _bounds.top));

	surface = surfaceFromRes(8, 1, 1);
	surface.draw(Common::Point(_bounds.left, _bounds.top));

	surface = surfaceFromRes(8, 1, 4);
	surface.draw(Common::Point(_bounds.right - 10, _bounds.top));

	// Draw vertical edges
	surface = surfaceFromRes(8, 1, 2);
	for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
		surface.draw(Common::Point(_bounds.left, yp));
	surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20));

	surface = surfaceFromRes(8, 1, 5);
	for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
		surface.draw(Common::Point(_bounds.right - 10, yp));
	surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20));

	// Draw bottom line
	surface = surfaceFromRes(8, 1, 8);
	for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
		surface.draw(Common::Point(xp, _bounds.bottom - 10));
	surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10));

	surface = surfaceFromRes(8, 1, 3);
	surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10));

	surface = surfaceFromRes(8, 1, 6);
	surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10));

	// Set the dialog's manager bounds
	_gfxManager._bounds = origRect;
}

/*--------------------------------------------------------------------------*/

void SoundDialog::execute() {
	ConfigDialog *dlg = new ConfigDialog();
	dlg->runModal();
	delete dlg;
	g_globals->_soundManager.syncSounds();
	g_globals->_events.setCursorFromFlag();
}

} // End of namespace TsAGE