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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_EVENTS_H
#define TSAGE_EVENTS_H
#include "common/events.h"
#include "common/array.h"
#include "common/str.h"
#include "graphics/surface.h"
#include "tsage/saveload.h"
namespace TsAGE {
enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4,
EVENT_MOUSE_MOVE = 8};
enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4};
// Intrinisc game delay between execution frames. This runs at 60Hz
#define GAME_FRAME_RATE 60
#define GAME_FRAME_TIME (1000 / 60)
class GfxManager;
class Event {
public:
EventType eventType;
Common::Point mousePos;
int btnState;
Common::KeyState kbd;
int ctr;
GfxManager *gfxMan;
bool handled;
};
enum CursorType {
// Ringworld objects
OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
// Blue Force objects
INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4,
INV_GREENS_GUN = 5, INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8,
INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12,
INV_COBB_RAP = 13, INV_22_BULLET = 14, INV_AUTO_RIFLE = 15, INV_WIG = 16, INV_FRANKIE_ID = 17,
INV_TYRONE_ID = 18, INV_22_SNUB = 19, INV_BOOKING_FRANKIE = 21, INV_BOOKING_GANG = 22,
INV_FBI_TELETYPE = 23, INV_DA_NOTE = 24, INV_PRINT_OUT = 25, INV_WAREHOUSE_KEYS = 26,
INV_CENTER_PUNCH = 27, INV_TRANQ_GUN = 28, INV_HOOK = 29, INV_RAGS = 30, INV_JAR = 31,
INV_SCREWDRIVER = 32, INV_D_FLOPPY = 33, INV_BLANK_DISK = 34, INV_STICK = 35,
INV_CRATE1 = 36, INV_CRATE2 = 37, INV_SHOEBOX = 38, INV_BADGE = 39, INV_RENTAL_COUPON = 41,
INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45,
INV_CLIPPING = 46, INV_MICROFILM = 47, INV_WAVE_KEYS = 48, INV_RENTAL_KEYS = 49,
INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53,
INV_9MM_BULLETS = 54, INV_SCHEDULE = 55, INV_GRENADES = 56, INV_YELLOW_CORD = 57,
INV_HALF_YELLOW_CORD = 58, INV_BLACK_CORD = 59, INV_HALF_BLACK_CORD = 61, INV_WARRANT = 62,
INV_JACKET = 63, INV_GREENS_KNIFE = 64, INV_DOG_WHISTLE = 65, INV_AMMO_BELT = 66,
INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68,
// Ringworld 2 objects
R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4,
R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6,
R2_7 = 7, R2_8 = 8, R2_9 = 9, R2_10 = 10, R2_11 = 11, R2_12 = 12, R2_13 = 13, R2_OPTICAL_FIBRE = 14,
R2_CLAMP = 15, R2_16 = 16, R2_17 = 17, R2_18 = 18, R2_19 = 19, R2_20 = 20, R2_21 = 21,
R2_22 = 22, R2_23 = 23, R2_24 = 24, R2_25 = 25, R2_26 = 26, R2_27 = 27, R2_28 = 28,
R2_29 = 29, R2_30 = 30, R2_31 = 31, R2_32 = 32, R2_33 = 33, R2_34 = 34, R2_35 = 35,
R2_36 = 36, R2_37 = 37, R2_38 = 38, R2_39 = 39, R2_40 = 40, R2_41 = 41, R2_42 = 42,
R2_43 = 43, R2_44 = 44, R2_45 = 45, R2_46 = 46, R2_47 = 47, R2_48 = 48, R2_49 = 49,
R2_50 = 50, R2_51 = 51, R2_52 = 52,
// Ringworld 2 cursors
R2CURSORS_START = 0x8000, EXITCURSOR_N = 0x8007, EXITCURSOR_S = 0x8008, EXITCURSOR_W = 0x8009,
EXITCURSOR_E = 0x800A, EXITCURSOR_LEFT_HAND = 0x800B, CURSOR_INVALID = 0x800C,
EXITCURSOR_NE = 0x800D, EXITCURSOR_SE = 0x800E, EXITCURSOR_SW = 0x800F, EXITCURSOR_NW = 0x8010,
SHADECURSOR_UP = 0x8011, SHADECURSOR_DOWN = 0x8012, SHADECURSOR_HAND = 0x8013,
// Cursors
CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
CURSOR_1000 = 0x1000, CURSOR_PRINTER = 0x4000, CURSOR_EXIT = 0x7004, CURSOR_9999 = 9999,
CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
};
class GfxSurface;
class EventsClass : public SaveListener {
private:
Common::Event _event;
uint32 _frameNumber;
uint32 _prevDelayFrame;
uint32 _priorFrameTime;
public:
EventsClass();
Common::Point _mousePos;
CursorType _currentCursor;
CursorType _lastCursor;
void setCursor(CursorType cursorType);
void pushCursor(CursorType cursorType);
void popCursor();
void setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId);
void setCursor(GfxSurface &cursor);
void setCursorFromFlag();
CursorType getCursor() const { return _currentCursor; }
void showCursor();
CursorType hideCursor();
bool isCursorVisible() const;
bool pollEvent();
void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
bool getEvent(Event &evt, int eventMask = ~EVENT_MOUSE_MOVE);
Common::Event event() { return _event; }
Common::EventType type() { return _event.type; }
uint32 getFrameNumber() const { return _frameNumber; }
void delay(int numFrames);
bool isInventoryIcon() const { return _currentCursor < 256; }
void proc1() { warning("TODO: EventsClass::proc1"); }
virtual void listenerSynchronize(Serializer &s);
static void loadNotifierProc(bool postFlag);
};
} // End of namespace TsAGE
#endif
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