1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_EVENTS_H
#define TSAGE_EVENTS_H
#include "common/events.h"
#include "common/array.h"
#include "common/str.h"
#include "graphics/surface.h"
#include "tsage/saveload.h"
namespace TsAGE {
enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4,
EVENT_MOUSE_MOVE = 8};
enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4};
// Intrinisc game delay between execution frames
#define GAME_FRAME_RATE 50
#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
#define GAME_SCRIPT_RATE 80
#define GAME_SCRIPT_TIME (1000 / GAME_SCRIPT_RATE)
class GfxManager;
class Event {
public:
EventType eventType;
Common::Point mousePos;
int btnState;
Common::KeyState kbd;
int ctr;
GfxManager *gfxMan;
bool handled;
};
enum CursorType {
// Ringworld objects
OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
// Blue Force objects
INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4,
INV_GREENS_GUN = 5, INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8,
INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12,
INV_COBB_RAP = 13, INV_22_BULLET = 14, INV_AUTO_RIFLE = 15, INV_WIG = 16, INV_FRANKIE_ID = 17,
INV_TYRONE_ID = 18, INV_22_SNUB = 19, INV_BOOKING_FRANKIE = 21, INV_BOOKING_GANG = 22,
INV_FBI_TELETYPE = 23, INV_DA_NOTE = 24, INV_PRINT_OUT = 25, INV_WAREHOUSE_KEYS = 26,
INV_CENTER_PUNCH = 27, INV_TRANQ_GUN = 28, INV_HOOK = 29, INV_RAGS = 30, INV_JAR = 31,
INV_SCREWDRIVER = 32, INV_D_FLOPPY = 33, INV_BLANK_DISK = 34, INV_STICK = 35,
INV_CRATE1 = 36, INV_CRATE2 = 37, INV_SHOEBOX = 38, INV_BADGE = 39, INV_RENTAL_COUPON = 41,
INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45,
INV_CLIPPING = 46, INV_MICROFILM = 47, INV_WAVE_KEYS = 48, INV_RENTAL_KEYS = 49,
INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53,
INV_9MM_BULLETS = 54, INV_SCHEDULE = 55, INV_GRENADES = 56, INV_YELLOW_CORD = 57,
INV_HALF_YELLOW_CORD = 58, INV_BLACK_CORD = 59, INV_HALF_BLACK_CORD = 61, INV_WARRANT = 62,
INV_JACKET = 63, INV_GREENS_KNIFE = 64, INV_DOG_WHISTLE = 65, INV_AMMO_BELT = 66,
INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68,
// Ringworld 2 objects
R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4,
R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6,
R2_7 = 7, R2_8 = 8, R2_9 = 9, R2_10 = 10, R2_11 = 11, R2_12 = 12, R2_13 = 13, R2_OPTICAL_FIBRE = 14,
R2_CLAMP = 15, R2_16 = 16, R2_17 = 17, R2_18 = 18, R2_19 = 19, R2_20 = 20, R2_21 = 21,
R2_22 = 22, R2_23 = 23, R2_24 = 24, R2_25 = 25, R2_26 = 26, R2_27 = 27, R2_28 = 28,
R2_29 = 29, R2_30 = 30, R2_31 = 31, R2_32 = 32, R2_33 = 33, R2_34 = 34, R2_35 = 35,
R2_36 = 36, R2_37 = 37, R2_38 = 38, R2_39 = 39, R2_40 = 40, R2_41 = 41, R2_42 = 42,
R2_43 = 43, R2_44 = 44, R2_45 = 45, R2_46 = 46, R2_47 = 47, R2_48 = 48, R2_49 = 49,
R2_50 = 50, R2_51 = 51, R2_52 = 52,
R2_LAST_INVENT = 53,
// Ringworld 2 cursors
R2CURSORS_START = 0x8000, EXITCURSOR_N = 0x8007, EXITCURSOR_S = 0x8008, EXITCURSOR_W = 0x8009,
EXITCURSOR_E = 0x800A, EXITCURSOR_LEFT_HAND = 0x800B, CURSOR_INVALID = 0x800C,
EXITCURSOR_NE = 0x800D, EXITCURSOR_SE = 0x800E, EXITCURSOR_SW = 0x800F, EXITCURSOR_NW = 0x8010,
SHADECURSOR_UP = 0x8011, SHADECURSOR_DOWN = 0x8012, SHADECURSOR_HAND = 0x8013,
// Cursors
CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
CURSOR_1000 = 0x1000, CURSOR_PRINTER = 0x4000, CURSOR_EXIT = 0x7004, CURSOR_9999 = 9999,
CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
};
class GfxSurface;
class EventsClass : public SaveListener {
private:
Common::Event _event;
uint32 _frameNumber;
uint32 _prevDelayFrame;
uint32 _priorFrameTime;
public:
EventsClass();
Common::Point _mousePos;
CursorType _currentCursor;
CursorType _lastCursor;
void setCursor(CursorType cursorType);
void pushCursor(CursorType cursorType);
void popCursor();
void setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId);
void setCursor(GfxSurface &cursor);
void setCursorFromFlag();
CursorType getCursor() const { return _currentCursor; }
void showCursor();
CursorType hideCursor();
bool isCursorVisible() const;
bool pollEvent();
void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
bool getEvent(Event &evt, int eventMask = ~EVENT_MOUSE_MOVE);
Common::Event event() { return _event; }
Common::EventType type() { return _event.type; }
uint32 getFrameNumber() const { return _frameNumber; }
void delay(int numFrames);
bool isInventoryIcon() const { return _currentCursor < 256; }
void proc1() { warning("TODO: EventsClass::proc1"); }
virtual void listenerSynchronize(Serializer &s);
static void loadNotifierProc(bool postFlag);
};
} // End of namespace TsAGE
#endif
|