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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.h $
 * $Id: globals.h 229 2011-02-12 06:50:14Z dreammaster $
 *
 */

#ifndef TSAGE_GLOBALS_H
#define TSAGE_GLOBALS_H

#include "common/random.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/scenes.h"
#include "tsage/events.h"
#include "tsage/saveload.h"

namespace tSage {

class Globals: public SavedObject {
public:
	GfxSurface _screenSurface;
	GfxManager _gfxManagerInstance;
	List<GfxManager *> _gfxManagers;
	SceneHandler _sceneHandler;
	Game _game;
	EventsClass _events;
	SceneManager _sceneManager;
	ScenePalette _scenePalette;
	SceneRegions _sceneRegions;
	SceneItemList _sceneItems;
	SceneObjectList _sceneObjectsInstance;
	SceneObjectList *_sceneObjects;
	List<SceneObjectList *> _sceneObjects_queue;
	SceneText _sceneText;
	int _gfxFontNumber;
	GfxColours _gfxColours;
	GfxColours _fontColours;
	SoundManager _soundManager;
	Common::Point _dialogCentre;
	WalkRegions _walkRegions;
	List<EventHandler *> _sceneListeners;
	bool _flags[256];
	Player _player;
	SoundHandler _soundHandler;
	InvObjectList _inventory;
	Region _paneRegions[2];
	int _paneRefreshFlag[2];
	Common::Point _sceneOffset;
	Common::Point _prevSceneOffset;
	SceneObject *_scrollFollower;
	SequenceManager _sequenceManager;
	Common::RandomSource _randomSource;
	int _stripNum;
	FloatSet _floatSet;
public:
	Globals();
	~Globals();

	void reset();
	void setFlag(int flagNum) {
		assert((flagNum > 0) && (flagNum < MAX_FLAGS));
		_flags[flagNum] = true;
	}
	void clearFlag(int flagNum) {
		assert((flagNum > 0) && (flagNum < MAX_FLAGS));
		_flags[flagNum] = false;
	}
	bool getFlag(int flagNum) const {
		assert((flagNum > 0) && (flagNum < MAX_FLAGS));
		return _flags[flagNum];
	}

	GfxManager &gfxManager() { return **_gfxManagers.begin(); }
	virtual Common::String getClassName() { return "Globals"; }
	virtual void synchronise(Serialiser &s);
};

extern Globals *_globals;

} // End of namespace tSage

#endif