1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/ringworld/ringworld_dialogs.h"
#include "tsage/ringworld/ringworld_logic.h"
namespace TsAGE {
namespace Ringworld {
/*--------------------------------------------------------------------------*/
#define BUTTON_WIDTH 28
#define BUTTON_HEIGHT 29
RightClickButton::RightClickButton(int buttonIndex, int xp, int yp) : GfxButton() {
_buttonIndex = buttonIndex;
this->_bounds.left = xp;
this->_bounds.top = yp;
this->_bounds.setWidth(BUTTON_WIDTH);
this->_bounds.setHeight(BUTTON_HEIGHT);
_savedButton = NULL;
}
void RightClickButton::highlight() {
if (_savedButton) {
// Button was previously highlighted, so de-highlight by restoring saved area
g_globals->gfxManager().copyFrom(*_savedButton, _bounds.left, _bounds.top);
delete _savedButton;
_savedButton = NULL;
} else {
// Highlight button by getting the needed highlighted image resource
_savedButton = surfaceGetArea(g_globals->gfxManager().getSurface(), _bounds);
uint size;
byte *imgData = g_resourceManager->getSubResource(7, 2, _buttonIndex, &size);
GfxSurface btnSelected = surfaceFromRes(imgData);
g_globals->gfxManager().copyFrom(btnSelected, _bounds.left, _bounds.top);
DEALLOCATE(imgData);
}
}
/*--------------------------------------------------------------------------*/
/**
* This dialog implements the right-click dialog
*/
RightClickDialog::RightClickDialog() : GfxDialog(),
_walkButton(1, 48, 12), _lookButton(2, 31, 29), _useButton(3, 65, 29),
_talkButton(4, 14, 47), _inventoryButton(5, 48, 47), _optionsButton(6, 83, 47) {
Rect rectArea, dialogRect;
// Set the palette and change the cursor
_gfxManager.setDialogPalette();
g_globals->_events.setCursor(CURSOR_ARROW);
// Get the dialog image
_surface = surfaceFromRes(7, 1, 1);
// Set the dialog position
dialogRect.resize(_surface, 0, 0, 100);
dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);
// Ensure the dialog will be entirely on-screen
Rect screenRect = g_globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
_bounds = dialogRect;
_gfxManager._bounds = _bounds;
_highlightedButton = NULL;
_selectedAction = -1;
}
RightClickDialog::~RightClickDialog() {
}
RightClickButton *RightClickDialog::findButton(const Common::Point &pt) {
RightClickButton *btnList[] = { &_walkButton, &_lookButton, &_useButton, &_talkButton, &_inventoryButton, &_optionsButton };
for (int i = 0; i < 6; ++i) {
btnList[i]->_owner = this;
if (btnList[i]->_bounds.contains(pt))
return btnList[i];
}
return NULL;
}
void RightClickDialog::draw() {
// Save the covered background area
_savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
}
bool RightClickDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Check whether a button is highlighted
RightClickButton *btn = findButton(event.mousePos);
if (btn != _highlightedButton) {
// De-highlight any previously selected button
if (_highlightedButton) {
_highlightedButton->highlight();
_highlightedButton = NULL;
}
if (btn) {
// Highlight the new button
btn->highlight();
_highlightedButton = btn;
}
}
event.handled = true;
return true;
}
case EVENT_BUTTON_DOWN:
// If a button is highlighted, then flag the selected button index
if (_highlightedButton)
_selectedAction = _highlightedButton->_buttonIndex;
else
_selectedAction = _lookButton._buttonIndex;
event.handled = true;
return true;
default:
break;
}
return false;
}
void RightClickDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
GLOBALS._screen.update();
}
_gfxManager.deactivate();
// Execute the specified action
switch (_selectedAction) {
case 1:
// Look action
g_globals->_events.setCursor(CURSOR_LOOK);
break;
case 2:
// Walk action
g_globals->_events.setCursor(CURSOR_WALK);
break;
case 3:
// Use cursor
g_globals->_events.setCursor(CURSOR_USE);
break;
case 4:
// Talk cursor
g_globals->_events.setCursor(CURSOR_TALK);
break;
case 5:
// Inventory dialog
InventoryDialog::show();
break;
case 6:
// Dialog options
Ringworld::OptionsDialog::show();
break;
}
}
/*--------------------------------------------------------------------------*/
void OptionsDialog::show() {
OptionsDialog *dlg = new OptionsDialog();
dlg->draw();
GfxButton *btn = dlg->execute();
if (btn == &dlg->_btnQuit) {
// Quit game
if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) {
g_vm->quitGame();
}
} else if (btn == &dlg->_btnRestart) {
// Restart game
g_globals->_game->restartGame();
} else if (btn == &dlg->_btnSound) {
// Sound dialog
SoundDialog::execute();
} else if (btn == &dlg->_btnSave) {
// Save button
g_globals->_game->saveGame();
} else if (btn == &dlg->_btnRestore) {
// Restore button
g_globals->_game->restoreGame();
}
dlg->remove();
delete dlg;
}
OptionsDialog::OptionsDialog() {
// Set the element text
_gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT);
_btnRestore.setText(RESTORE_BTN_STRING);
_btnSave.setText(SAVE_BTN_STRING);
_btnRestart.setText(RESTART_BTN_STRING);
_btnQuit.setText(QUIT_BTN_STRING);
_btnSound.setText(SOUND_BTN_STRING);
_btnResume.setText(RESUME_BTN_STRING);
// Set position of the elements
_gfxMessage._bounds.moveTo(0, 1);
_btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1);
_btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1);
_btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1);
_btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1);
_btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1);
_btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1);
// Set all the buttons to the widest button
GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
int16 btnWidth = 0;
for (int idx = 0; idx < 6; ++idx)
btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
for (int idx = 0; idx < 6; ++idx)
btnList[idx]->_bounds.setWidth(btnWidth);
// Add the items to the dialog
addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL);
// Set the dialog size and position
frame();
setCenter(160, 100);
}
/*--------------------------------------------------------------------------*/
bool GfxInvImage::process(Event &event) {
if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) {
event.handled = _bounds.contains(event.mousePos);
return event.handled;
}
return false;
}
/*--------------------------------------------------------------------------*/
void InventoryDialog::show() {
// Determine how many items are in the player's inventory
int itemCount = 0;
SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
if ((*i)->inInventory())
++itemCount;
}
if (itemCount == 0) {
MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING);
return;
}
InventoryDialog *dlg = new InventoryDialog();
dlg->draw();
dlg->execute();
delete dlg;
}
InventoryDialog::InventoryDialog() {
// Determine the maximum size of the image of any item in the player's inventory
int imgWidth = 0, imgHeight = 0;
SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
InvObject *invObject = *i;
if (invObject->inInventory()) {
// Get the image for the item
GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
// Maintain the dimensions of the largest item image
imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width());
imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height());
// Add the item to the display list
GfxInvImage *img = new GfxInvImage();
_images.push_back(img);
img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
img->_invObject = invObject;
add(img);
}
}
assert(_images.size() > 0);
// Figure out the number of columns/rows to show all the items
int cellsSize = 3;
while ((cellsSize * cellsSize) < (int)_images.size())
++cellsSize;
// Set the position of each inventory item to be displayed
int cellX = 0;
Common::Point pt(0, 0);
for (uint idx = 0; idx < _images.size(); ++idx) {
if (cellX == cellsSize) {
// Move to the start of the next line
pt.x = 0;
pt.y += imgHeight + 2;
cellX = 0;
}
_images[idx]->_bounds.moveTo(pt.x, pt.y);
pt.x += imgWidth + 2;
++cellX;
}
// Set up the buttons
pt.y += imgHeight + 2;
_btnOk.setText(OK_BTN_STRING);
_btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y);
_btnLook.setText(LOOK_BTN_STRING);
_btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top);
addElements(&_btnLook, &_btnOk, NULL);
frame();
setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y);
}
InventoryDialog::~InventoryDialog() {
for (uint idx = 0; idx < _images.size(); ++idx)
delete _images[idx];
}
void InventoryDialog::execute() {
if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory())
RING_INVENTORY._selectedItem->setCursor();
bool lookFlag = false;
_gfxManager.activate();
while (!g_vm->shouldQuit()) {
// Get events
Event event;
while (!g_globals->_events.getEvent(event) && !g_vm->shouldQuit()) {
g_system->delayMillis(10);
GLOBALS._screen.update();
}
if (g_vm->shouldQuit())
break;
GfxElement *hiliteObj = nullptr;
if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos))
break;
// Pass event to elements
event.mousePos.x -= _gfxManager._bounds.left;
event.mousePos.y -= _gfxManager._bounds.top;
for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
if ((*i)->process(event))
hiliteObj = *i;
}
if (!event.handled && event.eventType == EVENT_KEYPRESS) {
if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
// Exit the dialog
//hiliteObj = &_btnOk;
break;
}
}
if (hiliteObj == &_btnOk) {
// Ok button clicked
if (lookFlag)
g_globals->_events.setCursor(CURSOR_WALK);
break;
} else if (hiliteObj == &_btnLook) {
// Look button clicked
if (_btnLook._message == LOOK_BTN_STRING) {
_btnLook._message = PICK_BTN_STRING;
lookFlag = 1;
g_globals->_events.setCursor(CURSOR_LOOK);
} else {
_btnLook._message = LOOK_BTN_STRING;
lookFlag = 0;
g_globals->_events.setCursor(CURSOR_WALK);
}
hiliteObj->draw();
} else if (hiliteObj) {
// Inventory item selected
InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject;
if (lookFlag) {
g_globals->_screen.displayText(invObject->_description);
} else {
RING_INVENTORY._selectedItem = invObject;
invObject->setCursor();
}
}
}
_gfxManager.deactivate();
}
} // End of namespace Ringworld
} // End of namespace TsAGE
|