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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "gui/dialog.h"
#include "gui/widget.h"
#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/ringworld/ringworld_dialogs.h"
#include "tsage/ringworld/ringworld_logic.h"
namespace TsAGE {
namespace Ringworld {
/*--------------------------------------------------------------------------*/
#define BUTTON_WIDTH 28
#define BUTTON_HEIGHT 29
RightClickButton::RightClickButton(int buttonIndex, int xp, int yp) : GfxButton() {
_buttonIndex = buttonIndex;
this->_bounds.left = xp;
this->_bounds.top = yp;
this->_bounds.setWidth(BUTTON_WIDTH);
this->_bounds.setHeight(BUTTON_HEIGHT);
_savedButton = NULL;
}
void RightClickButton::highlight() {
if (_savedButton) {
// Button was previously highlighted, so de-highlight by restoring saved area
g_globals->gfxManager().copyFrom(*_savedButton, _bounds.left, _bounds.top);
delete _savedButton;
_savedButton = NULL;
} else {
// Highlight button by getting the needed highlighted image resource
_savedButton = Surface_getArea(g_globals->gfxManager().getSurface(), _bounds);
uint size;
byte *imgData = g_resourceManager->getSubResource(7, 2, _buttonIndex, &size);
GfxSurface btnSelected = surfaceFromRes(imgData);
g_globals->gfxManager().copyFrom(btnSelected, _bounds.left, _bounds.top);
DEALLOCATE(imgData);
}
}
/*--------------------------------------------------------------------------*/
/**
* This dialog implements the right-click dialog
*/
RightClickDialog::RightClickDialog() : GfxDialog(),
_walkButton(1, 48, 12), _lookButton(2, 31, 29), _useButton(3, 65, 29),
_talkButton(4, 14, 47), _inventoryButton(5, 48, 47), _optionsButton(6, 83, 47) {
Rect rectArea, dialogRect;
// Set the palette and change the cursor
_gfxManager.setDialogPalette();
g_globals->_events.setCursor(CURSOR_ARROW);
// Get the dialog image
_surface = surfaceFromRes(7, 1, 1);
// Set the dialog position
dialogRect.resize(_surface, 0, 0, 100);
dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);
// Ensure the dialog will be entirely on-screen
Rect screenRect = g_globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
_bounds = dialogRect;
_gfxManager._bounds = _bounds;
_highlightedButton = NULL;
_selectedAction = -1;
}
RightClickDialog::~RightClickDialog() {
}
RightClickButton *RightClickDialog::findButton(const Common::Point &pt) {
RightClickButton *btnList[] = { &_walkButton, &_lookButton, &_useButton, &_talkButton, &_inventoryButton, &_optionsButton };
for (int i = 0; i < 6; ++i) {
btnList[i]->_owner = this;
if (btnList[i]->_bounds.contains(pt))
return btnList[i];
}
return NULL;
}
void RightClickDialog::draw() {
// Save the covered background area
_savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
}
bool RightClickDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Check whether a button is highlighted
RightClickButton *btn = findButton(event.mousePos);
if (btn != _highlightedButton) {
// De-highlight any previously selected button
if (_highlightedButton) {
_highlightedButton->highlight();
_highlightedButton = NULL;
}
if (btn) {
// Highlight the new button
btn->highlight();
_highlightedButton = btn;
}
}
event.handled = true;
return true;
}
case EVENT_BUTTON_DOWN:
// If a button is highlighted, then flag the selected button index
if (_highlightedButton)
_selectedAction = _highlightedButton->_buttonIndex;
else
_selectedAction = _lookButton._buttonIndex;
event.handled = true;
return true;
default:
break;
}
return false;
}
void RightClickDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
GLOBALS._screenSurface.updateScreen();
}
_gfxManager.deactivate();
// Execute the specified action
switch (_selectedAction) {
case 1:
// Look action
g_globals->_events.setCursor(CURSOR_LOOK);
break;
case 2:
// Walk action
g_globals->_events.setCursor(CURSOR_WALK);
break;
case 3:
// Use cursor
g_globals->_events.setCursor(CURSOR_USE);
break;
case 4:
// Talk cursor
g_globals->_events.setCursor(CURSOR_TALK);
break;
case 5:
// Inventory dialog
InventoryDialog::show();
break;
case 6:
// Dialog options
Ringworld::OptionsDialog::show();
break;
}
}
/*--------------------------------------------------------------------------*/
void OptionsDialog::show() {
OptionsDialog *dlg = new OptionsDialog();
dlg->draw();
GfxButton *btn = dlg->execute();
if (btn == &dlg->_btnQuit) {
// Quit game
if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) {
g_vm->quitGame();
}
} else if (btn == &dlg->_btnRestart) {
// Restart game
g_globals->_game->restartGame();
} else if (btn == &dlg->_btnSound) {
// Sound dialog
SoundDialog::execute();
} else if (btn == &dlg->_btnSave) {
// Save button
g_globals->_game->saveGame();
} else if (btn == &dlg->_btnRestore) {
// Restore button
g_globals->_game->restoreGame();
}
dlg->remove();
delete dlg;
}
OptionsDialog::OptionsDialog() {
// Set the element text
_gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT);
_btnRestore.setText(RESTORE_BTN_STRING);
_btnSave.setText(SAVE_BTN_STRING);
_btnRestart.setText(RESTART_BTN_STRING);
_btnQuit.setText(QUIT_BTN_STRING);
_btnSound.setText(SOUND_BTN_STRING);
_btnResume.setText(RESUME_BTN_STRING);
// Set position of the elements
_gfxMessage._bounds.moveTo(0, 1);
_btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1);
_btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1);
_btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1);
_btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1);
_btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1);
_btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1);
// Set all the buttons to the widest button
GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
int16 btnWidth = 0;
for (int idx = 0; idx < 6; ++idx)
btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
for (int idx = 0; idx < 6; ++idx)
btnList[idx]->_bounds.setWidth(btnWidth);
// Add the items to the dialog
addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL);
// Set the dialog size and position
frame();
setCenter(160, 100);
}
/*--------------------------------------------------------------------------*/
bool GfxInvImage::process(Event &event) {
if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) {
event.handled = _bounds.contains(event.mousePos);
return event.handled;
}
return false;
}
/*--------------------------------------------------------------------------*/
void InventoryDialog::show() {
// Determine how many items are in the player's inventory
int itemCount = 0;
SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
if ((*i)->inInventory())
++itemCount;
}
if (itemCount == 0) {
MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING);
return;
}
InventoryDialog *dlg = new InventoryDialog();
dlg->draw();
dlg->execute();
delete dlg;
}
InventoryDialog::InventoryDialog() {
// Determine the maximum size of the image of any item in the player's inventory
int imgWidth = 0, imgHeight = 0;
SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
InvObject *invObject = *i;
if (invObject->inInventory()) {
// Get the image for the item
GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
// Maintain the dimensions of the largest item image
imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width());
imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height());
// Add the item to the display list
GfxInvImage *img = new GfxInvImage();
_images.push_back(img);
img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
img->_invObject = invObject;
add(img);
}
}
assert(_images.size() > 0);
// Figure out the number of columns/rows to show all the items
int cellsSize = 3;
while ((cellsSize * cellsSize) < (int)_images.size())
++cellsSize;
// Set the position of each inventory item to be displayed
int cellX = 0;
Common::Point pt(0, 0);
for (uint idx = 0; idx < _images.size(); ++idx) {
if (cellX == cellsSize) {
// Move to the start of the next line
pt.x = 0;
pt.y += imgHeight + 2;
cellX = 0;
}
_images[idx]->_bounds.moveTo(pt.x, pt.y);
pt.x += imgWidth + 2;
++cellX;
}
// Set up the buttons
pt.y += imgHeight + 2;
_btnOk.setText(OK_BTN_STRING);
_btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y);
_btnLook.setText(LOOK_BTN_STRING);
_btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top);
addElements(&_btnLook, &_btnOk, NULL);
frame();
setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y);
}
InventoryDialog::~InventoryDialog() {
for (uint idx = 0; idx < _images.size(); ++idx)
delete _images[idx];
}
void InventoryDialog::execute() {
if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory())
RING_INVENTORY._selectedItem->setCursor();
GfxElement *hiliteObj;
bool lookFlag = false;
_gfxManager.activate();
while (!g_vm->shouldQuit()) {
// Get events
Event event;
while (!g_globals->_events.getEvent(event) && !g_vm->shouldQuit()) {
g_system->delayMillis(10);
GLOBALS._screenSurface.updateScreen();
}
if (g_vm->shouldQuit())
break;
hiliteObj = NULL;
if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos))
break;
// Pass event to elements
event.mousePos.x -= _gfxManager._bounds.left;
event.mousePos.y -= _gfxManager._bounds.top;
for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
if ((*i)->process(event))
hiliteObj = *i;
}
if (!event.handled && event.eventType == EVENT_KEYPRESS) {
if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
// Exit the dialog
//hiliteObj = &_btnOk;
break;
}
}
if (hiliteObj == &_btnOk) {
// Ok button clicked
if (lookFlag)
g_globals->_events.setCursor(CURSOR_WALK);
break;
} else if (hiliteObj == &_btnLook) {
// Look button clicked
if (_btnLook._message == LOOK_BTN_STRING) {
_btnLook._message = PICK_BTN_STRING;
lookFlag = 1;
g_globals->_events.setCursor(CURSOR_LOOK);
} else {
_btnLook._message = LOOK_BTN_STRING;
lookFlag = 0;
g_globals->_events.setCursor(CURSOR_WALK);
}
hiliteObj->draw();
} else if (hiliteObj) {
// Inventory item selected
InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject;
if (lookFlag) {
g_globals->_screenSurface.displayText(invObject->_description);
} else {
RING_INVENTORY._selectedItem = invObject;
invObject->setCursor();
}
}
}
_gfxManager.deactivate();
}
} // End of namespace Ringworld
} // End of namespace TsAGE
|