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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD_SCENES3_H
#define TSAGE_RINGWORLD_SCENES3_H
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld/ringworld_speakers.h"
namespace TsAGE {
namespace Ringworld {
using namespace TsAGE;
class Scene2000 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
class Action9 : public Action {
public:
virtual void signal();
};
class Action10 : public Action {
public:
virtual void signal();
};
class Action11 : public Action {
public:
virtual void signal();
};
class Action12 : public Action {
public:
virtual void signal();
};
class Action13 : public Action {
public:
virtual void signal();
};
class Action14 : public Action {
public:
virtual void signal();
};
public:
SpeakerSL _speakerSL;
SpeakerQR _speakerQR;
SpeakerMR _speakerMR;
SpeakerQText _speakerQText;
SpeakerMText _speakerMText;
SpeakerSText _speakerSText;
SpeakerHText _speakerHText;
SpeakerGameText _speakerGameText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
Action14 _action14;
SceneObject _object1, _object2, _object3, _object4, _object5;
SceneObject _object6, _object7, _object8, _object9, _object10;
ASound _soundHandler1, _soundHandler2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void stripCallback(int v);
};
class Scene2100 : public Scene {
/* Actions */
class Action1 : public ActionExt {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
class Action9 : public Action {
public:
virtual void signal();
};
class Action10 : public Action {
public:
virtual void signal();
};
class Action11 : public Action {
public:
virtual void signal();
};
class Action12 : public Action {
public:
virtual void signal();
};
class Action13 : public Action {
public:
virtual void signal();
};
class Action14 : public Action {
public:
virtual void signal();
};
class Action15 : public Action {
public:
virtual void signal();
};
class Action16 : public Action {
public:
virtual void signal();
};
class Action17 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Objects */
class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
ASound _soundHandler;
SpeakerMText _speakerMText;
SpeakerMR _speakerMR;
SpeakerQL _speakerQL;
SpeakerQR _speakerQR;
SpeakerQText _speakerQText;
SpeakerGameText _speakerGameText;
SpeakerSText _speakerSText;
SpeakerSL _speakerSL;
SpeakerSAL _speakerSAL;
SpeakerHText _speakerHText;
DisplayHotspot _hotspot1;
Hotspot2 _hotspot2;
Hotspot3 _hotspot3;
Hotspot4 _hotspot4;
DisplayHotspot _hotspot5, _hotspot6, _hotspot7;
Hotspot8 _hotspot8;
DisplayHotspot _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
Hotspot14 _hotspot14;
DisplayHotspot _hotspot15;
Object1 _object1;
Object2 _object2;
Object3 _object3;
SceneObject _object4;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
Action14 _action14;
Action15 _action15;
Action16 _action16;
Action17 _action17;
int _sitFl;
SceneArea _area1, _area2, _area3, _area4;
Scene2100();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void stripCallback(int v);
virtual void signal();
virtual void synchronize(Serializer &s);
};
class Scene2120 : public Scene {
/* Actions */
class Entry {
public:
int _size;
int _lineNum;
int _visage;
Entry() { _size = 0; _lineNum = 0; _visage = 0; }
Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; }
};
class Action1 : public Action {
private:
Common::Array<Entry> _entries;
public:
Action1();
virtual void signal();
virtual void dispatch();
};
public:
ASound _soundHandler;
SceneObject _topicArrowHotspot, _arrowHotspot, _visageHotspot;
SceneObject _subjectButton, _nextPageButton, _previousPageButton, _exitButton;
Action1 _action1;
Rect _listRect;
int _dbMode, _prevDbMode;
bool _visageVisable;
int _subjectIndex;
int _lineOffset;
Scene2120();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
};
class Scene2150 : public Scene {
/* Actions */
class Action1 : public ActionExt {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
SpeakerGameText _speakerGameText;
Rect _rect1, _rect2;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
DisplayHotspot _hotspot3;
Hotspot4 _hotspot4;
DisplayHotspot _hotspot5, _hotspot6;
Hotspot7 _hotspot7;
DisplayHotspot _hotspot8, _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11;
SceneObject _hotspot12, _hotspot13, _hotspot14;
SceneArea _area1, _area2, _area3, _area4;
Action1 _action1;
Action2 _action2;
Scene2150();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void dispatch();
};
class Scene2200 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public ActionExt {
public:
virtual void signal();
virtual void process(Event &event);
};
class Action4 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot9 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SpeakerMText _speakerMText;
SpeakerSText _speakerSText;
SpeakerQText _speakerQText;
SpeakerSL _speakerSL;
SpeakerQR _speakerQR;
SpeakerQL _speakerQL;
SpeakerMR _speakerMR;
SpeakerGameText _speakerGameText;
Rect _exitRect;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
DisplayHotspot _hotspot1;
Hotspot3 _hotspot3;
Hotspot5 _hotspot5;
Hotspot9 _hotspot9;
DisplayHotspot _hotspot10;
SceneObject _hotspot2, _hotspot4;
SceneObject _hotspot6, _hotspot7, _hotspot8;
ASound _soundHandler1, _soundHandler2;
Scene2200();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void stripCallback(int v);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void dispatch();
};
class Scene2222 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
public:
ASound _soundHandler;
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SpeakerQText _speakerQText;
SpeakerML _speakerML;
SpeakerSR _speakerSR;
Action1 _action1;
Action2 _action2;
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene2230 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot11 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Hotspot1 _hotspot1;
Hotspot3 _hotspot3;
Hotspot4 _hotspot4;
SceneObject _hotspot2;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
DisplayHotspot _hotspot9;
Hotspot10 _hotspot10;
Hotspot11 _hotspot11;
Hotspot12 _hotspot12;
Rect _rect1;
int _field30A;
Scene2230();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void dispatch();
};
class Scene2280 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public ActionExt {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot16 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot18 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
Rect _exitRect;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
DisplayHotspot _hotspot3;
Hotspot4 _hotspot4;
DisplayHotspot _hotspot5, _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
DisplayHotspot _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11;
Hotspot12 _hotspot12;
DisplayHotspot _hotspot13;
Hotspot14 _hotspot14;
DisplayHotspot _hotspot15, _hotspot16;
Hotspot17 _hotspot17;
Hotspot18 _hotspot18;
Scene2280();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void dispatch();
};
class Scene2300 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public ActionExt {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler1, _soundHandler2;
SpeakerSL _speakerSL;
SpeakerMText _speakerMText;
SpeakerQText _speakerQText;
SpeakerSText _speakerSText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4;
Hotspot5 _hotspot5;
SceneObject _hotspot6;
Hotspot7 _hotspot7;
SceneObject _hotspot8, _hotspot9, _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
Scene2300();
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene2310 : public Scene {
private:
int findObject(int objIndex);
/* Custom classes */
class ProtectionEntry {
public:
int _pageNumber;
int _connectionList[5];
void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
_pageNumber = pageNumber;
_connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3;
_connectionList[3] = v4; _connectionList[4] = v5;
}
};
public:
SequenceManager _sequenceManager;
int _wireIndex, _pageIndex;
SceneObject _wireList[5];
Rect _rectList[5];
SceneText _sceneText;
ProtectionEntry _pageList[21];
Scene2310();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene2320 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public ActionExt {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
class Hotspot11 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager1, _sequenceManager2;
SpeakerMText _speakerMText;
SpeakerMR _speakerMR;
SpeakerML _speakerML;
SpeakerQText _speakerQText;
SpeakerQL _speakerQL;
SpeakerQR _speakerQR;
SpeakerSAL _speakerSAL;
SpeakerSL _speakerSL;
SpeakerSR _speakerSR;
SpeakerSText _speakerSText;
SpeakerGameText _speakerGameText;
SceneArea _area1, _area2, _area3, _area4;
DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
SceneObject _hotspot7, _hotspot9;
Hotspot8 _hotspot8;
Hotspot10 _hotspot10;
Hotspot11 _hotspot11;
Hotspot12 _hotspot12;
DisplayHotspot _hotspot13;
Hotspot14 _hotspot14;
Hotspot15 _hotspot15;
SceneObject _hotspot16;
SceneItem *_hotspotPtr;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Scene2320();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
};
class Scene2400 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();
};
public:
Action1 _action1;
SceneObject _object;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
} // End of namespace Ringworld
} // End of namespace TsAGE
#endif
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