1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD_SCENES3_H
#define TSAGE_RINGWORLD_SCENES3_H
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld/ringworld_speakers.h"
namespace TsAGE {
namespace Ringworld {
using namespace TsAGE;
class Scene2000 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
class Action9 : public Action {
public:
virtual void signal();
};
class Action10 : public Action {
public:
virtual void signal();
};
class Action11 : public Action {
public:
virtual void signal();
};
class Action12 : public Action {
public:
virtual void signal();
};
class Action13 : public Action {
public:
virtual void signal();
};
class Action14 : public Action {
public:
virtual void signal();
};
public:
SpeakerSL _speakerSL;
SpeakerQR _speakerQR;
SpeakerMR _speakerMR;
SpeakerQText _speakerQText;
SpeakerMText _speakerMText;
SpeakerSText _speakerSText;
SpeakerHText _speakerHText;
SpeakerGameText _speakerGameText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
Action14 _action14;
SceneObject _object1, _object2, _object3, _object4, _object5;
SceneObject _object6, _object7, _object8, _object9, _object10;
ASound _soundHandler1, _soundHandler2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void stripCallback(int v);
};
class Scene2100 : public Scene {
/* Actions */
class Action1 : public ActionExt {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
class Action9 : public Action {
public:
virtual void signal();
};
class Action10 : public Action {
public:
virtual void signal();
};
class Action11 : public Action {
public:
virtual void signal();
};
class Action12 : public Action {
public:
virtual void signal();
};
class Action13 : public Action {
public:
virtual void signal();
};
class Action14 : public Action {
public:
virtual void signal();
};
class Action15 : public Action {
public:
virtual void signal();
};
class Action16 : public Action {
public:
virtual void signal();
};
class Action17 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Objects */
class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
ASound _soundHandler;
SpeakerMText _speakerMText;
SpeakerMR _speakerMR;
SpeakerQL _speakerQL;
SpeakerQR _speakerQR;
SpeakerQText _speakerQText;
SpeakerGameText _speakerGameText;
SpeakerSText _speakerSText;
SpeakerSL _speakerSL;
SpeakerSAL _speakerSAL;
SpeakerHText _speakerHText;
DisplayHotspot _hotspot1;
Hotspot2 _hotspot2;
Hotspot3 _hotspot3;
Hotspot4 _hotspot4;
DisplayHotspot _hotspot5, _hotspot6, _hotspot7;
Hotspot8 _hotspot8;
DisplayHotspot _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
Hotspot14 _hotspot14;
DisplayHotspot _hotspot15;
Object1 _object1;
Object2 _object2;
Object3 _object3;
SceneObject _object4;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
Action14 _action14;
Action15 _action15;
Action16 _action16;
Action17 _action17;
int _sitFl;
SceneArea _area1, _area2, _area3, _area4;
Scene2100();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void stripCallback(int v);
virtual void signal();
virtual void synchronize(Serializer &s);
};
class Scene2120 : public Scene {
/* Actions */
class Entry {
public:
int _size;
int _lineNum;
int _visage;
Entry() { _size = 0; _lineNum = 0; _visage = 0; }
Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; }
};
class Action1 : public Action {
private:
Common::Array<Entry> _entries;
public:
Action1();
virtual void signal();
virtual void dispatch();
};
public:
ASound _soundHandler;
SceneObject _topicArrowHotspot, _arrowHotspot, _visageHotspot;
SceneObject _subjectButton, _nextPageButton, _previousPageButton, _exitButton;
Action1 _action1;
Rect _listRect;
int _dbMode, _prevDbMode;
bool _visageVisable;
int _subjectIndex;
int _lineOffset;
Scene2120();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
};
class Scene2150 : public Scene {
/* Actions */
class Action1 : public ActionExt {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
SpeakerGameText _speakerGameText;
Rect _rect1, _rect2;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
DisplayHotspot _hotspot3;
Hotspot4 _hotspot4;
DisplayHotspot _hotspot5, _hotspot6;
Hotspot7 _hotspot7;
DisplayHotspot _hotspot8, _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11;
SceneObject _hotspot12, _hotspot13, _hotspot14;
SceneArea _area1, _area2, _area3, _area4;
Action1 _action1;
Action2 _action2;
Scene2150();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void dispatch();
};
class Scene2200 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public ActionExt {
public:
virtual void signal();
virtual void process(Event &event);
};
class Action4 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot9 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SpeakerMText _speakerMText;
SpeakerSText _speakerSText;
SpeakerQText _speakerQText;
SpeakerSL _speakerSL;
SpeakerQR _speakerQR;
SpeakerQL _speakerQL;
SpeakerMR _speakerMR;
SpeakerGameText _speakerGameText;
Rect _exitRect;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
DisplayHotspot _hotspot1;
Hotspot3 _hotspot3;
Hotspot5 _hotspot5;
Hotspot9 _hotspot9;
DisplayHotspot _hotspot10;
SceneObject _hotspot2, _hotspot4;
SceneObject _hotspot6, _hotspot7, _hotspot8;
ASound _soundHandler1, _soundHandler2;
Scene2200();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void stripCallback(int v);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void dispatch();
};
class Scene2222 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
public:
ASound _soundHandler;
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SpeakerQText _speakerQText;
SpeakerML _speakerML;
SpeakerSR _speakerSR;
Action1 _action1;
Action2 _action2;
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene2230 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot11 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Hotspot1 _hotspot1;
Hotspot3 _hotspot3;
Hotspot4 _hotspot4;
SceneObject _hotspot2;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
DisplayHotspot _hotspot9;
Hotspot10 _hotspot10;
Hotspot11 _hotspot11;
Hotspot12 _hotspot12;
Rect _rect1;
int _sceneMode;
Scene2230();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void dispatch();
};
class Scene2280 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public ActionExt {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot16 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot18 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
Rect _exitRect;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
DisplayHotspot _hotspot3;
Hotspot4 _hotspot4;
DisplayHotspot _hotspot5, _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
DisplayHotspot _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11;
Hotspot12 _hotspot12;
DisplayHotspot _hotspot13;
Hotspot14 _hotspot14;
DisplayHotspot _hotspot15, _hotspot16;
Hotspot17 _hotspot17;
Hotspot18 _hotspot18;
Scene2280();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void dispatch();
};
class Scene2300 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public ActionExt {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler1, _soundHandler2;
SpeakerSL _speakerSL;
SpeakerMText _speakerMText;
SpeakerQText _speakerQText;
SpeakerSText _speakerSText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4;
Hotspot5 _hotspot5;
SceneObject _hotspot6;
Hotspot7 _hotspot7;
SceneObject _hotspot8, _hotspot9, _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
Scene2300();
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene2310 : public Scene {
private:
int findObject(int objIndex);
/* Custom classes */
class ProtectionEntry {
public:
int _pageNumber;
int _connectionList[5];
void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
_pageNumber = pageNumber;
_connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3;
_connectionList[3] = v4; _connectionList[4] = v5;
}
};
public:
SequenceManager _sequenceManager;
int _wireIndex, _pageIndex;
SceneObject _wireList[5];
Rect _rectList[5];
SceneText _sceneText;
ProtectionEntry _pageList[21];
Scene2310();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene2320 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public ActionExt {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
class Hotspot11 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager1, _sequenceManager2;
SpeakerMText _speakerMText;
SpeakerMR _speakerMR;
SpeakerML _speakerML;
SpeakerQText _speakerQText;
SpeakerQL _speakerQL;
SpeakerQR _speakerQR;
SpeakerSAL _speakerSAL;
SpeakerSL _speakerSL;
SpeakerSR _speakerSR;
SpeakerSText _speakerSText;
SpeakerGameText _speakerGameText;
SceneArea _area1, _area2, _area3, _area4;
DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
SceneObject _hotspot7, _hotspot9;
Hotspot8 _hotspot8;
Hotspot10 _hotspot10;
Hotspot11 _hotspot11;
Hotspot12 _hotspot12;
DisplayHotspot _hotspot13;
Hotspot14 _hotspot14;
Hotspot15 _hotspot15;
SceneObject _hotspot16;
SceneItem *_hotspotPtr;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Scene2320();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void signal();
};
class Scene2400 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();
};
public:
Action1 _action1;
SceneObject _object;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
} // End of namespace Ringworld
} // End of namespace TsAGE
#endif
|