aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld/ringworld_scenes5.h
blob: 3010c7b401249ef14afb465e85063e407c9c6e4b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TSAGE_RINGWORLD_SCENES5_H
#define TSAGE_RINGWORLD_SCENES5_H

#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld/ringworld_speakers.h"

namespace TsAGE {

namespace Ringworld {

using namespace TsAGE;

class Scene4000 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	class Action4 : public Action {
	public:
		virtual void signal();
	};
	class Action5 : public Action {
	public:
		virtual void signal();
	};
	class Action6 : public Action {
	public:
		virtual void signal();
	};
	class Action7 : public Action {
	public:
		virtual void signal();
	};
	class Action8 : public Action {
	public:
		virtual void signal();
	};
	class Action9 : public Action {
	public:
		virtual void signal();
	};
	class Action10 : public Action {
	public:
		virtual void signal();
	};
	class Action11 : public Action {
	public:
		virtual void signal();
	};
	class Action12 : public Action {
	public:
		virtual void signal();
	};
	class Action13 : public Action {
	public:
		virtual void signal();
	};

	/* Hotspots */
	class Miranda : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot8 : public SceneObject {
	private:
		int _ctr;
	public:
		Hotspot8();
		virtual void synchronize(Serializer &s) {
			SceneObject::synchronize(s);
			s.syncAsUint16LE(_ctr);
		}
		virtual void doAction(int action);
	};
	class GuardRock : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Ladder : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class TheTech : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot13 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot17 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot18 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot23 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
public:
	SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
	ASound _soundHandler1, _soundHandler2;
	SpeakerQR _speakerQR;
	SpeakerML _speakerML;
	SpeakerMR _speakerMR;
	SpeakerSR _speakerSR;
	SpeakerCHFL _speakerCHFL;
	SpeakerPL _speakerPL;
	SpeakerPText _speakerPText;
	SpeakerQText _speakerQText;
	SpeakerSText _speakerSText;
	SpeakerMText _speakerMText;
	SpeakerCHFR _speakerCHFR;
	SpeakerQL _speakerQL;
	SpeakerCHFText _speakerCHFText;
	SceneObject _smoke1, _hotspot2, _lander, _olo, _hotspot5, _rope;
	Miranda _miranda;
	Hotspot8 _hotspot8;
	GuardRock _guardRock;
	Ladder _ladder;
	DisplayHotspot _forceField;
	TheTech _theTech;
	Hotspot13 _hotspot13;
	Hotspot _hotspot14, _hotspot15, _hotspot16;
	Hotspot17 _hotspot17;
	Hotspot18 _hotspot18;
	DisplayHotspot _hotspot19, _hotspot20, _hotspot21, _hotspot22;
	Hotspot23 _hotspot23;
	DisplayHotspot _hotspot24, _hotspot25, _hotspot26;
	SceneObject _smoke2;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	Action5 _action5;
	Action6 _action6;
	Action7 _action7;
	Action8 _action8;
	Action9 _action9;
	Action10 _action10;
	Action11 _action11;
	Action12 _action12;
	Action13 _action13;

	Scene4000();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void dispatch();
};

class Scene4010 : public Scene {
public:
	SequenceManager _sequenceManager;
	SpeakerQText _speakerQText;
	SpeakerSText _speakerSText;
	SpeakerMText _speakerMText;
	SceneObject _hotspot1, _hotspot2;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene4025 : public Scene {
	/* Custom classes */
	class Peg;

	class Hole : public SceneObject {
	public:
		Peg *_pegPtr;
		int _armStrip;
		Common::Point _newPosition;

		virtual void synchronize(Serializer &s);
		virtual void doAction(int action);
	};
	class Peg : public SceneObject {
	public:
		int _pegId;
		int _armStrip;

		Peg() : SceneObject() { _pegId = 0; _armStrip = 3; }
		virtual void synchronize(Serializer &s);
		virtual void doAction(int action);
	};

	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
public:
	SequenceManager _sequenceManager;
	GfxButton _gfxButton;
	SceneObject _armHotspot;
	Hole _hole1, _hole2, _hole3, _hole4, _hole5;
	Peg _peg1, _peg2, _peg3, _peg4, _peg5;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Peg *_pegPtr, *_pegPtr2;
	Hole *_holePtr;

	Scene4025();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void synchronize(Serializer &s);
	virtual void remove();
	virtual void signal();
	virtual void process(Event &event);
	virtual void dispatch();
};

class Scene4045 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};

	/* Hotspots */
	class OlloStand : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Miranda : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Necklace : public SceneObject {
	public:
		virtual void doAction(int action);
	};

public:
	SequenceManager _sequenceManager;
	SpeakerQR _speakerQR;
	SpeakerML _speakerML;
	SpeakerPR _speakerPR;
	SpeakerPText _speakerPText;
	SpeakerQText _speakerQText;
	SpeakerQL _speakerQL;
	OlloStand _olloStand;
	Miranda _miranda;
	DisplayHotspot _flame;
	SceneObject _hotspot4, _olloFace;
	Necklace _necklace;
	DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
	DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;

	Scene4045();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void stripCallback(int v);
	virtual void signal();
	virtual void dispatch();
};

class Scene4050 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	class Action4 : public Action {
	public:
		virtual void signal();
	};

	/* Hotspots */
	class Hotspot15 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot17 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
public:
	SpeakerPText _speakerPText;
	SpeakerQText _speakerQText;
	SpeakerGameText _speakerGameText;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
	DisplayHotspot _hotspot6, _hotspot7, _hotspot8, _hotspot9, _hotspot10;
	DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
	SceneObject _hotspot14;
	Hotspot15 _hotspot15;
	SceneObject _hotspot16;
	Hotspot17 _hotspot17;

	Scene4050();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void dispatch();
};

class Scene4100 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	class Action4 : public Action {
	public:
		virtual void signal();
	};
	class Action5 : public Action {
	public:
		virtual void signal();
	};
	class Action6 : public Action {
	public:
		virtual void signal();
	};

	/* Hotspots */
	class Hotspot1 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot2 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Miranda : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Ladder : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot14 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
public:
	SequenceManager _sequenceManager;
	SpeakerMText _speakerMText;
	SpeakerML _speakerML;
	SpeakerQText _speakerQText;
	SpeakerQR _speakerQR;
	SpeakerCHFText _speakerCHFText;
	SpeakerCDRText _speakerCDRText;
	SpeakerCDR _speakerCDR;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	Action5 _action5;
	Action6 _action6;
	Hotspot1 _hotspot1;
	Hotspot2 _hotspot2;
	DisplayHotspot _hotspot3, _hotspot4;
	Miranda _miranda;
	Ladder _ladder;
	DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
	DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
	Hotspot14 _hotspot14;

	Scene4100();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void dispatch();
};

class Scene4150 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};

	/* Hotspots */
	class HotspotGroup1 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class HotspotGroup3 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class HotspotGroup6 : public SceneObject {
	public:
		virtual void doAction(int action);
	};

	class Hotspot3 : public SceneObject {
	public:
		virtual void doAction(int action);
	};

public:
	SequenceManager _sequenceManager;
	ASound _soundHandler;
	SpeakerQText _speakerQText;
	SpeakerQR _speakerQR;
	SpeakerCDL _speakerCDL;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	DisplayHotspot _hotspot1, _hotspot2;
	Hotspot3 _hotspot3;
	SceneObject _hotspot4;
	HotspotGroup1 _hotspot5, _hotspot6;
	DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10, _hotspot11, _hotspot12;
	HotspotGroup3 _hotspot13, _hotspot14, _hotspot15, _hotspot16;
	DisplayHotspot _hotspot17, _hotspot18, _hotspot19, _hotspot20, _hotspot21;
	DisplayHotspot _hotspot22, _hotspot23, _hotspot24;
	HotspotGroup6 _hotspot25, _hotspot26;

	Scene4150();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void dispatch();
};

class Scene4250 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	class Action4 : public Action {
	public:
		virtual void signal();
	};
	class Action5 : public Action {
	public:
		virtual void signal();
	};

	/* Hotspots */
	class Hotspot1 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot2 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot4 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot6 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot8 : public SceneObject {
	public:
		virtual void doAction(int action);
	};

public:
	SequenceManager _sequenceManager;
	ASound _soundHandler;
	SpeakerSR _speakerSR;
	SpeakerSL _speakerSL;
	SpeakerSText _speakerSText;
	SpeakerGameText _speakerGameText;
	SpeakerQL _speakerQL;
	SpeakerQR _speakerQR;
	SpeakerQText _speakerQText;
	SpeakerPText _speakerPText;
	SpeakerMText _speakerMText;
	SpeakerFLText _speakerFLText;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	Action5 _action5;
	Hotspot1 _hotspot1;
	Hotspot2 _hotspot2;
	SceneObject _hotspot3;
	Hotspot4 _hotspot4;
	SceneObject _hotspot5;
	Hotspot6 _hotspot6;
	DisplayHotspot _hotspot7;
	Hotspot8 _hotspot8;

	Scene4250();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void dispatch();
};

class Scene4300 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};

	/* Hotspots */
	class Hotspot8 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot9 : public NamedHotspot {
	public:
		virtual void doAction(int action);
	};
	class Hotspot10 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot15 : public SceneObject {
	public:
		virtual void signal();
	};
	class Hotspot16 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot17 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Hotspot19 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
public:
	ASound _soundHandler1, _soundHandler2;
	SequenceManager _sequenceManager;
	GfxButton _gfxButton;
	SpeakerQText _speakerQText;
	SpeakerSText _speakerSText;
	SpeakerMText _speakerMText;
	SpeakerFLText _speakerFLText;

	SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4;
	SceneObject _hotspot5, _hotspot6, _hotspot7;
	Hotspot8 _hotspot8;
	Hotspot9 _hotspot9;
	Hotspot10 _hotspot10;
	NamedHotspot _hotspot11;
	SceneObject _hotspot12, _hotspot13, _hotspot14;
	Hotspot15 _hotspot15;
	Hotspot16 _hotspot16;
	Hotspot17 _hotspot17;
	DisplayHotspot _hotspot18;
	Hotspot19 _hotspot19;
	Action1 _action1;
	Action2 _action2;

	Scene4300();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void stripCallback(int v);
	virtual void remove();
	virtual void signal();
	virtual void dispatch();
	virtual void process(Event &event);
};

class Scene4301 : public Scene {
	/* Actions */
	class Action1 : public ActionExt {
	public:
		SceneObject _buttonList[6];
		int _indexList[6];

		virtual void synchronize(Serializer &s);
		virtual void remove();
		virtual void signal();
		virtual void process(Event &event);
	};

	/* Hotspots */
	class Hotspot4 : public NamedHotspot {
	public:
		virtual void doAction(int action);
	};
	class Hotspot5 : public NamedHotspot {
	public:
		virtual void doAction(int action);
	};

public:
	Common::List<int> _list1;
	SequenceManager _sequenceManager;
	ASound _soundHandler;
	Action1 _action1;
	SceneObject _hotspot1, _hotspot2, _hotspot3;
	Hotspot4 _hotspot4;
	Hotspot5 _hotspot5;
	bool _puzzleDone;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void dispatch();
	virtual void synchronize(Serializer &s) {
		Scene::synchronize(s);
		s.syncAsSint16LE(_puzzleDone);
	}
};

} // End of namespace Ringworld

} // End of namespace TsAGE

#endif