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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_AIRDUCT_H
#define TSAGE_RINGWORLD2_AIRDUCT_H
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class Scene1200 : public SceneExt {
enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
class LaserPanel: public ModalWindow {
public:
class Jumper : public SceneActorExt {
public:
void init(int state);
virtual bool startAction(CursorType action, Event &event);
};
Jumper _jumper1;
Jumper _jumper2;
Jumper _jumper3;
LaserPanel();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
};
public:
NamedHotspot _item1;
SceneActor _actor1;
LaserPanel _laserPanel;
MazeUI _mazeUI;
SequenceManager _sequenceManager;
int _nextCrawlDirection;
int _field414;
int _field416;
int _field418;
int _field41A;
bool _fixupMaze;
Scene1200();
void synchronize(Serializer &s);
void startCrawling(CrawlDirection dir);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
virtual void saveCharacter(int characterIndex);
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
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