aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld2/ringworld2_dialogs.cpp
blob: 7c97aa041c067f12e4704c360f52f508e88b6d4e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/translation.h"

#include "gui/dialog.h"
#include "gui/widget.h"

#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/ringworld2/ringworld2_dialogs.h"
#include "tsage/ringworld2/ringworld2_logic.h"

namespace TsAGE {

namespace Ringworld2 {

/**
 * This dialog implements the right-click dialog
 */
RightClickDialog::RightClickDialog() : GfxDialog() {
	// Setup button positions
	_btnList[0] = Common::Point(48, 12);
	_btnList[1] = Common::Point(31, 29);
	_btnList[2] = Common::Point(65, 29);
	_btnList[3] = Common::Point(14, 47);
	_btnList[4] = Common::Point(48, 47);
	_btnList[5] = Common::Point(83, 47);

	// Set the palette and change the cursor
	R2_GLOBALS._events.setCursor(CURSOR_ARROW);

	setPalette();

	// Get the dialog image and selected button images
	if (R2_GLOBALS._sceneManager._sceneNumber == 2900) {
		_surface = surfaceFromRes(2902, 1, 1);
		_btnImages.setVisage(2902, 2);
	} else {
		_surface = surfaceFromRes(1, 1, 1);
		_btnImages.setVisage(1, 2);
	}

	// Set the dialog position
	Rect dialogRect;
	dialogRect.resize(_surface, 0, 0, 100);
	dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);

	// Ensure the dialog will be entirely on-screen
	Rect screenRect = g_globals->gfxManager()._bounds;
	screenRect.collapse(4, 4);
	dialogRect.contain(screenRect);

	_bounds = dialogRect;
	_gfxManager._bounds = _bounds;

	_highlightedAction = -1;
	_selectedAction = -1;
}

RightClickDialog::~RightClickDialog() {
}

void RightClickDialog::draw() {
	// Save the covered background area
	_savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);

	// Draw the dialog image
	g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
}

bool RightClickDialog::process(Event &event) {
	switch (event.eventType) {
	case EVENT_MOUSE_MOVE: {
		// Check whether a button is highlighted
		int buttonIndex;
		for (buttonIndex = 5; buttonIndex >= 0; --buttonIndex) {
			Rect tempRect(0, 0, 28, 29);
			tempRect.moveTo(_btnList[buttonIndex].x, _btnList[buttonIndex].y);

			if (tempRect.contains(event.mousePos))
				break;
		}
		// If selection has changed, handle it
		if (buttonIndex != _highlightedAction) {
			if (_highlightedAction != -1) {
				// Another button was previously selected, so restore dialog
				_gfxManager.copyFrom(_surface, 0, 0);
			}

			if (buttonIndex != -1) {
				// Draw newly selected button
				GfxSurface btn = _btnImages.getFrame(buttonIndex + 1);
				_gfxManager.copyFrom(btn, _btnList[buttonIndex].x, _btnList[buttonIndex].y);
			}

			_highlightedAction = buttonIndex;
		}

		event.handled = true;
		return true;
	}

	case EVENT_BUTTON_DOWN:
		// Specify the selected action
		_selectedAction = (_highlightedAction == -1) ? 999 : _highlightedAction;
		event.handled = true;
		return true;

	default:
		break;
	}

	return false;
}

void RightClickDialog::execute() {
	// Draw the dialog
	draw();

	// Dialog event handler loop
	_gfxManager.activate();

	while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
		Event evt;
		while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
			evt.mousePos.x -= _bounds.left;
			evt.mousePos.y -= _bounds.top;

			process(evt);
		}

		g_system->delayMillis(10);
		GLOBALS._screenSurface.updateScreen();
	}

	// Execute the specified action
	CursorType cursorNum = CURSOR_NONE;
	switch (_selectedAction) {
	case 0:
		// Look action
		cursorNum = CURSOR_LOOK;
		break;
	case 1:
		// Walk action
		cursorNum = R2_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
		break;
	case 2:
		// Use action
		cursorNum = CURSOR_USE;
		break;
	case 3:
		// Talk action
		cursorNum = CURSOR_TALK;
		break;
	case 4:
		// Change player
		CharacterDialog::show();
		break;
	case 5:
		// Options dialog
		break;
	}

	if (cursorNum != CURSOR_NONE)
		R2_GLOBALS._events.setCursor(cursorNum);

	_gfxManager.deactivate();
}

/*--------------------------------------------------------------------------*/

void CharacterDialog::show() {
	CharacterDialog *dlg = new CharacterDialog();
	dlg->draw();

	// Make the default button the currently active character
	GfxButton *btn = NULL;
	int oldCharacter = R2_GLOBALS._player._characterIndex;
	switch (oldCharacter) {
	case 1:
		btn = &dlg->_btnQuinn;
		break;
	case 2:
		btn = &dlg->_btnSeeker;
		break;
	case 3:
		btn = &dlg->_btnMiranda;
		break;
	default:
		break;
	}

	// Show the character selection dialog
	btn = dlg->execute(btn);

	// Figure out the new selected character
	if (btn == &dlg->_btnQuinn)
		R2_GLOBALS._player._characterIndex = R2_QUINN;
	else if (btn == &dlg->_btnSeeker)
		R2_GLOBALS._player._characterIndex = R2_SEEKER;
	else if (btn == &dlg->_btnMiranda)
		R2_GLOBALS._player._characterIndex = R2_MIRANDA;

	// Remove the dialog
	dlg->remove();
	delete dlg;

	// Only do transfer if a different character was selected
	if (R2_GLOBALS._player._characterIndex != oldCharacter) {
		// Save the details of the previously active character
		SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene;
		scene->saveCharacter(oldCharacter);

		// Play the correctfrequency, if any, of the character being switched to's scanner device 
		if (R2_GLOBALS._player._characterScene[R2_NONE] != 300) {
			switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
			case 0:
				R2_GLOBALS._sound4.stop();
				break;
			case 1:
				R2_GLOBALS._sound4.play(45);
				break;
			case 2:
				R2_GLOBALS._sound4.play(4);
				break;
			case 3:
				R2_GLOBALS._sound4.play(5);
				break;
			case 4:
				R2_GLOBALS._sound4.play(6);
				break;
			default:
				break;
			}
		} else if (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] > 1) {
			switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
			case 2:
				R2_GLOBALS._sound4.play(45);
				break;
			case 3:
				R2_GLOBALS._sound4.play(4);
				break;
			case 4:
				R2_GLOBALS._sound4.play(5);
				break;
			case 5:
				R2_GLOBALS._sound4.play(6);
				break;
			default:
				break;
			}
		} else if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
			switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
			case 2:
				R2_GLOBALS._sound4.play(45);
				break;
			case 3:
				R2_GLOBALS._sound4.play(4);
				break;
			case 4:
				R2_GLOBALS._sound4.play(5);
				break;
			case 5:
				R2_GLOBALS._sound4.play(6);
				break;
			default:
				break;
			}
		} else if (R2_GLOBALS._player._characterScene[R2_SEEKER] != 300) {
			R2_GLOBALS._sound4.stop();
		} else if (R2_GLOBALS._scannerFrequencies[2] == 1) {
			R2_GLOBALS._sound4.stop();
		} else {
			switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
			case 2:
				R2_GLOBALS._sound4.play(45);
				break;
			case 3:
				R2_GLOBALS._sound4.play(4);
				break;
			case 4:
				R2_GLOBALS._sound4.play(5);
				break;
			case 5:
				R2_GLOBALS._sound4.play(6);
				break;
			default:
				break;
			}
		}

		// Change to whichever scene the newly selected character is in
		R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]);
	}
}

CharacterDialog::CharacterDialog() {
	// Set the element text
	_msgTitle.set(CHAR_TITLE, 140, ALIGN_LEFT);
	_btnQuinn.setText(CHAR_QUINN_MSG);
	_btnSeeker.setText(CHAR_SEEKER_MSG);
	_btnMiranda.setText(CHAR_MIRANDA_MSG);
	_btnCancel.setText(CHAR_CANCEL_MSG);

	// Set position of the elements
	_msgTitle._bounds.moveTo(5, 5);
	_btnQuinn._bounds.moveTo(25, _msgTitle._bounds.bottom + 1);
	_btnSeeker._bounds.moveTo(25, _btnQuinn._bounds.bottom + 1);
	_btnMiranda._bounds.moveTo(25, _btnSeeker._bounds.bottom + 1);
	_btnCancel._bounds.moveTo(25, _btnMiranda._bounds.bottom + 1);

	// Add the items to the dialog
	addElements(&_msgTitle, &_btnQuinn, &_btnSeeker, &_btnMiranda, &_btnCancel, NULL);

	// Set the dialog size and position
	frame();
	_bounds.collapse(-6, -6);
	setCenter(160, 100);
}

/*--------------------------------------------------------------------------*/

void HelpDialog::show() {
	// change the cursor
	R2_GLOBALS._events.setCursor(CURSOR_ARROW);

	// Create the dialog and draw it
	HelpDialog *dlg = new HelpDialog();
	dlg->draw();

	// Show the character selection dialog
	GfxButton *btn = dlg->execute(&dlg->_btnResume);

	// If a function button was selected, take care of it
	Event evt;
	evt.eventType = EVENT_KEYPRESS;
	evt.kbd.keycode = Common::KEYCODE_INVALID;
	if (btn == &dlg->_btnList[0]) {
		evt.kbd.keycode = Common::KEYCODE_F2;
	} else if (btn == &dlg->_btnList[1]) {
		evt.kbd.keycode = Common::KEYCODE_F3;
	} else if (btn == &dlg->_btnList[2]) {
		evt.kbd.keycode = Common::KEYCODE_F4;
	} else if (btn == &dlg->_btnList[3]) {
		evt.kbd.keycode = Common::KEYCODE_F5;
	} else if (btn == &dlg->_btnList[4]) {
		evt.kbd.keycode = Common::KEYCODE_F7;
	} else if (btn == &dlg->_btnList[5]) {
		evt.kbd.keycode = Common::KEYCODE_F8;
	} else if (btn == &dlg->_btnList[6]) {
		evt.kbd.keycode = Common::KEYCODE_F10;
	}

	// Remove the dialog
	dlg->remove();
	delete dlg;

	// If a action button was selected, dispatch to handle it
	if (evt.kbd.keycode != Common::KEYCODE_INVALID)
		R2_GLOBALS._game->processEvent(evt);
}

HelpDialog::HelpDialog() {
	// Set the title and game version
	_msgTitle.set(HELP_MSG, 172, ALIGN_CENTER);
	_msgTitle._bounds.moveTo(5, 0);
	_msgVersion.set(GAME_VERSION, 172, ALIGN_CENTER);
	_msgVersion._bounds.moveTo(5, _msgTitle._bounds.bottom + 3);
	addElements(&_msgTitle, &_msgVersion, NULL);

	// Set buttons
	_btnList[0].setText(F2);
	_btnList[0]._bounds.moveTo(5, _msgVersion._bounds.bottom + 2);
	_btnDescription[0].set(SOUND_OPTIONS, 140, ALIGN_LEFT);
	_btnDescription[0]._bounds.moveTo(_btnList[0]._bounds.right + 2, _btnList[0]._bounds.top + 4);

	_btnList[1].setText(F3);
	_btnList[1]._bounds.moveTo(5, _btnList[0]._bounds.bottom);
	_btnDescription[1].set(QUIT_GAME, 140, ALIGN_LEFT);
	_btnDescription[1]._bounds.moveTo(_btnList[1]._bounds.right + 2, _btnList[1]._bounds.top + 4);

	_btnList[2].setText(F4);
	_btnList[2]._bounds.moveTo(5, _btnList[1]._bounds.bottom);
	_btnDescription[2].set(RESTART_GAME, 140, ALIGN_LEFT);
	_btnDescription[2]._bounds.moveTo(_btnList[2]._bounds.right + 2, _btnList[2]._bounds.top + 4);

	_btnList[3].setText(F5);
	_btnList[3]._bounds.moveTo(5, _btnList[2]._bounds.bottom);
	_btnDescription[3].set(SAVE_GAME, 140, ALIGN_LEFT);
	_btnDescription[3]._bounds.moveTo(_btnList[3]._bounds.right + 2, _btnList[3]._bounds.top + 4);

	_btnList[4].setText(F7);
	_btnList[4]._bounds.moveTo(5, _btnList[3]._bounds.bottom);
	_btnDescription[4].set(RESTORE_GAME, 140, ALIGN_LEFT);
	_btnDescription[4]._bounds.moveTo(_btnList[4]._bounds.right + 2, _btnList[4]._bounds.top + 4);

	_btnList[5].setText(F8);
	_btnList[5]._bounds.moveTo(5, _btnList[4]._bounds.bottom);
	_btnDescription[5].set(SHOW_CREDITS, 140, ALIGN_LEFT);
	_btnDescription[5]._bounds.moveTo(_btnList[5]._bounds.right + 2, _btnList[5]._bounds.top + 4);

	_btnList[6].setText(F10);
	_btnList[6]._bounds.moveTo(5, _btnList[5]._bounds.bottom);
	_btnDescription[6].set(PAUSE_GAME, 140, ALIGN_LEFT);
	_btnDescription[6]._bounds.moveTo(_btnList[6]._bounds.right + 2, _btnList[6]._bounds.top + 4);

	for (int i = 0; i < 7; ++i) {
		addElements(&_btnList[i], &_btnDescription[i], NULL);
	}

	// Add 'Resume' button
	_btnResume.setText(RESUME_PLAY);
	_btnResume._bounds.moveTo(5, _btnList[6]._bounds.bottom + 2);
	addElements(&_btnResume, NULL);

	// Set the dialog size and position
	frame();
	_bounds.collapse(-6, -6);
	setCenter(160, 100);
}

} // End of namespace Ringworld2

} // End of namespace TsAGE