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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_DIALOGS_H
#define TSAGE_RINGWORLD2_DIALOGS_H
#include "gui/options.h"
#include "tsage/dialogs.h"
#include "tsage/events.h"
#include "tsage/graphics.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/system.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class RightClickDialog : public GfxDialog {
private:
GfxSurface _surface;
Visage _btnImages;
Common::Point _btnList[6];
Rect _rectList1[5];
Rect _rectList2[5];
Rect _rectList3[5];
Rect _rectList4[5];
int _highlightedAction;
int _selectedAction;
public:
RightClickDialog();
~RightClickDialog();
virtual void draw();
virtual bool process(Event &event);
void execute();
};
class CharacterDialog: public GfxDialog {
private:
GfxMessage _msgTitle;
GfxButton _btnQuinn, _btnMiranda, _btnSeeker;
GfxButton _btnCancel;
public:
CharacterDialog();
virtual ~CharacterDialog() {}
static void show();
};
class HelpDialog: public GfxDialog {
private:
GfxMessage _msgTitle, _msgVersion;
GfxButton _btnList[7];
GfxMessage _btnDescription[7];
GfxButton _btnResume;
public:
HelpDialog();
virtual ~HelpDialog() {}
static void show();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
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