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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_SCENES1_H
#define TSAGE_RINGWORLD2_SCENES1_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_speakers.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class Scene1000 : public SceneExt {
public:
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SpeakerGameText _gameTextSpeaker;
AnimationPlayer _animationPlayer;
int _animCounter;
bool _forceCheckAnimationFl;
public:
Scene1000();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
};
class Scene1010 : public SceneExt {
public:
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene1020 : public SceneExt {
public:
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene1100 : public SceneExt {
class Seeker : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Trooper : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Chief : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _nextStripNum, _paletteRefreshStatus;
SpeakerSeeker1100 _seekerSpeaker;
SpeakerQuinn1100 _quinnSpeaker;
SpeakerChief1100 _chiefSpeaker;
ScenePalette _palette1;
NamedHotspot _background;
NamedHotspot _sky;
NamedHotspot _fuana1;
NamedHotspot _fauna2;
NamedHotspot _bouldersBlockingCave;
NamedHotspot _boulders;
NamedHotspot _trail;
SceneActor _ship;
SceneActor _cloud;
SceneActor _shipFormation;
SceneActor _shipFormationShadow;
SceneActor _shotImpact1;
SceneActor _shotImpact2;
SceneActor _shotImpact3;
SceneActor _shotImpact4;
SceneActor _shotImpact5;
SceneActor _laserShot;
SceneActor _animation; // Used for cliff collapse and ship theft
SceneActor _leftImpacts;
SceneActor _runningGuy1;
SceneActor _runningGuy2;
SceneActor _runningGuy3;
BackgroundSceneObject _rightLandslide;
BackgroundSceneObject _object2;
Seeker _seeker;
Trooper _trooper;
Chief _chief;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
Scene1100();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
virtual void saveCharacter(int characterIndex);
};
class Scene1200 : public SceneExt {
enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
class LaserPanel: public ModalWindow {
public:
class Jumper : public SceneActorExt {
public:
void init(int state);
virtual bool startAction(CursorType action, Event &event);
};
Jumper _jumper1;
Jumper _jumper2;
Jumper _jumper3;
LaserPanel();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
};
public:
NamedHotspot _item1;
SceneActor _actor1;
LaserPanel _laserPanel;
MazeUI _mazeUI;
SequenceManager _sequenceManager;
int _nextCrawlDirection;
int _field414;
int _field416;
int _field418;
int _field41A;
bool _fixupMaze;
Scene1200();
void synchronize(Serializer &s);
void startCrawling(CrawlDirection dir);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
virtual void saveCharacter(int characterIndex);
};
class Scene1337 : public SceneExt {
class unkObj1337sub1: public SceneHotspot {
public:
SceneObject _object1;
int _field34;
Common::Point _field36;
unkObj1337sub1();
void synchronize(Serializer &s);
};
class unkObj1337_1: public SceneHotspot {
public:
unkObj1337sub1 _arr1[4];
unkObj1337sub1 _arr2[8];
unkObj1337sub1 _arr3[1];
unkObj1337sub1 _arr4[1];
Common::Point _fieldB94;
Common::Point _fieldB98;
Common::Point _fieldB9C;
Common::Point _fieldBA0;
int _fieldBA4;
unkObj1337_1();
void synchronize(Serializer &s);
};
class Action1337: public Action {
public:
void subD18B5(int resNum, int stripNum, int frameNum);
void skipFrames(int32 skipCount);
};
class Action1: public Action1337 {
public:
void signal();
};
class Action2: public Action1337 {
public:
void signal();
};
class Action3: public Action1337 {
public:
void signal();
};
class Action4: public Action1337 {
public:
void signal();
};
class Action5: public Action1337 {
public:
void signal();
};
class Action6: public Action1337 {
public:
void signal();
};
class Action7: public Action1337 {
public:
void signal();
};
class Action8: public Action1337 {
public:
void signal();
};
class Action9: public Action1337 {
public:
void signal();
};
class Action10: public Action1337 {
public:
void signal();
};
class Action11: public Action1337 {
public:
void signal();
};
class Action12: public Action1337 {
public:
void signal();
};
class Action13: public Action1337 {
public:
void signal();
};
public:
typedef void (Scene1337::*FunctionPtrType)();
FunctionPtrType _unkFctPtr412;
ASound _aSound1;
ASound _aSound2;
BackgroundSceneObject _background1;
bool _autoplay;
unkObj1337_1 _arrunkObj1337[4];
SceneItem _item1;
SceneObject _object1;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
unkObj1337sub1 _item2;
unkObj1337sub1 _item3;
unkObj1337sub1 _item4;
BackgroundSceneObject _background2;
int _field3E24;
int _field3E26;
int _field3E28[100];
unkObj1337sub1 *_field3EF0;
unkObj1337sub1 *_field3EF4;
unkObj1337sub1 *_field3EF8;
unkObj1337sub1 _item5;
unkObj1337sub1 _item6;
unkObj1337sub1 _item7;
unkObj1337sub1 _item8;
int _field423C;
int _field423E;
int _field4240;
int _field4242;
int _field4244;
int _field4246;
int _field4248;
int _field424A;
int _field424C;
int _field424E;
SceneObject _arrObject1[8];
SceneObject _arrObject2[8];
Scene1337();
virtual void synchronize(Serializer &s);
void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
void setAnimationInfo(unkObj1337sub1 *subObj);
void subC20E5();
void subC20F9();
void subC2586();
bool subC264B(int arg1);
bool subC2687(int arg1);
int subC26CB(int arg1, int arg2);
int subC2719(int arg1);
int subC274D(int arg1);
int subC2781(int arg1);
int subC27B5(int arg1);
int subC27F9(int arg1);
void subC2835(int arg1);
bool subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt);
void subC2C2F();
void subC318B(int arg1, unkObj1337sub1 *subObj2, int arg3);
int subC3257(int arg1);
bool subC32B1(int arg1, int arg2);
int subC331B(int arg1);
bool subC3386(int arg1, int arg2);
void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
unkObj1337sub1 *subC34EC(int arg1);
void subC358E(unkObj1337sub1 *subObj1, int arg2);
int subC3E92(int arg1);
void subC4A39(unkObj1337sub1 *subObj);
void subC4CD2();
void subC4CEC();
void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void displayDialog(int dialogNumb);
void subPostInit();
void subCB59B();
void suggestInstructions();
void shuffleCards();
void subCCF26();
void subCD193();
void subCDB90(int arg1, Common::Point pt);
void subCF31D();
void subCF979();
void subD026D();
void subD0281();
void subD02CA();
void subD183F(int arg1, int arg2);
void subD18B5(int resNum, int rlbNum, int arg3);
int subD18F5();
int subD1917();
int subD1940(bool flag);
void subD195F(int arg1, int arg2);
void subD1975(int arg1, int arg2);
void subD1A48(int arg1);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1500 : public SceneExt {
public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
};
class Scene1525 : public SceneExt {
public:
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene1530 : public SceneExt {
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene1550 : public SceneExt {
class SceneActor1550 : public SceneActor {
public:
void subA4D14(int frameNumber, int strip);
};
class Junk : public SceneActor {
public:
int _fieldA4;
int _junkNumber;
Junk();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
class ShipComponent : public SceneActor {
public:
int _componentId;
ShipComponent();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
void setupShipComponent(int componentId);
};
class UnkObj15503 : public SceneActor {
public:
int _fieldA4;
UnkObj15503();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
class UnkArea1550 : public SceneArea {
public:
byte _field20;
SceneActor _areaActor;
UnkObj15503 _unkObj155031;
UnkObj15503 _unkObj155032;
virtual void remove();
virtual void process(Event &event);
virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
class WorkingShip : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Hotspot3 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Wreckage : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Companion : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor8 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor9 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor10 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor11 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor12 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor13 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Wall : public SceneActor1550 {
// Nothing specific found in the original
// TODO: check if it's an useless class
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
WorkingShip _shipHull;
WorkingShip _item2;
Hotspot3 _item3;
SceneActor _landingStrut;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
Wreckage _wreckage;
Companion _companion;
Actor8 _actor8;
Actor9 _actor9;
Actor10 _actor10;
Actor11 _actor11;
Actor12 _actor12;
Actor13 _actor13;
Junk _junk[8];
Wall _actor14;
Wall _northWall; // Is also reused for landing strip
Wall _actor16;
Wall _westWall; // Is also reused for left hand space
Wall _eastWall;
Wall _southWall;
ShipComponent _shipComponents[8];
UnkArea1550 _unkArea1;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
int _field412;
byte _field414;
int _field415;
int _field417;
int _field419;
Scene1550();
void synchronize(Serializer &s);
void enterArea();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
virtual void saveCharacter(int characterIndex);
};
class Scene1575 : public SceneExt {
class Hotspot1 : public NamedHotspot {
public:
int _field34;
int _field36;
Hotspot1();
void synchronize(Serializer &s);
void subA910D(int indx);
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
int _field414;
int _field416;
int _field418;
int _field41A;
Hotspot1 _item1;
Hotspot1 _item2;
Hotspot1 _item3;
Hotspot1 _item4;
Hotspot1 _item5;
Hotspot1 _item6;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _actor10;
SceneActor _actor11;
SceneActor _actor12;
SceneActor _actor13;
SceneActor _actor14;
SceneActor _actor15;
SceneActor _arrActor[17];
SequenceManager _sequenceManager1;
Scene1575();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1580 : public SceneExt {
class Hotspot1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Hotspot2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor2 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor5 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor7 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
Hotspot1 _item1;
Hotspot2 _item2;
NamedHotspot _item3;
SceneActor _actor1;
SceneActor _arrActor[8];
Actor2 _actor2;
Actor3 _actor3;
Actor4 _actor4;
Actor5 _actor5;
Actor6 _actor6;
Actor7 _actor7;
SequenceManager _sequenceManager;
Scene1580();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene1625 : public SceneExt {
class Wire : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
SpeakerMiranda1625 _mirandaSpeaker;
SpeakerTeal1625 _tealSpeaker;
SpeakerSoldier1625 _soldierSpeaker;
NamedHotspot _item1;
SceneActor _actor1;
SceneActor _tealHead;
SceneActor _actor3;
SceneActor _glass;
SceneActor _actor5;
SceneActor _actor6;
Wire _wire;
SequenceManager _sequenceManager;
Scene1625();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
};
class Scene1700 : public SceneExt {
class Item2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class RimTransport : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor12 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class NorthExit : public SceneExit {
public:
virtual void changeScene();
};
class SouthExit : public SceneExit {
public:
virtual void changeScene();
};
class WestExit : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
Item2 _item2;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _slabWest;
SceneActor _slabEast;
SceneActor _slabShadowWest;
SceneActor _slabShadowEast;
SceneActor _westPlatform;
SceneActor _rimTransportDoor;
SceneActor _ledgeHopper;
SceneActor _actor10;
RimTransport _rimTransport;
Actor12 _actor12;
NorthExit _northExit;
SouthExit _southExit;
WestExit _westExit;
SequenceManager _sequenceManager;
int _field77A;
int _field77C;
Scene1700();
void synchronize(Serializer &s);
void enterArea();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1750 : public SceneExt {
class SpeedSlider : public SceneActor {
public:
int _incrAmount;
int _xp;
int _ys;
int _height;
int _thumbHeight;
bool _mouseDown;
SpeedSlider();
virtual void synchronize(Serializer &s);
void setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight);
void calculateSlider();
virtual void remove();
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
class Button : public SceneActor {
public:
int _buttonId;
Button();
virtual void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
public:
NamedHotspot _background;
NamedHotspot _redLights;
NamedHotspot _greenLights;
NamedHotspot _frontView;
NamedHotspot _rearView;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SpeedSlider _speedSlider;
Button _forwardButton;
Button _backwardButton;
Button _exitButton;
SequenceManager _sequenceManager;
PaletteRotation *_rotation;
int _direction;
int _field413;
int _speed;
int _field417;
int _field419;
int _field41B;
int _field41D;
Scene1750();
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1800 : public SceneExt {
class Background : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Lever : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Doors : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class PassengerDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
public:
int _locationMode;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
Background _background;
SceneActor _actor1;
SceneActor _companion;
SceneActor _actor3;
SceneActor _leftStaircase;
SceneActor _rightStaircase;
Lever _lever;
Doors _doors;
PassengerDoor _leftDoor;
PassengerDoor _rightDoor;
Exit1 _exit1;
SequenceManager _sequenceManager;
Scene1800();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void saveCharacter(int characterIndex);
};
class Scene1850 : public SceneExt {
class Button : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Robot : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class DisplayScreen : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
int _field414;
int _field416;
int _field418;
Common::Point _field41A;
int _field41E;
ScenePalette _palette1;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _background;
Button _button;
SceneActor _companion;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
Robot _robot;
Actor6 _leftDoor;
Actor6 _rightDoor;
DisplayScreen _displayScreen;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
Scene1850();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1875 : public SceneExt {
class Button : public SceneActor {
public:
int _buttonId;
bool _buttonDown;
Button();
void doButtonPress();
void initButton(int buttonId);
virtual Common::String getClassName() { return "Scene1875_Button"; }
void synchronize(Serializer &s);
virtual void process(Event &event);
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
Button _button1;
Button _button2;
Button _button3;
Button _button4;
Button _button5;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
};
class Scene1900 : public SceneExt {
class LiftDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class WestExit : public SceneExit {
public:
virtual void changeScene();
};
class EastExit : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerSeeker1900 _seekerSpeaker;
NamedHotspot _background;
NamedHotspot _elevator;
SceneActor _actor1;
BackgroundSceneObject _object1;
BackgroundSceneObject _object2;
LiftDoor _leftDoor, _rightDoor;
WestExit _westExit;
EastExit _eastExit;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1925 : public SceneExt {
class Button : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Ladder : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class ExitUp : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
class Exit3 : public SceneExit {
public:
virtual void changeScene();
};
class Exit4 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
Button _button;
Ladder _ladder;
SceneActor _actor1;
ExitUp _exitUp;
Exit2 _exit2;
Exit3 _exit3;
Exit4 _exit4;
SequenceManager _sequenceManager;
int _field9B8;
int _levelResNum[5];
Scene1925();
void synchronize(Serializer &s);
void changeLevel(bool upFlag);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1945 : public SceneExt {
class Ice : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Ladder : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Gunpowder : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class ExitUp : public SceneExit {
public:
virtual void changeScene();
};
class CorridorExit : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
NamedHotspot _item2;
Ice _ice;
Ladder _ladder;
SceneActor _actor1;
SceneActor _actor2;
Gunpowder _gunpowder;
ExitUp _exitUp;
CorridorExit _corridorExit;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
int _nextSceneMode1;
int _nextSceneMode2;
CursorType _lampUsed;
Scene1945();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1950 : public SceneExt {
/* Windows */
class KeypadWindow: public ModalWindow {
public:
class KeypadButton : public SceneActor {
public:
int _buttonIndex;
bool _pressed;
bool _toggled;
KeypadButton();
void synchronize(Serializer &s);
void init(int indx);
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
SceneActor _areaActor;
KeypadButton _buttons[16];
byte _field20;
int _buttonIndex;
KeypadWindow();
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
class Keypad : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Actors */
class Door : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Scrolls : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Gem : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Vampire : public SceneActor {
public:
Common::Point _deadPosition;
int _fieldA8;
int _fieldAA;
int _vampireMode;
byte _fieldAE;
byte _fieldAF;
Vampire();
void synchronize(Serializer &s);
virtual void signal();
virtual bool startAction(CursorType action, Event &event);
};
/* Exits */
class NorthExit : public SceneExit {
public:
virtual void changeScene();
};
class UpExit : public SceneExit {
public:
virtual void changeScene();
};
class EastExit : public SceneExit {
public:
virtual void changeScene();
};
class DownExit : public SceneExit {
public:
virtual void changeScene();
};
class SouthExit : public SceneExit {
public:
virtual void changeScene();
};
class WestExit : public SceneExit {
public:
virtual void changeScene();
};
class ShaftExit : public SceneExit {
public:
virtual void changeScene();
};
class DoorExit : public SceneExit {
public:
virtual void changeScene();
};
private:
void initArea();
void enterArea();
void doButtonPress(int indx);
public:
NamedHotspot _background;
Keypad _keypad;
SceneActor _southDoorway;
SceneObject _northDoorway;
Door _door;
Scrolls _scrolls;
SceneActor _containmentField;
Gem _gem;
SceneActor _cube;
SceneActor _actor7;
Vampire _vampire;
KeypadWindow _KeypadWindow;
NorthExit _northExit;
UpExit _upExit;
EastExit _eastExit;
DownExit _downExit;
SouthExit _southExit;
WestExit _westExit;
ShaftExit _shaftExit;
DoorExit _doorExit;
SequenceManager _sequenceManager;
int _field412;
int _field414;
int _field416;
Common::Point _field418;
int _vampireIndex;
Scene1950();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
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