aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld2/ringworld2_scenes2.h
blob: 15cd40a5d13fe4d13b0d2d4529c949a5af95272a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TSAGE_RINGWORLD2_SCENES2_H
#define TSAGE_RINGWORLD2_SCENES2_H

#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_speakers.h"

namespace TsAGE {

namespace Ringworld2 {

using namespace TsAGE;

class Scene2000 : public SceneExt {
	class Action1 : public ActionExt {
	public:
		virtual void signal();
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit2 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit3 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit4 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit5 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	bool _exitingFlag;
	int _mazePlayerMode;

	NamedHotspot _item1;
	SceneActor _object1;
	SceneActor _objList1[11];
	Exit1 _exit1;
	Exit2 _exit2;
	Exit3 _exit3;
	Exit4 _exit4;
	Exit5 _exit5;
	Action1 _action1, _action2, _action3, _action4, _action5;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
	virtual void process(Event &event);
	virtual void synchronize(Serializer &s);

	void initExits();
	void initPlayer();
};

class Scene2350 : public SceneExt {
	class Actor2 : public SceneActor {
		virtual bool startAction(CursorType action, Event &event);
	};
	class Actor3 : public SceneActor {
		virtual bool startAction(CursorType action, Event &event);
	};

	class ExitUp : public SceneExit {
		virtual void changeScene();
	};
	class ExitWest : public SceneExit {
		virtual void changeScene();
	};
public:

	SpeakerQuinn2350 _quinnSpeaker;
	SpeakerPharisha2350 _pharishaSpeaker;
	NamedHotspot _item1;
	SceneActor _actor1;
	Actor2 _actor2;
	Actor3 _actor3;
	Actor3 _actor4;
	ExitUp _exitUp;
	ExitWest _exitWest;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
	virtual void process(Event &event);
};

class Scene2400 : public SceneExt {
	class Exit1 : public SceneExit {
		virtual void changeScene();
	};
	class Exit2 : public SceneExit {
		virtual void changeScene();
	};
public:
	Exit1 _exit1;
	Exit2 _exit2;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
//	virtual void remove();
	virtual void signal();
//	virtual void process(Event &event);
};

} // End of namespace Ringworld2
} // End of namespace TsAGE

#endif