aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld2/ringworld2_scenes2.h
blob: e655d1e8a8c63580e78ab5663fa6ef0a05777607 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TSAGE_RINGWORLD2_SCENES2_H
#define TSAGE_RINGWORLD2_SCENES2_H

#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_speakers.h"

namespace TsAGE {

namespace Ringworld2 {

using namespace TsAGE;

class Scene2000 : public SceneExt {
	class Action1 : public ActionExt {
	public:
		virtual void signal();
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit2 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit3 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit4 : public SceneExit {
	public:
		virtual void changeScene();
	};
	class Exit5 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	bool _exitingFlag;
	int _mazePlayerMode;

	NamedHotspot _item1;
	SceneActor _object1;
	SceneActor _objList1[11];
	Exit1 _exit1;
	Exit2 _exit2;
	Exit3 _exit3;
	Exit4 _exit4;
	Exit5 _exit5;
	Action1 _action1, _action2, _action3, _action4, _action5;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
	virtual void process(Event &event);
	virtual void synchronize(Serializer &s);

	void initExits();
	void initPlayer();
};

class Scene2350 : public SceneExt {
	class Actor2 : public SceneActor {
		virtual bool startAction(CursorType action, Event &event);
	};
	class Actor3 : public SceneActor {
		virtual bool startAction(CursorType action, Event &event);
	};

	class ExitUp : public SceneExit {
		virtual void changeScene();
	};
	class ExitWest : public SceneExit {
		virtual void changeScene();
	};
public:

	SpeakerQuinn2350 _quinnSpeaker;
	SpeakerPharisha2350 _pharishaSpeaker;
	NamedHotspot _item1;
	SceneActor _actor1;
	Actor2 _actor2;
	Actor3 _actor3;
	Actor3 _actor4;
	ExitUp _exitUp;
	ExitWest _exitWest;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
	virtual void process(Event &event);
};

class Scene2400 : public SceneExt {
	class Exit1 : public SceneExit {
		virtual void changeScene();
	};
	class Exit2 : public SceneExit {
		virtual void changeScene();
	};
public:
	Exit1 _exit1;
	Exit2 _exit2;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene2425 : public SceneExt {
	class Item1 : public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class Item2 : public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class Item3 : public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};
	class Item4 : public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};

	class Actor1 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor2 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	Item1 _item1;
	Item2 _item2;
	Item3 _item3;
	Item4 _item4;
	Actor1 _actor1;
	Actor2 _actor2;
	Actor2 _actor3;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
};

class Scene2430 : public SceneExt {
	class Actor1 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor2 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor3 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	NamedHotspot _item1;
	NamedHotspot _item2;
	NamedHotspot _item3;
	NamedHotspot _item4;
	NamedHotspot _item5;
	NamedHotspot _item6;
	NamedHotspot _item7;
	NamedHotspot _item8;
	NamedHotspot _item9;
	NamedHotspot _item10;
	NamedHotspot _item11;
	NamedHotspot _item12;
	NamedHotspot _item13;
	Actor1 _actor1;
	Actor2 _actor2;
	Actor3 _actor3;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene2435 : public SceneExt {
	class Actor1 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor2 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	SpeakerQuinn2435 _quinnSpeaker;
	SpeakerSeeker2435 _seekerSpeaker;
	SpeakerPharisha2435 _pharishaSpeaker;
	NamedHotspot _item1;
	NamedHotspot _item2;
	NamedHotspot _item3;
	Actor1 _actor1;
	Actor2 _actor2;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
};

class Scene2440 : public SceneExt {
	class Actor1 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor2 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	NamedHotspot _item1;
	NamedHotspot _item2;
	NamedHotspot _item3;
	NamedHotspot _item4;
	NamedHotspot _item5;
	NamedHotspot _item6;
	NamedHotspot _item7;
	Actor1 _actor1;
	Actor2 _actor2;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
};

class Scene2445 : public SceneExt {
public:
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene2450 : public SceneExt {
	class Actor2 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor3 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	SpeakerQuinn2450 _quinnSpeaker;
	SpeakerSeeker2450 _seekerSpeaker;
	SpeakerCaretaker2450 _caretakerSpeaker;
	NamedHotspot _item1;
	NamedHotspot _item2;
	NamedHotspot _item3;
	SceneActor _actor1;
	Actor2 _actor2;
	Actor3 _actor3;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
};

class Scene2455 : public SceneExt {
	class Actor1 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor2 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor3 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	NamedHotspot _item1;
	Actor1 _actor1;
	Actor2 _actor2;
	Actor3 _actor3;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
};

class Scene2500 : public SceneExt {
	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	SpeakerQuinn2500 _quinnSpeaker;
	SpeakerSeeker2500 _seekerSpeaker;
	SpeakerMiranda2500 _mirandaSpeaker;
	SpeakerWebbster2500 _webbsterSpeaker;
	NamedHotspot _item1;
	SceneActor _actor1;
	SceneActor _actor2;
	SceneActor _actor3;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene2525 : public SceneExt {
	class Item5 : public NamedHotspot {
	public:
		virtual bool startAction(CursorType action, Event &event);
	};

	class Actor3 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	NamedHotspot _item1;
	NamedHotspot _item2;
	NamedHotspot _item3;
	NamedHotspot _item4;
	Item5 _item5;
	SceneActor _actor1;
	SceneActor _actor2;
	Actor3 _actor3;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void signal();
};

class Scene2530 : public SceneExt {
	class Actor2 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor3 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	NamedHotspot _item1;
	NamedHotspot _item2;
	NamedHotspot _item3;
	NamedHotspot _item4;
	NamedHotspot _item5;
	SceneActor _actor1;
	Actor2 _actor2;
	Actor3 _actor3;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene2535 : public SceneExt {
	class Actor3 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};
	class Actor4 : public SceneActor {
	public:
		bool startAction(CursorType action, Event &event);
	};

	class Exit1 : public SceneExit {
	public:
		virtual void changeScene();
	};
public:
	NamedHotspot _item1;
	NamedHotspot _item2;
	NamedHotspot _item3;
	NamedHotspot _item4;
	NamedHotspot _item5;
	NamedHotspot _item6;
	NamedHotspot _item7;
	SceneActor _actor1;
	SceneActor _actor2;
	Actor3 _actor3;
	Actor4 _actor4;
	Exit1 _exit1;
	SequenceManager _sequenceManager;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

} // End of namespace Ringworld2
} // End of namespace TsAGE

#endif