1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_SCENES3_H
#define TSAGE_RINGWORLD2_SCENES3_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_speakers.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class Scene3100 : public SceneExt {
class Guard : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
SpeakerGuard _guardSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
Guard _guard;
ASoundExt _sound1;
SequenceManager _sequenceManager;
Scene3100();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
class Scene3125 : public SceneExt {
class Item1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item2 : public Item1 {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item3 : public Item1 {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor1 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
Item1 _item1;
Actor1 _actor1;
Item2 _item2;
Item3 _item3;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SequenceManager _sequenceManager1;
// Second sequence manager... Unused?
SequenceManager _sequenceManager2;
Scene3125();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
class Scene3150 : public SceneExt {
class Item5 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item6 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor5 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor7 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
Item5 _item5;
Item6 _item6;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
Actor4 _actor4;
Actor5 _actor5;
Actor6 _actor6;
Actor7 _actor7;
Exit1 _exit1;
Exit2 _exit2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene3175 : public SceneExt {
class Item1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor1 : public Actor3 {
virtual bool startAction(CursorType action, Event &event);
};
public:
Item1 _item1;
Item1 _item2;
Item1 _item3;
Actor1 _actor1;
SceneActor _actor2;
Actor3 _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3200 : public SceneExt {
public:
SpeakerRocko3200 _rockoSpeaker;
SpeakerJocko3200 _jockoSpeaker;
SpeakerSocko3200 _sockoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3210 : public SceneExt {
public:
SpeakerCaptain3210 _captainSpeaker;
SpeakerPrivate3210 _privateSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3220 : public SceneExt {
public:
SpeakerRocko3220 _rockoSpeaker;
SpeakerJocko3220 _jockoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3230 : public SceneExt {
public:
SpeakerRocko3230 _rockoSpeaker;
SpeakerJocko3230 _jockoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3240 : public SceneExt {
public:
SpeakerTeal3240 _tealSpeaker;
SpeakerWebbster3240 _webbsterSpeaker;
SpeakerMiranda _mirandaSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3245 : public SceneExt {
public:
SpeakerRalf3245 _ralfSpeaker;
SpeakerTomko3245 _tomkoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3250 : public SceneExt {
class Item : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
Item _item1;
Item _item2;
Item _item3;
Item _item4;
Actor _actor1;
Actor _actor2;
Actor _actor3;
Actor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene3255 : public SceneExt {
public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SpeakerQuinn3255 _quinnSpeaker;
SpeakerMiranda3255 _mirandaSpeaker;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene3260 : public SceneExt {
class Actor13 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor14 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Action1: public Action {
public:
void signal();
};
public:
NamedHotspot _item1;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _actor10;
SceneActor _actor11;
SceneActor _actor12;
Actor13 _actor13;
Actor14 _actor14;
Action1 _action1;
Action1 _action2;
Action1 _action3;
Action1 _action4;
Action1 _action5;
Action1 _action6;
Action1 _action7;
Action1 _action8;
Action1 _action9;
Action1 _action10;
Action1 _action11;
Action1 _action12;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene3275 : public SceneExt {
class Actor2 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
NamedHotspot _item5;
SceneActor _actor1;
Actor2 _actor2;
Exit1 _exit1;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3350 : public SceneExt {
public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SequenceManager _sequenceManager;
PaletteRotation *_rotation;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene3375 : public SceneExt {
class Actor1 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor2 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
class Exit3 : public SceneExit {
public:
virtual void changeScene();
};
void signalCase3379();
void subFC696(int sceneMode);
public:
SpeakerQuinn3375 _quinnSpeaker;
SpeakerSeeker3375 _seekerSpeaker;
SpeakerMiranda3375 _mirandaSpeaker;
SpeakerWebbster3375 _webbsterSpeaker;
NamedHotspot _item1;
NamedHotspot _itemArray[13];
Actor1 _actor1;
Actor2 _actor2;
Actor3 _actor3;
Actor4 _actor4;
Exit1 _exit1;
Exit2 _exit2;
Exit3 _exit3;
SequenceManager _sequenceManager;
int _field1488;
int _field148A[4];
int _field1492;
Scene3375();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
class Scene3385 : public SceneExt {
class Actor1 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor2 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Action1: public Action {
public:
virtual void signal();
};
public:
SpeakerQuinn3385 _quinnSpeaker;
SpeakerSeeker3385 _seekerSpeaker;
SpeakerMiranda3385 _mirandaSpeaker;
SpeakerWebbster3385 _webbsterSpeaker;
NamedHotspot _item1;
Actor1 _actor1;
Actor2 _actor2;
Actor3 _actor3;
Actor4 _actor4;
Exit1 _exit1;
Action1 _action1;
SequenceManager _sequenceManager;
int _field11B2;
Scene3385();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void synchronize(Serializer &s);
};
class Scene3395 : public SceneExt {
class Actor1 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor2 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Action1: public Action {
public:
virtual void signal();
};
public:
SpeakerQuinn3395 _quinnSpeaker;
SpeakerSeeker3395 _seekerSpeaker;
SpeakerMiranda3395 _mirandaSpeaker;
SpeakerWebbster3395 _webbsterSpeaker;
NamedHotspot _item1;
NamedHotspot _itemArray[13];
Actor1 _actor1;
Actor2 _actor2;
Actor3 _actor3;
Actor4 _actor4;
Action1 _action1;
SequenceManager _sequenceManager;
int _field142E;
Scene3395();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void synchronize(Serializer &s);
};
class Scene3400 : public SceneExt {
public:
SpeakerQuinn3400 _quinnSpeaker;
SpeakerSeeker3400 _seekerSpeaker;
SpeakerMiranda3400 _mirandaSpeaker;
SpeakerWebbster3400 _webbsterSpeaker;
SpeakerTeal3400 _tealSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SequenceManager _sequenceManager;
int16 _field157C;
Scene3400();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void synchronize(Serializer &s);
};
class Scene3700 : public SceneExt {
public:
SpeakerQuinn3700 _quinnSpeaker;
SpeakerSeeker3700 _seekerSpeaker;
SpeakerMiranda3700 _mirandaSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
|