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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_SPEAKERS_H
#define TSAGE_RINGWORLD2_SPEAKERS_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/ringworld2/ringworld2_logic.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class VisualSpeaker: public Speaker {
public:
SceneActor _object1;
SceneObject *_object2;
int _fieldF6, _fieldF8;
int _displayMode;
int _soundId;
int _delayAmount;
bool _removeObject;
int _frameNumber;
int _numFrames;
private:
void setFrame(int numFrames);
public:
VisualSpeaker();
virtual Common::String getClassName() { return "VisualSpeaker"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void setText(const Common::String &msg);
virtual void proc15() {}
virtual void proc16();
};
class SpeakerMiranda300: public VisualSpeaker {
public:
SpeakerMiranda300();
virtual Common::String getClassName() { return "SpeakerMiranda300"; }
virtual void proc15();
};
class SpeakerSeeker300: public VisualSpeaker {
public:
SpeakerSeeker300();
virtual Common::String getClassName() { return "SpeakerSeeker300"; }
virtual void proc15();
};
class SpeakerSeekerL: public VisualSpeaker {
public:
SpeakerSeekerL();
virtual Common::String getClassName() { return "SpeakerSeekerL"; }
};
class SpeakerQuinnL: public VisualSpeaker {
public:
SpeakerQuinnL();
virtual Common::String getClassName() { return "SpeakerQuinnL"; }
};
class SpeakerQuinn300: public VisualSpeaker {
public:
SpeakerQuinn300();
virtual Common::String getClassName() { return "SpeakerQuinn300"; }
virtual void proc15();
};
class SpeakerTeal300: public VisualSpeaker {
public:
SpeakerTeal300();
virtual Common::String getClassName() { return "SpeakerTeal300"; }
virtual void proc15();
};
class SpeakerSoldier300: public VisualSpeaker {
public:
SpeakerSoldier300();
virtual Common::String getClassName() { return "SpeakerSoldier300"; }
virtual void proc15();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
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