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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
* $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
*
*/
#ifndef TSAGE_RINGWORLD_LOGIC_H
#define TSAGE_RINGWORLD_LOGIC_H
#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace tSage {
#define ADD_PLAYER_MOVER(X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
_globals->_player.addMover(mover, &pt, this); }
#define ADD_PLAYER_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
OBJ.addMover(mover, &pt, NULL); }
#define ADD_PLAYER_MOVER_THIS(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
OBJ.addMover(mover, &pt, this); }
#define ADD_MOVER(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \
OBJ.addMover(mover, &pt, this); }
#define ADD_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \
OBJ.addMover(mover, &pt, NULL); }
class SceneFactory {
public:
static Scene *createScene(int sceneNumber);
};
class DisplayHotspot: public SceneObject {
private:
Common::Array<int> _actions;
bool performAction(int action);
public:
DisplayHotspot(int regionId, ...);
virtual void doAction(int action) {
if (!performAction(action))
SceneHotspot::doAction(action);
}
};
class DisplayObject: public SceneObject {
private:
Common::Array<int> _actions;
bool performAction(int action);
public:
DisplayObject(int firstAction, ...);
virtual void doAction(int action) {
if (!performAction(action))
SceneHotspot::doAction(action);
}
};
class SceneArea: public SavedObject {
public:
GfxSurface _surface;
GfxSurface *_savedArea;
Common::Point _pt;
int _resNum;
int _rlbNum;
int _subNum;
int _actionId;
Rect _bounds;
public:
SceneArea();
~SceneArea();
void setup(int resNum, int rlbNum, int subNum, int actionId);
void draw2();
void display();
void restore();
virtual void synchronise(Serialiser &s);
virtual void draw(bool flag);
virtual void wait();
};
/*--------------------------------------------------------------------------*/
// Ringworld specific game speakers
class SpeakerGText: public Speaker {
public:
SceneObject _sceneObject;
public:
SpeakerGText();
virtual Common::String getClassName() { return "SpeakerGText"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
};
class SpeakerPOR: public AnimatedSpeaker {
class SpeakerAction1: public SpeakerAction {
public:
virtual void signal();
};
public:
SceneObject _object3;
SpeakerAction1 _action2;
public:
SpeakerPOR();
virtual Common::String getClassName() { return "SpeakerPOR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerOR: public AnimatedSpeaker {
public:
SpeakerOR();
virtual Common::String getClassName() { return "SpeakerOR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerOText: public SpeakerGText {
public:
SpeakerOText();
virtual Common::String getClassName() { return "SpeakerOText"; }
};
class SpeakerPOText: public ScreenSpeaker {
public:
SpeakerPOText();
virtual Common::String getClassName() { return "SpeakerPOText"; }
};
class SpeakerSText: public ScreenSpeaker {
public:
SpeakerSText();
virtual Common::String getClassName() { return "SpeakerSText"; }
};
class SpeakerQText: public ScreenSpeaker {
public:
SpeakerQText();
virtual Common::String getClassName() { return "SpeakerQText"; }
};
class SpeakerMText: public ScreenSpeaker {
public:
SpeakerMText();
virtual Common::String getClassName() { return "SpeakerMText"; }
};
class SpeakerCText: public ScreenSpeaker {
public:
SpeakerCText();
virtual Common::String getClassName() { return "SpeakerCText"; }
};
class SpeakerEText: public ScreenSpeaker {
public:
SpeakerEText();
virtual Common::String getClassName() { return "SpeakerEText"; }
};
class SpeakerGR: public AnimatedSpeaker {
public:
SpeakerGR();
virtual Common::String getClassName() { return "SpeakerGR"; }
};
class SpeakerHText: public ScreenSpeaker {
public:
SpeakerHText();
virtual Common::String getClassName() { return "SpeakerHText"; }
};
class SpeakerPText: public ScreenSpeaker {
public:
SpeakerPText();
virtual Common::String getClassName() { return "SpeakerPText"; }
};
class SpeakerCHFText: public ScreenSpeaker {
public:
SpeakerCHFText();
virtual Common::String getClassName() { return "SpeakerCHFText"; }
};
class SpeakerSKText: public ScreenSpeaker {
public:
SpeakerSKText();
virtual Common::String getClassName() { return "SpeakerSKText"; }
};
class SpeakerCDRText: public ScreenSpeaker {
public:
SpeakerCDRText();
virtual Common::String getClassName() { return "SpeakerCDRText"; }
};
class SpeakerFLText: public ScreenSpeaker {
public:
SpeakerFLText();
virtual Common::String getClassName() { return "SpeakerFLText"; }
};
class SpeakerBatText: public ScreenSpeaker {
public:
SpeakerBatText();
virtual Common::String getClassName() { return "SpeakerFLText"; }
};
class SpeakerQR: public AnimatedSpeaker {
public:
SpeakerQR();
virtual Common::String getClassName() { return "SpeakerQR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerQU: public AnimatedSpeaker {
public:
SpeakerQU();
virtual Common::String getClassName() { return "SpeakerQU"; }
virtual void setText(const Common::String &msg);
};
class SpeakerSKL: public AnimatedSpeaker {
public:
SpeakerSKL();
virtual Common::String getClassName() { return "SpeakerQL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerQL: public AnimatedSpeaker {
public:
SpeakerQL();
virtual Common::String getClassName() { return "SpeakerQL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerSR: public AnimatedSpeaker {
public:
SceneObject _object3;
public:
SpeakerSR();
virtual Common::String getClassName() { return "SpeakerSR"; }
void setText(const Common::String &msg);
};
class SpeakerSL: public AnimatedSpeaker {
public:
SpeakerSL();
virtual Common::String getClassName() { return "SpeakerSL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCR: public AnimatedSpeaker {
public:
SpeakerCR();
virtual Common::String getClassName() { return "SpeakerCR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerMR: public AnimatedSpeaker {
public:
SpeakerMR();
virtual Common::String getClassName() { return "SpeakerMR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerSAL: public AnimatedSpeaker {
public:
SpeakerSAL();
virtual Common::String getClassName() { return "SpeakerSAL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerML: public AnimatedSpeaker {
public:
SpeakerML();
virtual Common::String getClassName() { return "SpeakerML"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCHFL: public AnimatedSpeaker {
public:
SpeakerCHFL();
virtual Common::String getClassName() { return "SpeakerCHFL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCHFR: public AnimatedSpeaker {
public:
SpeakerCHFR();
virtual Common::String getClassName() { return "SpeakerCHFR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerPL: public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
SpeakerPL();
virtual Common::String getClassName() { return "SpeakerPL"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
};
class SpeakerPR: public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
SpeakerPR();
virtual Common::String getClassName() { return "SpeakerPR"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
};
class SpeakerCDR: public AnimatedSpeaker {
public:
SpeakerCDR();
virtual Common::String getClassName() { return "SpeakerCDR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCDL: public AnimatedSpeaker {
public:
SpeakerCDL();
virtual Common::String getClassName() { return "SpeakerCDL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerFLL: public AnimatedSpeaker {
public:
SpeakerFLL();
virtual Common::String getClassName() { return "SpeakerFLL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerBatR: public AnimatedSpeaker {
public:
SpeakerBatR();
virtual Common::String getClassName() { return "SpeakerBatR"; }
virtual void setText(const Common::String &msg);
};
} // End of namespace tSage
#endif
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