aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld_scenes1.h
blob: abd765473c59c834ac4d8ee7773ab8e0728a1068 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TSAGE_RINGWORLD_SCENES1_H
#define TSAGE_RINGWORLD_SCENES1_H

#include "common/scummsys.h"
#include "tsage/ringworld_logic.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"

namespace tSage {

class Scene10 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
public:
	Speaker _speakerSText;
	Speaker _speakerQText;
	Action1 _action1;
	Action2 _action2;
	SceneObject _object1, _object2, _object3;
	SceneObject _object4, _object5, _object6;

	virtual void stripCallback(int v);
	virtual void postInit(SceneObjectList *OwnerList = NULL);
};

class Scene15 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
		virtual void dispatch();
	};
public:
	Action1 _action1;
	SceneObject _object1;
	SoundHandler _soundHandler;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
};

class Scene20 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	class Action4 : public Action {
	public:
		virtual void signal();
	};
public:
	SequenceManager _sequenceManager;
	SpeakerQText _speakerQText;
	SpeakerGameText _speakerGameText;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	SceneObject _sceneObject1, _SceneObjectExt, _sceneObject3, _sceneObject4, _sceneObject5;
	SoundHandler _sound;
public:
	Scene20();
	virtual ~Scene20() {}

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene30 : public Scene {
	/* Scene objects */
	// Doorway beam sensor
	class BeamObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	// Doorway object
	class DoorObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	// Kzin object
	class KzinObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};

	/* Actions */
	class BeamAction : public Action {
	public:
		virtual void signal();
	};
	class KzinAction : public Action {
	public:
		virtual void signal();
	};
	class RingAction : public Action {
	public:
		virtual void signal();
	};
	class TalkAction : public Action {
	public:
		virtual void signal();
	};

public:
	SoundHandler _sound;
	DisplayHotspot _groundHotspot, _wallsHotspot, _courtyardHotspot, _treeHotspot;
	BeamObject _beam;
	DoorObject _door;
	KzinObject _kzin;

	BeamAction _beamAction;
	KzinAction _kzinAction;
	RingAction _ringAction;
	TalkAction _talkAction;
	SequenceManager _sequenceManager;

	SpeakerSR _speakerSR;
	SpeakerQL _speakerQL;
	SpeakerSText _speakerSText;
	SpeakerQText _speakerQText;
public:
	Scene30();
	virtual ~Scene30() {}

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene40 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	class Action4 : public Action {
	public:
		virtual void signal();
	};
	class Action5 : public Action {
	public:
		virtual void signal();
	};
	class Action6 : public Action {
	public:
		virtual void signal();
	};
	class Action7 : public Action {
	public:
		virtual void signal();
	};
	class Action8 : public Action {
	public:
		virtual void signal();
	};

	/* Objects */
	class DyingKzin : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Assassin : public SceneObject {
	public:
		virtual void doAction(int action);
	};

	/* Items */
	class Item2 : public SceneItem {
	public:
		virtual void doAction(int action);
	};
	class Item6 : public SceneItem {
	public:
		virtual void doAction(int action);
	};
	class Item8 : public SceneItem {
	public:
		virtual void doAction(int action);
	};
public:
	SequenceManager _sequenceManager;
	SpeakerSL _speakerSL;
	SpeakerQR _speakerQR;
	SpeakerQText _speakerQText;
	SpeakerSText _speakerSText;
	SpeakerGameText _speakerGameText;
	SoundHandler _soundHandler;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	Action5 _action5;
	Action6 _action6;
	Action7 _action7;
	Action8 _action8;
	SceneObject _object1, _object2, _object3;
	DyingKzin _dyingKzin;
	Assassin _assassin;
	SceneObject _doorway, _object7, _object8;
	DisplayHotspot _item1;
	Item2 _item2;
	DisplayHotspot _item3, _item4, _item5;
	Item6 _item6;
	DisplayHotspot _item7, _item8;

	Scene40();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void dispatch();
};

class Scene50 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	
	/* Objects */
	class Object1 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Object2 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Object3 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Object4 : public SceneObject {
	public:
		virtual void doAction(int action);
	};

public:
	SequenceManager _sequenceManager;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Object1 _object1;
	Object2 _object2;
	Object3 _object3;
	Object4 _object4;
	Rect _doorwayRect;
	SpeakerSText _speakerSText;
	SpeakerQText _speakerQText;
	DisplayHotspot _item0, _item1, _item2;
	DisplayHotspot _item3, _item4, _item5;

	Scene50();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void dispatch();
};

class Scene60 : public Scene {	
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class PrevObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class NextObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class ExitObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class MessageObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class ControlObject : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class SlaveObject : public SceneObjectExt {
	public:
		virtual void doAction(int action);
	};
	class MasterObject : public SceneObjectExt {
	public:
		virtual void doAction(int action);
	};
	class FloppyDrive : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Item1 : public SceneHotspot {
	public:
		virtual void doAction(int action);
	};
	class Item : public SceneHotspot {
	public:
		int _messageNum, _sceneMode;

		Item(int sceneRegionId, int messageNum, int sceneMode) {
			_sceneRegionId = sceneRegionId;
			_messageNum = messageNum;
			_sceneMode = sceneMode;
		}
		virtual void doAction(int action);
	};

public:
	GfxButton _gfxButton;
	SequenceManager _sequenceManager;
	SpeakerQText _speakerQText;
	SpeakerSText _speakerSText;
	Action1 _action1;
	Action2 _action2;
	SceneObject _rose;
	PrevObject _prevButton;
	NextObject _nextButton;
	ExitObject _exitButton;
	MessageObject _message;
	ControlObject _controlButton;
	SlaveObject _slaveButton;
	MasterObject _masterButton;
	FloppyDrive _floppyDrive;
	SceneObject _redLights;
	Item1 _item1;
	Item _item2, _item3, _item4, _item5, _item6;
	SoundHandler _soundHandler1;
	SoundHandler _soundHandler2;
	SoundHandler _soundHandler3;

	Scene60();
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
	virtual void process(Event &event);
};

class Scene90 : public Scene {
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Object1 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
	class Object2 : public SceneObject {
	public:
		virtual void doAction(int action);
	};
public:
	SequenceManager _sequenceManager;
	SpeakerSText _speakerSText;
	SpeakerQText _speakerQText;
	SpeakerQL _speakerQL;
	SpeakerSR _speakerSR;
	SpeakerMText _speakerMText;
	Action1 _action1;
	Object1 _object1;
	Object2 _object2;
	DisplayObject _object3, _object4, _object5;
	SceneObject _object6;
	DisplayHotspot _item1, _item2, _item3;
	SoundHandler _soundHandler1, _soundHandler2;

	Scene90();

	virtual void stripCallback(int v);
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void signal();
};

class Scene95 : public Scene {
	class Action1 : public ActionExt {
	public:
		virtual void signal();
	};

public:
	Action1 _action1;
	SceneObject _object1, _object2, _object3;
	SoundHandler _soundHandler;

	Scene95();
	virtual void postInit(SceneObjectList *OwnerList);
};

class Scene6100 : public Scene {
	/* Actions */
	class Action1 : public Action {
	public:
		virtual void signal();
	};
	class Action2 : public Action {
	public:
		virtual void signal();
	};
	class Action3 : public Action {
	public:
		virtual void signal();
	};
	class Action4 : public Action {
	public:
		virtual void signal();
	};
	class Action5 : public Action {
	public:
		virtual void dispatch();
	};
	class GetBoxAction : public Action {
	public:
		virtual void signal();
		virtual void dispatch();
	};
	class Action7 : public Action {
	public:
		virtual void signal();
	};

	/* Objects */
	class Object : public SceneObject {
	public:
		FloatSet _floats;

		virtual void synchronize(Serializer &s);
	};
	class ProbeMover : public NpcMover {
	public:
		virtual void dispatch();
	};

	/* Items */
	class Item1 : public SceneItem {
	public:
		virtual void doAction(int action);
	};

public:
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	Action5 _action5;
	GetBoxAction _getBoxAction;
	Action7 _action7;
	SoundHandler _soundHandler;
	Speaker _speaker1;
	SpeakerQR _speakerQR;
	SpeakerSL _speakerSL;
	SceneObject _object1, _object2, _object3;
	Object _rocks, _probe;
	Object _sunflower1, _sunflower2, _sunflower3;
	SceneText _sceneText;
	SceneItem _item1;

	int _turnAmount, _angle, _speed, _fadePercent;
	int _hitCount;
	bool _rocksCheck;
	Object *_objList[4];
	bool _msgActive;

	Scene6100();
	virtual void synchronize(Serializer &s);
	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void remove();
	virtual void process(Event &event);
	virtual void dispatch();
	void showMessage(const Common::String &msg, int color, Action *action);

};

} // End of namespace tSage

#endif