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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
* $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
*
*/
#ifndef TSAGE_RINGWORLD_SCENES10_H
#define TSAGE_RINGWORLD_SCENES10_H
#include "common/scummsys.h"
#include "tsage/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace tSage {
class Scene9100: public Scene {
/* Items */
class SceneHotspot1: public SceneHotspot_3 {
public:
virtual void doAction(int action);
};
SequenceManager _sequenceManager;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneHotspot1 _sceneHotspot1;
SceneHotspot_3 _sceneHotspot2;
SceneHotspot_3 _sceneHotspot3;
SceneHotspot_3 _sceneHotspot4;
SceneHotspot_3 _sceneHotspot5;
SceneHotspot_3 _sceneHotspot6;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene9150: public Scene {
class Object3: public SceneObject4 {
public:
virtual void signal();
virtual void dispatch();
};
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SceneObject _object1;
SceneObject _object2;
Object3 _object3;
int _field30A;
SceneHotspot_3 _sceneHotspot1;
SceneHotspot_3 _sceneHotspot2;
SceneHotspot_3 _sceneHotspot3;
SceneHotspot_3 _sceneHotspot4;
SceneHotspot_3 _sceneHotspot5;
SceneHotspot_3 _sceneHotspot6;
SceneHotspot_3 _sceneHotspot7;
SceneHotspot_3 _sceneHotspot8;
SceneHotspot_3 _sceneHotspot9;
SceneHotspot_3 _sceneHotspot10;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene9200: public Scene {
class SceneHotspot1: public SceneHotspot_3{
public:
virtual void doAction(int action);
};
SequenceManager _sequenceManager;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
int _field30A;
Action _action1;
SpeakerGText _speakerGText;
SpeakerGR _speakerGR;
SpeakerQText _speakerQText;
SoundHandler _soundHandler;
SceneHotspot1 _hotspot1;
SceneHotspot_3 _hotspot2;
SceneHotspot_3 _hotspot3;
SceneHotspot_3 _hotspot4;
SceneHotspot_3 _hotspot5;
SceneHotspot_3 _hotspot6;
SceneHotspot_3 _hotspot7;
SceneHotspot_3 _hotspot8;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
virtual void process(Event &event);
};
class Scene9350: public Scene {
/* Objects */
class Object1: public SceneObject {
public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void draw();
};
public:
int _field30A;
SequenceManager _sequenceManager;
Object1 _object1;
SceneObject _object2;
SceneHotspot_3 _sceneHotspot1;
SceneHotspot_3 _sceneHotspot2;
SceneHotspot_3 _sceneHotspot3;
SceneHotspot_3 _sceneHotspot4;
SceneHotspot_3 _sceneHotspot5;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene9700: public Scene {
int _field30A;
SequenceManager _sequenceManager;
SceneObject _object1;
SceneHotspot_3 _sceneHotspot1;
SceneHotspot_3 _sceneHotspot2;
SceneHotspot_3 _sceneHotspot3;
SceneHotspot_3 _sceneHotspot4;
SceneHotspot_3 _sceneHotspot5;
SceneHotspot_3 _sceneHotspot6;
GfxButton _gfxButton1;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
};
class Scene9750: public Scene {
public:
SequenceManager _sequenceManager;
SceneObject _object1;
SceneObject _object2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene9999: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
Action2 _action2;
Action _action3;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
} // End of namespace tSage
#endif
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