aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld_scenes3.h
blob: d73cc275a52f1541d1dca83e69de45b6cba547b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
 * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
 *
 */

#ifndef TSAGE_RINGWORLD_SCENES3_H
#define TSAGE_RINGWORLD_SCENES3_H

#include "common/scummsys.h"
#include "tsage/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"

namespace tSage {

class Scene2000: public Scene {
	/* Actions */
	class Action1: public Action {
	public:
		virtual void signal();
	};
	class Action2: public Action {
	public:
		virtual void signal();
	};
	class Action3: public Action {
	public:
		virtual void signal();
	};
	class Action4: public Action {
	public:
		virtual void signal();
	};
	class Action5: public Action {
	public:
		virtual void signal();
	};
	class Action6: public Action {
	public:
		virtual void signal();
	};
	class Action7: public Action {
	public:
		virtual void signal();
	};
	class Action8: public Action {
	public:
		virtual void signal();
	};
	class Action9: public Action {
	public:
		virtual void signal();
	};
	class Action10: public Action {
	public:
		virtual void signal();
	};
	class Action11: public Action {
	public:
		virtual void signal();
	};
	class Action12: public Action {
	public:
		virtual void signal();
	};
	class Action13: public Action {
	public:
		virtual void signal();
	};
	class Action14: public Action {
	public:
		virtual void signal();
	};

public:
	SpeakerSL _speakerSL;
	SpeakerQR _speakerQR;
	SpeakerMR _speakerMR;
	SpeakerQText _speakerQText;
	SpeakerMText _speakerMText;
	SpeakerSText _speakerSText;
	SpeakerHText _speakerHText;
	SpeakerGameText _speakerGameText;
	Action1 _action1;
	Action2 _action2;
	Action3 _action3;
	Action4 _action4;
	Action5 _action5;
	Action6 _action6;
	Action7 _action7;
	Action8 _action8;
	Action9 _action9;
	Action10 _action10;
	Action11 _action11;
	Action12 _action12;
	Action13 _action13;
	Action14 _action14;
	SceneObject _object1, _object2, _object3, _object4, _object5;
	SceneObject _object6, _object7, _object8, _object9, _object10;
	SoundHandler _soundHandler1, _soundHandler2;

	virtual void postInit(SceneObjectList *OwnerList = NULL);
	virtual void stripCallback(int v);
};

} // End of namespace tSage

#endif