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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD_SCENES4_H
#define TSAGE_RINGWORLD_SCENES4_H
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
#include "tsage/ringworld_logic.h"
namespace tSage {
class Scene3500 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
public:
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SpeakerQText _speakerQText;
Action1 _action1;
Action2 _action2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene3700 : public Scene {
/* Custom classes */
class Viewer : public SceneObject {
public:
Visage _images1;
Visage _images2;
int _frameList[4];
int _percentList[4];
bool _active;
int _countdownCtr;
Viewer();
virtual Common::String getClassName() { return "Viewer"; }
virtual void synchronize(Serializer &s);
virtual void dispatch();
virtual void reposition();
virtual void draw();
};
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
public:
Viewer _viewer;
Action1 _action1;
SceneObject _hotspot1, _hotspot2;
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SpeakerMR _speakerMR;
ASound _soundHandler;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
} // End of namespace tSage
#endif
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