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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TSAGE_RINGWORLD_SCENES5_H
#define TSAGE_RINGWORLD_SCENES5_H
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
#include "tsage/ringworld_logic.h"
namespace tSage {
class Scene4000: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
class Action5: public Action {
public:
virtual void signal();
};
class Action6: public Action {
public:
virtual void signal();
};
class Action7: public Action {
public:
virtual void signal();
};
class Action8: public Action {
public:
virtual void signal();
};
class Action9: public Action {
public:
virtual void signal();
};
class Action10: public Action {
public:
virtual void signal();
};
class Action11: public Action {
public:
virtual void signal();
};
class Action12: public Action {
public:
virtual void signal();
};
class Action13: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot7: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8: public SceneObject {
private:
int _ctr;
public:
virtual void synchronise(Serialiser &s) {
SceneObject::synchronise(s);
s.syncAsUint16LE(_ctr);
}
virtual void doAction(int action);
};
class Hotspot9: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot12: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot13: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot17: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot18: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot23: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
SoundHandler _soundHandler1, _soundHandler2;
SpeakerQR _speakerQR;
SpeakerML _speakerML;
SpeakerMR _speakerMR;
SpeakerSR _speakerSR;
SpeakerCHFL _speakerCHFL;
SpeakerPL _speakerPL;
SpeakerPText _speakerPText;
SpeakerQText _speakerQText;
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SpeakerCHFR _speakerCHFR;
SpeakerQL _speakerQL;
SpeakerCHFText _speakerCHFText;
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
Hotspot9 _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11;
Hotspot12 _hotspot12;
Hotspot13 _hotspot13;
Hotspot _hotspot14, _hotspot15, _hotspot16;
Hotspot17 _hotspot17;
Hotspot18 _hotspot18;
DisplayHotspot _hotspot19, _hotspot20, _hotspot21, _hotspot22;
Hotspot23 _hotspot23;
DisplayHotspot _hotspot24, _hotspot25, _hotspot26;
SceneObject _hotspot27;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
Scene4000();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene4010: public Scene {
public:
SequenceManager _sequenceManager;
SpeakerQText _speakerQText;
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SceneObject _hotspot1, _hotspot2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene4025: public Scene {
/* Custom classes */
class Peg;
class Hole: public SceneObject {
public:
Peg *_pegPtr;
int _armStrip;
Common::Point _newPosition;
virtual void synchronise(Serialiser &s);
virtual void doAction(int action);
};
class Peg: public SceneObject {
public:
int _field88;
int _armStrip;
Peg(): SceneObject() { _field88 = 0; _armStrip = 3; }
virtual void synchronise(Serialiser &s);
virtual void doAction(int action);
};
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
public:
SequenceManager _sequenceManager;
GfxButton _gfxButton;
SceneObject _armHotspot;
Hole _hole1, _hole2, _hole3, _hole4, _hole5;
Peg _peg1, _peg2, _peg3, _peg4, _peg5;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Peg *_pegPtr, *_pegPtr2;
Hole *_holePtr;
Scene4025();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronise(Serialiser &s);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene4045: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SpeakerQR _speakerQR;
SpeakerML _speakerML;
SpeakerPR _speakerPR;
SpeakerPText _speakerPText;
SpeakerQText _speakerQText;
SpeakerQL _speakerQL;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
DisplayHotspot _hotspot3;
SceneObject _hotspot4, _hotspot5;
Hotspot6 _hotspot6;
DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14;
Action1 _action1;
Action _action2;
Action _action3;
Scene4045();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void stripCallback(int v);
virtual void signal();
virtual void dispatch();
};
class Scene4050: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot14: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot17: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SpeakerPText _speakerPText;
SpeakerQText _speakerQText;
SpeakerGameText _speakerGameText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
DisplayHotspot _hotspot6, _hotspot7, _hotspot8, _hotspot9, _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
Hotspot14 _hotspot14;
SceneObject _hotspot15, _hotspot16;
Hotspot17 _hotspot17;
Scene4050();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene4100: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
class Action5: public Action {
public:
virtual void signal();
};
class Action6: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot5: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot14: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SpeakerMText _speakerMText;
SpeakerML _speakerML;
SpeakerQText _speakerQText;
SpeakerQR _speakerQR;
SpeakerCHFText _speakerCHFText;
SpeakerCDRText _speakerCDRText;
SpeakerCDR _speakerCDR;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
DisplayHotspot _hotspot3, _hotspot4;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
Hotspot14 _hotspot14;
Scene4100();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene4150: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
/* Hotspots */
class HotspotGroup1: public SceneObject {
public:
virtual void doAction(int action);
};
class HotspotGroup3: public SceneObject {
public:
virtual void doAction(int action);
};
class HotspotGroup6: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot3: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SoundHandler _soundHandler;
SpeakerQText _speakerQText;
SpeakerQR _speakerQR;
SpeakerCDL _speakerCDL;
Action1 _action1;
Action2 _action2;
Action3 _action3;
DisplayHotspot _hotspot1, _hotspot2;
Hotspot3 _hotspot3;
SceneObject _hotspot4;
HotspotGroup1 _hotspot5, _hotspot6;
DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10, _hotspot11, _hotspot12;
HotspotGroup3 _hotspot13, _hotspot14, _hotspot15, _hotspot16;
DisplayHotspot _hotspot17, _hotspot18, _hotspot19, _hotspot20, _hotspot21;
DisplayHotspot _hotspot22, _hotspot23, _hotspot24;
HotspotGroup6 _hotspot25, _hotspot26;
Scene4150();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene4250: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
class Action5: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SoundHandler _soundHandler;
SpeakerSR _speakerSR;
SpeakerSL _speakerSL;
SpeakerSText _speakerSText;
SpeakerGameText _speakerGameText;
SpeakerQL _speakerQL;
SpeakerQR _speakerQR;
SpeakerQText _speakerQText;
SpeakerPText _speakerPText;
SpeakerMText _speakerMText;
SpeakerFLText _speakerFLText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
SceneObject _hotspot3;
Hotspot4 _hotspot4;
SceneObject _hotspot5;
Hotspot6 _hotspot6;
DisplayHotspot _hotspot7;
Hotspot8 _hotspot8;
Scene4250();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
} // End of namespace tSage
#endif
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