1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD_SCENES8_H
#define TSAGE_RINGWORLD_SCENES8_H
#include "common/scummsys.h"
#include "tsage/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace tSage {
class NamedHotspotMult : public SceneHotspot {
public:
int _useLineNum, _lookLineNum;
NamedHotspotMult() : SceneHotspot() {}
virtual Common::String getClassName() { return "NamedHotspotMult"; }
virtual void synchronize(Serializer &s);
};
class SceneObject7700 : public SceneObjectExt {
public:
int _lookLineNum, _defltLineNum;
virtual void synchronize(Serializer &s);
virtual Common::String getClassName() { return "SceneObject7700"; }
};
class Scene7000 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void dispatch();
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
/* Objects */
class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Items */
class Hotspot1 : public SceneHotspot {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
SpeakerSKText _speakerSKText;
SpeakerSKL _speakerSKL;
SpeakerQL _speakerQL;
SpeakerQR _speakerQR;
SpeakerQText _speakerQText;
Object1 _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
SceneObject _object9;
SceneObject _object10;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Hotspot1 _hotspot1;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene7100 : public Scene {
/* Actions */
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
class Action9 : public Action {
public:
virtual void signal();
};
class Action10 : public Action {
public:
virtual void signal();
};
class Action11 : public Action {
public:
virtual void signal();
};
public:
ASound _soundHandler1;
ASound _soundHandler2;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
SceneObject _object9;
SceneObject _object10;
SceneObject _object11;
SceneObject _object12;
SceneObject _object13;
SceneObject _object14;
SceneObject _object15;
SceneObject _object16;
SceneObject _object17;
SceneObject _object18;
SceneObject _object19;
SceneObject _object20;
SceneObject _object21;
SceneObject _object22;
SceneObject _object23;
SceneObject _object24;
SceneObject _object25;
Action _action1;
Action _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene7200 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
Action2 _action2;
SceneObject _swimmer;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
SceneObject _object9;
ASound _soundHandler;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene7300 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
public:
SpeakerPOR _speakerPOR;
SpeakerPOText _speakerPOText;
SpeakerSKText _speakerSKText;
SpeakerQU _speakerQU;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void dispatch();
};
class Scene7600 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
Action2 _action2;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
ASound _soundHandler1;
ASound _soundHandler2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene7700 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Object1 : public SceneObject7700 {
public:
virtual void signal();
virtual void doAction(int action);
};
class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object7 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
class Object8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object9 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object11 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object12 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Items */
class SceneHotspot1 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot2 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot3 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot4 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot5 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot6 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneItem7 : public SceneItem {
public:
virtual void doAction(int action);
};
class SceneHotspot8 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot9 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneItem10 : public SceneItem {
public:
virtual void doAction(int action);
};
class SceneHotspot11 : public NamedHotspotMult {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
GfxButton _gfxButton;
SpeakerEText _speakerEText;
SpeakerQText _speakerQText;
Object1 _object1;
Object1 _object2;
Object3 _object3;
Object1 _object4;
Object1 _object5;
Object1 _object6;
Object7 _prof;
Object8 _object8;
Object9 _object9;
Object10 _object10;
Object11 _cork;
Object12 _emptyJar;
SceneObject _object13;
SceneObject _object14;
SceneObject _object15;
SceneObject _cloud;
SceneObject _easterEgg1;
SceneObject _easterEgg2;
SceneObject _object19;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
SceneHotspot1 _sceneHotspot1;
SceneHotspot2 _sceneHotspot2;
SceneHotspot3 _sceneHotspot3;
SceneHotspot4 _sceneHotspot4;
SceneHotspot5 _sceneHotspot5;
SceneHotspot6 _sceneHotspot6;
SceneItem7 _sceneItem7;
SceneHotspot8 _sceneHotspot8;
SceneHotspot9 _sceneHotspot9;
SceneItem10 _sceneItem10;
SceneHotspot11 _sceneHotspot11;
SceneHotspot11 _sceneHotspot12;
SceneHotspot11 _sceneHotspot13;
SceneHotspot11 _sceneHotspot14;
SceneHotspot11 _sceneHotspot15;
SceneHotspot11 _sceneHotspot16;
SceneHotspot11 _sceneHotspot17;
SceneHotspot11 _sceneHotspot18;
SceneHotspot11 _sceneHotspot19;
SceneHotspot11 _sceneHotspot20;
SceneHotspot11 _sceneHotspot21;
SceneHotspot11 _sceneHotspot22;
SceneHotspot11 _sceneHotspot23;
SceneHotspot11 _sceneHotspot24;
SceneHotspot11 _sceneHotspot25;
SceneHotspot11 _sceneHotspot26;
SceneHotspot11 _sceneHotspot27;
SceneHotspot11 _sceneHotspot28;
SceneHotspot11 _sceneHotspot29;
SceneHotspot11 _sceneHotspot30;
SceneHotspot11 _sceneHotspot31;
SceneHotspot11 _sceneHotspot32;
SceneHotspot11 _sceneHotspot33;
SceneHotspot11 _sceneHotspot34;
SceneHotspot11 _sceneHotspot35;
SceneHotspot11 _sceneHotspot36;
int _field977, _field979, _field97B;
Scene7700();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
} // End of namespace tSage
#endif
|