aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/scenes.cpp
blob: 11308e6c4b2706ac74f360e9ba07fca4e019d2f7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/ringworld_logic.h"
#include "tsage/tsage.h"
#include "tsage/saveload.h"

namespace tSage {

SceneManager::SceneManager() {
	_scene = NULL;
	_hasPalette = false;
	_sceneNumber = -1;
	_nextSceneNumber = -1;
	_previousScene = 0;
	_fadeMode = FADEMODE_GRADUAL;
	_scrollerRect = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
	_saver->addListener(this);
	_objectCount = 0;
}

SceneManager::~SceneManager() {
	delete _scene;
}

void SceneManager::setNewScene(int sceneNumber) {
	warning("SetNewScene(%d)", sceneNumber);
	_nextSceneNumber = sceneNumber;
}

void SceneManager::checkScene() {
	if (_nextSceneNumber != -1) {
		sceneChange();
		_nextSceneNumber = -1;
	}

	Common::for_each(_globals->_sceneListeners.begin(), _globals->_sceneListeners.end(), SceneHandler::dispatchObject);
}

void SceneManager::sceneChange() {
	int activeScreenNumber = 0;

	// Handle removing the scene
	if (_scene) {
		activeScreenNumber = _scene->_activeScreenNumber;
		_scene->remove();
	}

	// Clear the scene objects
	SynchronizedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
	while (io != _globals->_sceneObjects->end()) {
		SceneObject *sceneObj = *io;
		++io;
		sceneObj->removeObject();
	}

	// Clear the secondary scene object list
	io = _globals->_sceneManager._altSceneObjects.begin();
	while (io != _globals->_sceneManager._altSceneObjects.end()) {
		SceneObject *sceneObj = *io;
		++io;
		sceneObj->removeObject();
	}

	// Clear the hotspot list
	SynchronizedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
	while (ii != _globals->_sceneItems.end()) {
		SceneItem *sceneItem = *ii;
		++ii;
		sceneItem->remove();
	}

	// TODO: Clear _list_45BAA list

	// If there is an active scene, deactivate it
	if (_scene) {
		_previousScene = _sceneNumber;

		delete _scene;
		_scene = NULL;
		_sceneNumber = -1;
	}

	// Set the next scene to be active
	_sceneNumber = _nextSceneNumber;

	// TODO: Unknown check of word_45CD3 / call to saver method

	// Free any regions
	disposeRegions();

	// Ensure that the same number of objects are registered now as when the scene started
	if (_objectCount > 0) {
		assert(_objectCount == _saver->getObjectCount());
	}
	_objectCount = _saver->getObjectCount();
	_globals->_sceneHandler._delayTicks = 2;

	// Instantiate and set the new scene
	_scene = getNewScene();

	if (!_saver->getMacroRestoreFlag())
		_scene->postInit();
	else
		_scene->loadScene(activeScreenNumber);
}

Scene *SceneManager::getNewScene() {
	return _globals->_game->createScene(_nextSceneNumber);
}

void SceneManager::fadeInIfNecessary() {
	if (_hasPalette) {
		uint32 adjustData = 0;
		for (int percent = 0; percent < 100; percent += 5) {
			if (_globals->_sceneManager._fadeMode == FADEMODE_IMMEDIATE)
				percent = 100;

			_globals->_scenePalette.fade((const byte *)&adjustData, false, percent);
			g_system->updateScreen();
			g_system->delayMillis(10);
		}

		_globals->_scenePalette.refresh();
		_hasPalette = false;
	}
}

void SceneManager::changeScene(int newSceneNumber) {
	warning("changeScene(%d)", newSceneNumber);
	// Fade out the scene
	ScenePalette scenePalette;
	uint32 adjustData = 0;
	_globals->_scenePalette.clearListeners();
	scenePalette.getPalette();

	for (int percent = 100; percent >= 0; percent -= 5) {
		scenePalette.fade((byte *)&adjustData, false, percent);
		g_system->delayMillis(10);
	}

	// Stop any objects that were animating
	SynchronizedList<SceneObject *>::iterator i;
	for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) {
		SceneObject *sceneObj = *i;
		Common::Point pt(0, 0);
		sceneObj->addMover(NULL, &pt);
		sceneObj->setObjectWrapper(NULL);
		sceneObj->animate(ANIM_MODE_NONE, 0);

		sceneObj->_flags &= !OBJFLAG_PANES;
	}

	// Blank out the screen
	_globals->_screenSurface.fillRect(_globals->_screenSurface.getBounds(), 0);

	// Set the new scene to be loaded
	setNewScene(newSceneNumber);
}

void SceneManager::setup() {
	_saver->addLoadNotifier(SceneManager::loadNotifier);
	setBackSurface();
}

void SceneManager::setBackSurface() {
	int size = _globals->_sceneManager._scene->_backgroundBounds.width() *
		_globals->_sceneManager._scene->_backgroundBounds.height();

	if (size > 96000) {
		if (_globals->_sceneManager._scene->_backgroundBounds.width() <= SCREEN_WIDTH) {
			// Standard size creation
			_globals->_sceneManager._scene->_backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 2);
			_globals->_sceneManager._scrollerRect = Rect(0, 30, SCREEN_WIDTH, SCREEN_HEIGHT - 30);
		} else {
			// Wide screen needs extra space to allow for scrolling
			_globals->_sceneManager._scene->_backSurface.create(SCREEN_WIDTH * 3 / 2, SCREEN_HEIGHT);
			_globals->_sceneManager._scrollerRect = Rect(80, 0, SCREEN_WIDTH - 80, SCREEN_HEIGHT);
		}
	} else {
		_globals->_sceneManager._scene->_backSurface.create(
			_globals->_sceneManager._scene->_backgroundBounds.width(),
			_globals->_sceneManager._scene->_backgroundBounds.height()
		);
		_globals->_sceneManager._scrollerRect = Rect(80, 20, SCREEN_WIDTH - 80, SCREEN_HEIGHT - 20);
	}
}

void SceneManager::saveListener(int saveMode) {
	warning("TODO: SceneManager::saveLIstener");
}

void SceneManager::loadNotifier(bool postFlag) {
	if (postFlag) {
		if (_globals->_sceneManager._scene->_activeScreenNumber != -1)
			_globals->_sceneManager._scene->loadSceneData(_globals->_sceneManager._scene->_activeScreenNumber);
		_globals->_sceneManager._hasPalette = true;
	}
}

void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
	_sceneBgOffset = pt;
	_sceneLoadCount = loadCount;
}

void SceneManager::listenerSynchronize(Serializer &s) {
	s.validate("SceneManager");

	_altSceneObjects.synchronize(s);
	s.syncAsSint32LE(_sceneNumber);
	s.syncAsUint16LE(_globals->_sceneManager._scene->_activeScreenNumber);

	if (s.isLoading()) {
		changeScene(_sceneNumber);
		checkScene();
	}

	_globals->_sceneManager._scrollerRect.synchronize(s);
	SYNC_POINTER(_globals->_scrollFollower);
	s.syncAsSint16LE(_loadMode);
}

/*--------------------------------------------------------------------------*/

Scene::Scene() : _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
			_backgroundBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
	_sceneMode = 0;
	_oldSceneBounds = Rect(4000, 4000, 4100, 4100);
	Common::set_to(&_zoomPercents[0], &_zoomPercents[256], 0);
}

Scene::~Scene() {
}

void Scene::synchronize(Serializer &s) {
	if (s.getVersion() >= 2)
		StripCallback::synchronize(s);

	s.syncAsSint32LE(_field12);
	s.syncAsSint32LE(_screenNumber);
	s.syncAsSint32LE(_activeScreenNumber);
	s.syncAsSint32LE(_sceneMode);
	_backgroundBounds.synchronize(s);
	_sceneBounds.synchronize(s);
	_oldSceneBounds.synchronize(s);
	s.syncAsSint16LE(_fieldA);
	s.syncAsSint16LE(_fieldE);

	for (int i = 0; i < 256; ++i)
		s.syncAsUint16LE(_enabledSections[i]);
	for (int i = 0; i < 256; ++i)
		s.syncAsSint16LE(_zoomPercents[i]);
}

void Scene::postInit(SceneObjectList *OwnerList) {
	_action = NULL;
	_field12 = 0;
	_sceneMode = 0;
}

void Scene::process(Event &event) {
	if (_action)
		_action->process(event);
}

void Scene::dispatch() {
	if (_action)
		_action->dispatch();
}

void Scene::loadScene(int sceneNum) {
	warning("loadScene(%d)", sceneNum);
	_screenNumber = sceneNum;
	if (_globals->_scenePalette.loadPalette(sceneNum))
		_globals->_sceneManager._hasPalette = true;

	loadSceneData(sceneNum);
}

void Scene::loadSceneData(int sceneNum) {
	_activeScreenNumber = sceneNum;

	// Get the basic scene size
	byte *data = _resourceManager->getResource(RES_BITMAP, sceneNum, 9999);
	_backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2));
	_globals->_sceneManager._scene->_sceneBounds.contain(_backgroundBounds);
	DEALLOCATE(data);

	// Set up a surface for storing the scene background
	SceneManager::setBackSurface();

	// Load the data lists for the scene
	_globals->_walkRegions.load(sceneNum);

	// Load the item regions of the scene
	_globals->_sceneRegions.load(sceneNum);

	// Load the priority regions
	_priorities.load(sceneNum);

	// Initialize the section enabled list
	Common::set_to(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff);

	_globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160;
	_globals->_sceneOffset.y = (_sceneBounds.top / 100) * 100;
	_globals->_paneRefreshFlag[0] = 1;
	_globals->_paneRefreshFlag[1] = 1;
	_globals->_sceneManager._loadMode = 1;
	_globals->_sceneManager._sceneLoadCount = 0;
	_globals->_sceneManager._sceneBgOffset = Common::Point(0, 0);

	// Load the background for the scene
	loadBackground(0, 0);
}

void Scene::loadBackground(int xAmount, int yAmount) {
	// Adjust the scene bounds by the passed scroll amounts
	_sceneBounds.translate(xAmount, yAmount);
	_sceneBounds.contain(_backgroundBounds);
	_sceneBounds.left &= ~3;
	_sceneBounds.right &= ~3;
	_globals->_sceneOffset.x &= ~3;

	if ((_sceneBounds.top != _oldSceneBounds.top) || (_sceneBounds.left != _oldSceneBounds.left)) {
		if (_globals->_sceneManager._loadMode == 0) {
			_globals->_paneRefreshFlag[0] = 2;
			_globals->_paneRefreshFlag[1] = 2;
			_globals->_sceneManager._loadMode = 2;
		}
		_oldSceneBounds = _sceneBounds;
	}

	_globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160;
	_globals->_sceneOffset.y = (_sceneBounds.top / 100) * 100;

	if ((_backgroundBounds.width() / 160) == 3)
		_globals->_sceneOffset.x = 0;
	if ((_backgroundBounds.height() / 100) == 3)
		_globals->_sceneOffset.y = 0;

	if ((_globals->_sceneOffset.x != _globals->_prevSceneOffset.x) ||
		(_globals->_sceneOffset.y != _globals->_prevSceneOffset.y)) {
		// Change has happend, so refresh background
		_globals->_prevSceneOffset = _globals->_sceneOffset;
		refreshBackground(xAmount, yAmount);
	}
}

void Scene::refreshBackground(int xAmount, int yAmount) {
	if (_globals->_sceneManager._scene->_activeScreenNumber == -1)
		return;

	// Set the quadrant ranges
	int xHalfCount = MIN(_backSurface.getBounds().width() / 160, _backgroundBounds.width() / 160);
	int yHalfCount = MIN(_backSurface.getBounds().height() / 100, _backgroundBounds.height() / 100);
	int xHalfOffset = (_backgroundBounds.width() / 160) == 3 ? 0 : _sceneBounds.left / 160;
	int yHalfOffset = (_backgroundBounds.height() / 100) == 3 ? 0 : _sceneBounds.top / 100;

	// Set the limits and increment amounts
	int xInc = (xAmount < 0) ? -1 : 1;
	int xSectionStart = (xAmount < 0) ? 15 : 0;
	int xSectionEnd = (xAmount < 0) ? -1 : 16;
	int yInc = (yAmount < 0) ? -1 : 1;
	int ySectionStart = (yAmount < 0) ? 15 : 0;
	int ySectionEnd = (yAmount < 0) ? -1 : 16;
	bool changedFlag = false;

	for (int yp = ySectionStart; yp != ySectionEnd; yp += yInc) {
		for (int xp = xSectionStart; xp != xSectionEnd; xp += xInc) {
			if ((yp < yHalfOffset) || (yp >= (yHalfOffset + yHalfCount)) ||
				(xp < xHalfOffset) || (xp >= (xHalfOffset + xHalfCount))) {
				// Flag section as enabled
				_enabledSections[xp * 16 + yp] = 0xffff;
			} else {
				// Check if the section is already loaded
				if ((_enabledSections[xp * 16 + yp] == 0xffff) || ((xAmount == 0) && (yAmount == 0))) {
					// Chunk isn't loaded, so load it in
					Graphics::Surface s = _backSurface.lockSurface();
					GfxSurface::loadScreenSection(s, xp - xHalfOffset, yp - yHalfOffset, xp, yp);
					_backSurface.unlockSurface();
					changedFlag = true;
				} else {
					int yv = (_enabledSections[xp * 16 + yp] == ((xp - xHalfOffset) << 4)) ? 0 : 1;
					if (yv | (yp - yHalfOffset)) {
						// Copy an existing 160x100 screen section previously loaded
						int xSectionDest = xp - xHalfOffset;
						int ySectionDest = yp - yHalfOffset;
						int xSectionSrc = _enabledSections[xp * 16 + yp] >> 4;
						int ySectionSrc = _enabledSections[xp * 16 + yp] & 0xf;

						Rect srcBounds(xSectionSrc * 160, ySectionSrc * 100,
								(xSectionSrc + 1) * 160, (ySectionSrc + 1) * 100);
						Rect destBounds(xSectionDest * 160, ySectionDest * 100,
								(xSectionDest + 1) * 160, (ySectionDest + 1) * 100);

						_backSurface.copyFrom(_backSurface, srcBounds, destBounds);
					}
				}

				_enabledSections[xp * 16 + yp] =
					((xp - xHalfOffset) << 4) | (yp - yHalfOffset);
			}
		}
	}

	if (changedFlag) {
		drawAltObjects();
	}
}

void Scene::drawAltObjects() {
	Common::Array<SceneObject *> objList;

	// Initial loop to set the priority for entries in the list
	for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
		i != _globals->_sceneManager._altSceneObjects.end(); ++i) {
		SceneObject *obj = *i;
		objList.push_back(obj);

		// Handle updating object priority
		if (!(obj->_flags & OBJFLAG_FIXED_PRIORITY)) {
			obj->_priority = MIN((int)obj->_position.y - 1,
				(int)_globals->_sceneManager._scene->_backgroundBounds.bottom);
		}
	}

	// Sort the list by priority
	_globals->_sceneManager._altSceneObjects.sortList(objList);

	// Drawing loop
	for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) {
		SceneObject *obj = objList[objIndex];

		obj->reposition();
		obj->draw();
	}
}

void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent) {
	int var_6 = 0;
	int v = 0;
	while (v < yStart)
		_zoomPercents[v++] = minPercent;

	int diff1 = ABS(maxPercent - minPercent);
	int diff2 = ABS(yEnd - yStart);
	int var_8 = MAX(diff1, diff2);

	while (var_8-- != 0) {
        _zoomPercents[v] = minPercent;
        if (diff2 <= diff1) {
                ++minPercent;
                var_6 += diff2;
                if (var_6 >= diff1) {
                        var_6 -= diff1;
                        ++v;
                }
        } else {
                ++v;
                var_6 += diff1;
                if (var_6 >= diff2) {
                        var_6 -= diff2;
                        ++minPercent;
                }
        }
	}

	while (yEnd < 256)
		_zoomPercents[yEnd++] = minPercent;
}

/*--------------------------------------------------------------------------*/

void Game::execute() {
	// Main game loop
	bool activeFlag = false;
	do {
		// Process all currently atcive game handlers
		activeFlag = false;
		for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
			GameHandler *gh = *i;
			if (gh->_lockCtr.getCtr() == 0) {
				gh->execute();
				activeFlag = true;
			}
		}
	} while (activeFlag && !_vm->getEventManager()->shouldQuit());
}

} // End of namespace tSage