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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "tsage/screen.h"
namespace TsAGE {
Screen::Screen(): GfxSurface(), Graphics::Screen() {
create(SCREEN_WIDTH, SCREEN_HEIGHT);
}
void Screen::update() {
// When dialogs are active, the screen surface may be remapped to
// sub-sections of the screen. But for drawing we'll need to temporarily
// remove any such remappings and use the entirety of the screen
Rect clipBounds = getBounds();
setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
// Update the screen
Graphics::Screen::update();
// Reset the clipping
setBounds(clipBounds);
}
} // End of namespace TsAGE
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