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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_SCREEN_H
#define TSAGE_SCREEN_H
#include "common/scummsys.h"
#include "common/array.h"
#include "graphics/screen.h"
#include "tsage/graphics.h"
namespace TsAGE {
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
#define SCREEN_CENTER_X 160
#define SCREEN_CENTER_Y 100
#define UI_INTERFACE_Y 168
class Screen : public GfxSurface {
/**
* Override the addDirtyRect from GfxSurface, since for our screen
* class we need to reintroduce the standard Graphics::Screen implementation
*/
virtual void addDirtyRect(const Common::Rect &r) {
Graphics::Screen::addDirtyRect(r);
}
public:
/**
* Constructor
*/
Screen();
/**
* Destructor
*/
virtual ~Screen();
/**
* Update the screen
*/
virtual void update();
};
} // End of namespace TsAGE
#endif /* MADS_SCREEN_H */
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