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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/sound.h $
* $Id: sound.h 184 2011-02-03 11:31:38Z dreammaster $
*
*/
#ifndef TSAGE_SOUND_H
#define TSAGE_SOUND_H
#include "common/scummsys.h"
#include "tsage/saveload.h"
namespace tSage {
class SoundManager: public SaveListener {
public:
void dispatch() {}
virtual void listenerSynchronise(Serialiser &s);
virtual void postInit();
void proc2() {}
static void saveNotifier(bool postFlag);
void saveNotifierProc(bool postFlag);
static void loadNotifier(bool postFlag);
void loadNotifierProc(bool postFlag);
};
} // End of namespace tSage
#endif
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