aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/staticres.cpp
blob: a273ec2a0b84a79b4b41ea822eb4d2c7aba07c4e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "tsage/staticres.h"

namespace TsAGE {

const byte CURSOR_ARROW_DATA[] = {
	15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
	0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF,	0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,	0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,	0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,	0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,	0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
};

const byte CURSOR_WALK_DATA[] = {
	15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09,	0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x09,	0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09,	0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09,	0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09,	0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,	0x09,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
};

char const *const LOOK_SCENE_HOTSPOT = "You see nothing special.";
char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing.";
char const *const TALK_SCENE_HOTSPOT = "Yak, yak.";
char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
char const *const INV_EMPTY_MSG = "You have nothing in your possesion.";

char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
char const *const RESTART_MSG = "Do you want to restart this game?";
char const *const GAME_PAUSED_MSG = "Game is paused.";
char const *const OK_BTN_STRING = " Ok ";
char const *const CANCEL_BTN_STRING = "Cancel";
char const *const QUIT_BTN_STRING = " Quit ";
char const *const RESTART_BTN_STRING = "Restart";
char const *const SAVE_BTN_STRING = "Save";
char const *const RESTORE_BTN_STRING = "Restore";
char const *const SOUND_BTN_STRING = "Sound";
char const *const RESUME_BTN_STRING = " Resume \rplay";
char const *const LOOK_BTN_STRING = "Look";
char const *const PICK_BTN_STRING = "Pick";


namespace Ringworld {

// Dialog resources
char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
char const *const START_PLAY_BTN_STRING = " Start Play ";
char const *const INTRODUCTION_BTN_STRING = "Introduction";
char const *const OPTIONS_MSG = "\x01Options...";

// Scene specific resources
char const *const EXIT_MSG = "   EXIT   ";
char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
and the probe may be destroyed.";
char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
Wait for it's return in the lander bay.";

char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue";
char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused";
char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit";
char const *const EXIT_BTN_STRING = "Exit";
char const *const DEMO_BTN_STRING = "Demo";
char const *const DEMO_RESUME_BTN_STRING = "Resume";

} // End of namespace Ringworld

namespace BlueForce {

// Dialog resources
char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\
Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
char const *const START_PLAY_BTN_STRING = " Play ";
char const *const INTRODUCTION_BTN_STRING = " Watch ";
char const *const OPTIONS_MSG = "Options...";

// Blue Force general messages
char const *const BF_NAME = "Blue Force";
char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc.";
char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved";
char const *const BF_19840518 = "May 18, 1984";
char const *const BF_19840515 = "May 15, 1984";
char const *const BF_3_DAYS = "Three days later";
char const *const BF_11_YEARS = "Eleven years later.";
char const *const BF_NEXT_DAY = "The Next Day";
char const *const BF_ACADEMY = "Here we are at the Academy";

// Scene 50 hotspots
char const *const GRANDMA_FRANNIE = "Grandma Frannie";
char const *const MARINA = "Marina";
char const *const POLICE_DEPARTMENT = "Police Department";
char const *const TONYS_BAR = "Tony's Bar";
char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services";
char const *const ALLEY_CAT = "Alley Cat";
char const *const CITY_HALL_JAIL = "City Hall & Jail";
char const *const JAMISON_RYAN = "Jamison & Ryan";
char const *const BIKINI_HUT = "Bikini Hut";

// Scene 60 radio messages
char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" };

// Scene 570 computer messageS
char const *const SCENE570_PASSWORD = "PASSWORD -> ";
char const *const SCENE570_C_DRIVE = "C:\\";
char const *const SCENE570_RING = "RING";
char const *const SCENE570_PROTO = "PROTO";
char const *const SCENE570_WACKY = "WACKY";
char const *const SCENE570_COBB = "COBB";
char const *const SCENE570_LETTER = "LETTER";
char const *const SCENE570_RINGEXE = "RINGEXE";
char const *const SCENE570_RINGDATA = "RINGDATA";
char const *const SCENE570_PROTOEXE = "PROTOEXE";
char const *const SCENE570_PROTODATA = "PROTODATA";
char const *const SCENE570_WACKYEXE = "WACKYEXE";
char const *const SCENE570_WACKYDATA = "WACKYDATA";

// Scene 180 messages
char const *const THE_NEXT_DAY = "The Next Day";

} // End of namespace BlueForce

namespace Ringworld2 {

char const *const CONSOLE125_MESSAGES[] = {
	NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services",
	"Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log",
	"Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks",
	"Beverages", "Human Basic Snacks", "Kzin Basic Snacks", "Hot Beverages", "Cold Beverages",
	"Music", "Outpost Alpha", " ", " ", "Done", "A-G", "H-O", "P-S", "T-Z", "Tchaikovsky",
	"Mozart", "Bach", "Rossini"
};

char const *const CONSOLE325_MESSAGES[] = {
	NULL, "Select Language", "Database", "Star Chart", "Scan Ops", "Deep Scan",
	"Short Scan", "Main Menu", "Previous Menu", "Exit Menu", "Interworld", "Hero's Tongue",
	"Done", " ", " ", "Passive Enabled", "Active Enabled", "Technological", "Biological",
	"Geographical", "Astronomical", "Dipole Anomaly Sweep", "Structural Analysis",
	"A-G", "N-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini"
};

// Scene 825 Autodoc messages
char const *const MAIN_MENU = "main menu";
char const *const DIAGNOSIS = "diagnosis";
char const *const ADVANCED_PROCEDURES = "advanced procedures";
char const *const VITAL_SIGNS = "vital signs";
char const *const OPEN_DOOR = "open door";
char const *const TREATMENTS = "treatments";
char const *const NO_MALADY_DETECTED =  "no malady detected";
char const *const NO_TREATMENT_REQUIRED = "no treatment required";
char const *const ACCESS_CODE_REQUIRED = "access code required";
char const *const INVALID_ACCESS_CODE = "invalid access code";
char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted";

char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14";
char const *const CHAR_TITLE = "\x01Select Character:";
char const *const CHAR_QUINN_MSG = "  Quinn  ";
char const *const CHAR_SEEKER_MSG = "  Seeker  ";
char const *const CHAR_MIRANDA_MSG = "Miranda";
char const *const CHAR_CANCEL_MSG = "  Cancel  ";

char const *const GAME_VERSION = "ScummVM Version";
char const *const SOUND_OPTIONS = "Sound options";
char const *const QUIT_GAME = "Quit";
char const *const RESTART_GAME = "Restart";
char const *const SAVE_GAME = "Save game";
char const *const RESTORE_GAME = "Restore game";
char const *const SHOW_CREDITS = "Show credits";
char const *const PAUSE_GAME = "Pause game";
char const *const RESUME_PLAY = "  Resume play  ";
char const *const F2 = "F2";
char const *const F3 = "F3";
char const *const F4 = "F4";
char const *const F5 = "F5";
char const *const F7 = "F7";
char const *const F8 = "F8";
char const *const F10 = "F10";

char const *const DONE_MSG = "Done";
char const *const YES_MSG = " Yes ";
char const *const NO_MSG = " No ";
char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?";
char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?";
char const *const NEED_INSTRUCTIONS = "Do you want instructions?";
char const *const WRONG_ANSWER_MSG = "Wrong respond value sent.";
const byte k562CC[] = {
	20, 7,  41, 6,
	3,  6,  42, 11,
	10, 15, 43, 6,
	15, 1,  44, 7,
	1,  1,  2,  1,
	1,  1,  21, 12,
	5,  1,  36, 1,
	5,  1,  28, 2,
	9,  1,  10, 7,
	9,  1,  12, 10,
	19, 1,  10, 8,
	19, 1,  2,  13,
	25, 1,  31, 1,
	27, 1,  15, 6,
	27, 1,  20, 7,
	28, 1,  24, 4,
	6,  2,  22, 1,
	6,  2,  16, 5,
	12, 2,  40, 1,
	12, 2,  6,  11,
	18, 2,  21, 5,
	20, 5,  19, 4,
	20, 5,  18, 8,
	1,  6,  20, 11,
	1,  6,  18, 15,
	1,  6,  16, 4,
	7,  6,  6,  16,
	8,  6,  23, 9,
	8,  6,  38, 10,
	8,  6,  14, 13,
	8,  6,  6,  14,
	8,  6,  11, 15,
	10, 6,  3,  1,
	10, 6,  8,  2,
	10, 6,  13, 3,
	10, 6,  6,  15,
	17, 6,  4,  15,
	5,  7,  26, 11,
	25, 7,  27, 3,
	28, 7,  21, 5,
	2,  8,  23, 5,
	14, 8,  21, 5,
	14, 8,  22, 16,
	22, 8,  34, 3,
	22, 8,  24, 7,
	6,  9,  38, 5,
	6,  9,  32, 6,
	6,  9,  18, 7,
	9,  9,  34, 15,
	9,  9,  35, 16,
	18, 9,  1,  5,
	18, 9,  24, 11,
	26, 9,  21, 10,
	1,  10, 21, 9,
	1,  10, 12, 13,
	11, 10, 21, 16,
	15, 10, 8,  1,
	15, 10, 12, 6,
	15, 10, 14, 10,
	20, 10, 14, 10,
	20, 10, 39, 11,
	3,  11, 5,  9,
	3,  11, 4,  13,
	5,  11, 32, 7,
	5,  11, 20, 8,
	5,  11, 20, 11,
	7,  12, 22, 11,
	7,  12, 2,  12,
	7,  12, 23, 16,
	8,  12, 25, 9,
	13, 12, 23, 10,
	16, 12, 3,  11,
	17, 12, 25, 10,
	17, 12, 28, 15,
	25, 12, 8,  15,
	26, 12, 7,  14,
	1,  13, 8,  6,
	10, 13, 28, 11,
	21, 13, 25, 13,
	21, 13, 24, 16,
	25, 13, 25, 3,
	5,  14, 17, 6,
	5,  14, 23, 16,
	12, 14, 36, 15,
	12, 14, 17, 16,
	13, 14, 40, 13,
	13, 14, 38, 14,
	19, 14, 18, 10,
	2,  15, 4,  14,
	8,  15, 1,  13,
	12, 15, 21, 4,
	12, 15, 27, 7,
	12, 15, 28, 8,
	13, 15, 34, 1,
	13, 15, 31, 5,
	14, 15, 21, 16,
	15, 15, 29, 1,
	15, 15, 23, 13,
	25, 15, 24, 6,
	25, 15, 23, 11,
	28, 15, 8,  6,
	28, 15, 9,  10,
	1,  16, 1,  1,
	1,  16, 22, 5,
	7,  16, 3,  4,
	8,  16, 7,  1,
	11, 17, 4,  12,
	18, 17, 1,  13,
	22, 17, 21, 6,
	22, 17, 28, 15,
	27, 17, 12, 7,
	27, 17, 8,  8,
	27, 17, 14, 11,
	27, 17, 18, 15,
	27, 17, 2,  16,
	6,  18, 24, 7,
	14, 18, 21, 13,
	27, 18, 38, 4,
	28, 18, 20, 1,
	1,  18, 11, 15,
	9,  18, 7,  1,
	9,  18, 13, 12,
	16, 18, 32, 10,
	16, 18, 25, 13,
	16, 18, 31, 14,
	25, 18, 20, 7,
	28, 18, 21, 1
};

const byte k5A4D6[] = {
	2,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  3,
	16, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  18,
	17, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  19,
	7,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  9,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	6,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  10, 0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	11, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  12,
	13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14
};

const byte k5A72E[] = {0,  98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70,  129, 190, 247};
const byte k5A73F[] = {0,  42, 42,  42,  42,  67, 67,  67,  67,  92, 92,  92,  92,  116, 116, 116, 116};
const byte k5A750[] = {
	9, 10, 7, 13, 7, 8, 9,  7, 9, 10,
	2, 3,  3, 2,  2, 2, 4,  3, 3, 4,
	3, 2,  3, 4,  3, 8, 10, 4, 0
};
const byte k5A76D[] = {
	3, 3,  3, 4,  3, 3, 3,  3, 1, 3,
	3, 3,  3, 7,  3, 7, 3,  3, 3, 3,
	3, 3,  3, 3,  3, 3, 3,  3, 3
};
const byte k5A78A[] = {0,  8,  15,  16,  12,  7,  18,  17,  13,  6,  19,  20,  14,  5,   11,  10,  9};
const byte k5A79B[] = {
	23, 3,  1,
	23, 4,  1,
	26, 3,  1,
	26, 4,  1,
	15, 16, 2,
	2,  16, 3,
	3,  16, 4,
	10, 7,  5,
	11, 7,  6,
	3,  0,  7,
	4,  0,  8,
	24, 11, 9,
	25, 11, 10,
	12, 8,  11,
	9,  11, 12
};

const byte k5A7F6[] = {
	4,  11, 6,
	5,  14, 5,
	5,  11, 6,
	5,  7,  5,
	6,  9,  6,
	7,  16, 7,
	7,  12, 7,
	8,  6,  5,
	9,  9,  7,
	10, 13, 9,
	10, 6,  8,
	11, 10, 9,
	12, 15, 10,
	13, 12, 11,
	14, 8,  9,
	15, 16, 1,
	15, 10, 11
};

} // End of namespace Ringworld2

} // End of namespace TsAGE