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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/staticres.h"
namespace TsAGE {
const byte CURSOR_ARROW_DATA[] = {
15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
};
const byte CURSOR_WALK_DATA[] = {
15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
};
char const *const LOOK_SCENE_HOTSPOT = "You see nothing special.";
char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing.";
char const *const TALK_SCENE_HOTSPOT = "Yak, yak.";
char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
char const *const INV_EMPTY_MSG = "You have nothing in your possesion.";
char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
char const *const RESTART_MSG = "Do you want to restart this game?";
char const *const GAME_PAUSED_MSG = "Game is paused.";
char const *const OK_BTN_STRING = " Ok ";
char const *const CANCEL_BTN_STRING = "Cancel";
char const *const QUIT_BTN_STRING = " Quit ";
char const *const RESTART_BTN_STRING = "Restart";
char const *const SAVE_BTN_STRING = "Save";
char const *const RESTORE_BTN_STRING = "Restore";
char const *const SOUND_BTN_STRING = "Sound";
char const *const RESUME_BTN_STRING = " Resume \rplay";
char const *const LOOK_BTN_STRING = "Look";
char const *const PICK_BTN_STRING = "Pick";
namespace Ringworld {
// Dialog resources
char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
char const *const START_PLAY_BTN_STRING = " Start Play ";
char const *const INTRODUCTION_BTN_STRING = "Introduction";
char const *const OPTIONS_MSG = "\x01Options...";
// Scene specific resources
char const *const EXIT_MSG = " EXIT ";
char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
and the probe may be destroyed.";
char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
Wait for it's return in the lander bay.";
char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue";
char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused";
char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit";
char const *const EXIT_BTN_STRING = "Exit";
char const *const DEMO_BTN_STRING = "Demo";
char const *const DEMO_RESUME_BTN_STRING = "Resume";
} // End of namespace Ringworld
namespace BlueForce {
// Dialog resources
char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\
Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
char const *const START_PLAY_BTN_STRING = " Play ";
char const *const INTRODUCTION_BTN_STRING = " Watch ";
char const *const OPTIONS_MSG = "Options...";
// Blue Force general messages
char const *const BF_NAME = "Blue Force";
char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc.";
char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved";
char const *const BF_19840518 = "May 18, 1984";
char const *const BF_19840515 = "May 15, 1984";
char const *const BF_3_DAYS = "Three days later";
char const *const BF_11_YEARS = "Eleven years later.";
char const *const BF_NEXT_DAY = "The Next Day";
char const *const BF_ACADEMY = "Here we are at the Academy";
// Scene 50 hotspots
char const *const GRANDMA_FRANNIE = "Grandma Frannie";
char const *const MARINA = "Marina";
char const *const POLICE_DEPARTMENT = "Police Department";
char const *const TONYS_BAR = "Tony's Bar";
char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services";
char const *const ALLEY_CAT = "Alley Cat";
char const *const CITY_HALL_JAIL = "City Hall & Jail";
char const *const JAMISON_RYAN = "Jamison & Ryan";
char const *const BIKINI_HUT = "Bikini Hut";
// Scene 60 radio messages
char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" };
// Scene 570 computer messageS
char const *const SCENE570_PASSWORD = "PASSWORD - }, ";
char const *const SCENE570_C_DRIVE = "C:\\";
char const *const SCENE570_RING = "RING";
char const *const SCENE570_PROTO = "PROTO";
char const *const SCENE570_WACKY = "WACKY";
char const *const SCENE570_COBB = "COBB";
char const *const SCENE570_LETTER = "LETTER";
char const *const SCENE570_RINGEXE = "RINGEXE";
char const *const SCENE570_RINGDATA = "RINGDATA";
char const *const SCENE570_PROTOEXE = "PROTOEXE";
char const *const SCENE570_PROTODATA = "PROTODATA";
char const *const SCENE570_WACKYEXE = "WACKYEXE";
char const *const SCENE570_WACKYDATA = "WACKYDATA";
// Scene 180 messages
char const *const THE_NEXT_DAY = "The Next Day";
} // End of namespace BlueForce
namespace Ringworld2 {
char const *const CONSOLE125_MESSAGES[] = {
NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services",
"Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log",
"Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks",
"Beverages", "Human Basic Snacks", "Kzin Basic Snacks", "Hot Beverages", "Cold Beverages",
"Music", "Outpost Alpha", " ", " ", "Done", "A-G", "H-O", "P-S", "T-Z", "Tchaikovsky",
"Mozart", "Bach", "Rossini"
};
char const *const CONSOLE325_MESSAGES[] = {
NULL, "Select Language", "Database", "Star Chart", "Scan Ops", "Deep Scan",
"Short Scan", "Main Menu", "Previous Menu", "Exit Menu", "Interworld", "Hero's Tongue",
"Done", " ", " ", "Passive Enabled", "Active Enabled", "Technological", "Biological",
"Geographical", "Astronomical", "Dipole Anomaly Sweep", "Structural Analysis",
"A-G", "N-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini"
};
// Scene 825 Autodoc messages
char const *const MAIN_MENU = "main menu";
char const *const DIAGNOSIS = "diagnosis";
char const *const ADVANCED_PROCEDURES = "advanced procedures";
char const *const VITAL_SIGNS = "vital signs";
char const *const OPEN_DOOR = "open door";
char const *const TREATMENTS = "treatments";
char const *const NO_MALADY_DETECTED = "no malady detected";
char const *const NO_TREATMENT_REQUIRED = "no treatment required";
char const *const ACCESS_CODE_REQUIRED = "access code required";
char const *const INVALID_ACCESS_CODE = "invalid access code";
char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted";
// Scene 1330/7 Options dialog messages
char const *const AUTO_PLAY_ON = "Auto-Play is On";
char const *const AUTO_PLAY_OFF = "Auto-Play is Off";
char const *const START_NEW_CARD_GAME = "Start a new game";
char const *const QUIT_CARD_GAME = "Quit Outpost Alpha";
char const *const CONTINUE_CARD_GAME = "Continue Outpost Alpha";
//
char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14";
char const *const CHAR_TITLE = "\x01Select Character:";
char const *const CHAR_QUINN_MSG = " Quinn ";
char const *const CHAR_SEEKER_MSG = " Seeker ";
char const *const CHAR_MIRANDA_MSG = "Miranda";
char const *const CHAR_CANCEL_MSG = " Cancel ";
char const *const GAME_VERSION = "ScummVM Version";
char const *const SOUND_OPTIONS = "Sound options";
char const *const QUIT_GAME = "Quit";
char const *const RESTART_GAME = "Restart";
char const *const SAVE_GAME = "Save game";
char const *const RESTORE_GAME = "Restore game";
char const *const SHOW_CREDITS = "Show credits";
char const *const PAUSE_GAME = "Pause game";
char const *const RESUME_PLAY = " Resume play ";
char const *const R2_RESTART_MSG = "Go to the beginning of game?";
char const *const F2 = "F2";
char const *const F3 = "F3";
char const *const F4 = "F4";
char const *const F5 = "F5";
char const *const F7 = "F7";
char const *const F8 = "F8";
char const *const F10 = "F10";
char const *const DONE_MSG = "Done";
char const *const YES_MSG = " Yes ";
char const *const NO_MSG = " No ";
char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?";
char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?";
char const *const NEED_INSTRUCTIONS = "Do you want instructions?";
char const *const WRONG_ANSWER_MSG = "Wrong respond value sent.";
char const *const BUY_FULL_GAME_MSG = "To order the complete game, RETURN TO RINGWORLD, call 1-800-482-3766!";
const byte scene1550JunkLocationsDefault[] = {
20, 7, 41, 6,
3, 6, 42, 11,
10, 15, 43, 6,
15, 1, 44, 7,
1, 1, 2, 1,
1, 1, 21, 12,
5, 1, 36, 1,
5, 1, 28, 2,
9, 1, 10, 7,
9, 1, 12, 10,
19, 1, 10, 8,
19, 1, 2, 13,
25, 1, 31, 1,
27, 1, 15, 6,
27, 1, 20, 7,
28, 1, 24, 4,
6, 2, 22, 1,
6, 2, 16, 5,
12, 2, 40, 1,
12, 2, 6, 11,
18, 2, 21, 5,
20, 5, 19, 4,
20, 5, 18, 8,
1, 6, 20, 11,
1, 6, 18, 15,
1, 6, 16, 4,
7, 6, 6, 16,
8, 6, 23, 9,
8, 6, 38, 10,
8, 6, 14, 13,
8, 6, 6, 14,
8, 6, 11, 15,
10, 6, 3, 1,
10, 6, 8, 2,
10, 6, 13, 3,
10, 6, 6, 15,
17, 6, 4, 15,
5, 7, 26, 11,
25, 7, 27, 3,
28, 7, 21, 5,
2, 8, 23, 5,
14, 8, 21, 5,
14, 8, 22, 16,
22, 8, 34, 3,
22, 8, 24, 7,
6, 9, 38, 5,
6, 9, 32, 6,
6, 9, 18, 7,
9, 9, 34, 15,
9, 9, 35, 16,
18, 9, 1, 5,
18, 9, 24, 11,
26, 9, 21, 10,
1, 10, 21, 9,
1, 10, 12, 13,
11, 10, 21, 16,
15, 10, 8, 1,
15, 10, 12, 6,
15, 10, 14, 10,
20, 10, 14, 10,
20, 10, 39, 11,
3, 11, 5, 9,
3, 11, 4, 13,
5, 11, 32, 7,
5, 11, 20, 8,
5, 11, 20, 11,
7, 12, 22, 11,
7, 12, 2, 12,
7, 12, 23, 16,
8, 12, 25, 9,
13, 12, 23, 10,
16, 12, 3, 11,
17, 12, 25, 10,
17, 12, 28, 15,
25, 12, 8, 15,
26, 12, 7, 14,
1, 13, 8, 6,
10, 13, 28, 11,
21, 13, 25, 13,
21, 13, 24, 16,
25, 13, 25, 3,
5, 14, 17, 6,
5, 14, 23, 16,
12, 14, 36, 15,
12, 14, 17, 16,
13, 14, 40, 13,
13, 14, 38, 14,
19, 14, 18, 10,
2, 15, 4, 14,
8, 15, 1, 13,
12, 15, 21, 4,
12, 15, 27, 7,
12, 15, 28, 8,
13, 15, 34, 1,
13, 15, 31, 5,
14, 15, 21, 16,
15, 15, 29, 1,
15, 15, 23, 13,
25, 15, 24, 6,
25, 15, 23, 11,
28, 15, 8, 6,
28, 15, 9, 10,
1, 16, 1, 1,
1, 16, 22, 5,
7, 16, 3, 4,
8, 16, 7, 1,
11, 17, 4, 12,
18, 17, 1, 13,
22, 17, 21, 6,
22, 17, 28, 15,
27, 17, 12, 7,
27, 17, 8, 8,
27, 17, 14, 11,
27, 17, 18, 15,
27, 17, 2, 16,
6, 18, 24, 7,
14, 18, 21, 13,
27, 18, 38, 4,
28, 18, 20, 1,
1, 18, 11, 15,
9, 18, 7, 1,
9, 18, 13, 12,
16, 18, 32, 10,
16, 18, 25, 13,
16, 18, 31, 14,
25, 18, 20, 7,
28, 18, 21, 1
};
const byte scene1550AreaMap[] = {
2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3,
16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18,
17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14
};
const byte scene1550JunkX[] = {0, 98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70, 129, 190, 247};
const byte scene1550JunkY[] = {0, 42, 42, 42, 42, 67, 67, 67, 67, 92, 92, 92, 92, 116, 116, 116, 116};
const byte k5A750[] = {
9, 10, 7, 13, 7, 8, 9, 7, 9, 10,
2, 3, 3, 2, 2, 2, 4, 3, 3, 4,
3, 2, 3, 4, 3, 8, 10, 4, 0
};
const byte k5A76D[] = {
3, 3, 3, 4, 3, 3, 3, 3, 1, 3,
3, 3, 3, 7, 3, 7, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3
};
const byte scene1550JunkRegions[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9};
const byte scene1550SpecialAreas[] = {
23, 3, 1,
23, 4, 1,
26, 3, 1,
26, 4, 1,
15, 16, 2,
2, 16, 3,
3, 16, 4,
10, 7, 5,
11, 7, 6,
3, 0, 7,
4, 0, 8,
24, 11, 9,
25, 11, 10,
12, 8, 11,
9, 11, 12
};
const byte k5A7F6[] = {
4, 11, 6,
5, 14, 5,
5, 11, 6,
5, 7, 5,
6, 9, 6,
7, 16, 7,
7, 12, 7,
8, 6, 5,
9, 9, 7,
10, 13, 9,
10, 6, 8,
11, 10, 9,
12, 15, 10,
13, 12, 11,
14, 8, 9,
15, 16, 1,
15, 10, 11
};
const BalloonRecord balloonData[] = {
{ 0, -2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, 0, -1 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 0, -1 },
{ 0, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 0, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 0, -1 },
{ 2, 0, 0 },
{ 0, 0, -1 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 1 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 1 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 0, -1 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 0, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 }
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
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