blob: e3daf73333e939c3c099d6b7f99ff0a81ed8b650 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_STATICRES_H
#define TSAGE_STATICRES_H
#include "common/scummsys.h"
namespace TsAGE {
extern const byte CURSOR_ARROW_DATA[];
extern const byte CURSOR_WALK_DATA[];
extern char const *const LOOK_SCENE_HOTSPOT;
extern char const *const USE_SCENE_HOTSPOT;
extern char const *const TALK_SCENE_HOTSPOT;
extern char const *const SPECIAL_SCENE_HOTSPOT;
extern char const *const DEFAULT_SCENE_HOTSPOT;
extern char const *const SAVE_ERROR_MSG;
extern char const *const SAVING_NOT_ALLOWED_MSG;
extern char const *const RESTORING_NOT_ALLOWED_MSG;
// Dialogs
extern char const *const QUIT_CONFIRM_MSG;
extern char const *const RESTART_MSG;
extern char const *const GAME_PAUSED_MSG;
extern char const *const OK_BTN_STRING;
extern char const *const CANCEL_BTN_STRING;
extern char const *const QUIT_BTN_STRING;
extern char const *const RESTART_BTN_STRING;
extern char const *const SAVE_BTN_STRING;
extern char const *const RESTORE_BTN_STRING;
extern char const *const SOUND_BTN_STRING;
extern char const *const RESUME_BTN_STRING;
extern char const *const LOOK_BTN_STRING;
extern char const *const PICK_BTN_STRING;
extern char const *const INV_EMPTY_MSG;
namespace Ringworld {
// Dialog resources
extern char const *const HELP_MSG;
extern char const *const WATCH_INTRO_MSG;
extern char const *const START_PLAY_BTN_STRING;
extern char const *const INTRODUCTION_BTN_STRING;
extern char const *const OPTIONS_MSG;
// Scene specific resources
extern char const *const EXIT_MSG;
extern char const *const SCENE6100_CAREFUL;
extern char const *const SCENE6100_TOUGHER;
extern char const *const SCENE6100_ONE_MORE_HIT;
extern char const *const SCENE6100_DOING_BEST;
extern char const *const SCENE6100_REPAIR;
extern char const *const SCENE6100_ROCKY_AREA;
extern char const *const SCENE6100_REPLY;
extern char const *const SCENE6100_TAKE_CONTROLS;
extern char const *const SCENE6100_SURPRISE;
extern char const *const SCENE6100_SWEAT;
extern char const *const SCENE6100_VERY_WELL;
// Demo messages
extern char const *const DEMO_HELP_MSG;
extern char const *const DEMO_PAUSED_MSG;
extern char const *const DEMO_HELP_MSG;
extern char const *const DEMO_PAUSED_MSG;
extern char const *const DEMO_EXIT_MSG;
extern char const *const EXIT_BTN_STRING;
extern char const *const DEMO_BTN_STRING;
extern char const *const DEMO_RESUME_BTN_STRING;
} // End of namespace Ringworld
namespace BlueForce {
// Dialog resources
extern char const *const HELP_MSG;
extern char const *const WATCH_INTRO_MSG;
extern char const *const START_PLAY_BTN_STRING;
extern char const *const INTRODUCTION_BTN_STRING;
extern char const *const OPTIONS_MSG;
// Blue Force messages
extern char const *const BF_NAME;
extern char const *const BF_COPYRIGHT;
extern char const *const BF_ALL_RIGHTS_RESERVED;
extern char const *const BF_19840518;
extern char const *const BF_19840515;
extern char const *const BF_3_DAYS;
extern char const *const BF_11_YEARS;
extern char const *const BF_NEXT_DAY;
extern char const *const BF_ACADEMY;
// Scene 50 tooltips
extern char const *const GRANDMA_FRANNIE;
extern char const *const MARINA;
extern char const *const POLICE_DEPARTMENT;
extern char const *const TONYS_BAR;
extern char const *const CHILD_PROTECTIVE_SERVICES;
extern char const *const ALLEY_CAT;
extern char const *const CITY_HALL_JAIL;
extern char const *const JAMISON_RYAN;
extern char const *const BIKINI_HUT;
extern char const *const SCENE570_PASSWORD;
extern char const *const SCENE570_C_DRIVE;
extern char const *const SCENE570_RING;
extern char const *const SCENE570_PROTO;
extern char const *const SCENE570_WACKY;
extern char const *const SCENE570_COBB;
extern char const *const SCENE570_LETTER;
extern char const *const SCENE570_RINGEXE;
extern char const *const SCENE570_RINGDATA;
extern char const *const SCENE570_PROTOEXE;
extern char const *const SCENE570_PROTODATA;
extern char const *const SCENE570_WACKYEXE;
extern char const *const SCENE570_WACKYDATA;
// Scene 60 radio dispatch buttons
extern char const *const RADIO_BTN_LIST[8];
// Scene 180 message
extern char const *const THE_NEXT_DAY;
} // End of namespace BlueForce
namespace Ringworld2 {
// Scene 125 - Console messages
extern char const *const CONSOLE125_MESSAGES[];
// Scene 325 - Console messages
extern char const *const CONSOLE325_MESSAGES[];
// Scene 825 - Autodoc Messages
extern char const *const MAIN_MENU;
extern char const *const DIAGNOSIS;
extern char const *const ADVANCED_PROCEDURES;
extern char const *const VITAL_SIGNS;
extern char const *const OPEN_DOOR;
extern char const *const TREATMENTS;
extern char const *const NO_MALADY_DETECTED;
extern char const *const NO_TREATMENT_REQUIRED;
extern char const *const ACCESS_CODE_REQUIRED;
extern char const *const INVALID_ACCESS_CODE;
extern char const *const FOREIGN_OBJECT_EXTRACTED;
// Dialog messages
extern char const *const HELP_MSG;
extern char const *const CHAR_TITLE;
extern char const *const CHAR_QUINN_MSG;
extern char const *const CHAR_SEEKER_MSG;
extern char const *const CHAR_MIRANDA_MSG;
extern char const *const CHAR_CANCEL_MSG;
extern char const *const GAME_VERSION;
extern char const *const SOUND_OPTIONS;
extern char const *const QUIT_GAME;
extern char const *const RESTART_GAME;
extern char const *const SAVE_GAME;
extern char const *const RESTORE_GAME;
extern char const *const SHOW_CREDITS;
extern char const *const PAUSE_GAME;
extern char const *const RESUME_PLAY;
extern char const *const F2;
extern char const *const F3;
extern char const *const F4;
extern char const *const F5;
extern char const *const F7;
extern char const *const F8;
extern char const *const F10;
extern char const *const DONE_MSG;
extern char const *const YES_MSG;
extern char const *const NO_MSG;
extern char const *const USE_INTERCEPTOR;
extern char const *const USE_DOUBLE_AGENT;
extern char const *const NEED_INSTRUCTIONS;
extern char const *const WRONG_ANSWER_MSG;
// Scene 1550 arrays of constants
extern const byte k562CC[];
extern const byte k5A4D6[];
extern const byte k5A72E[];
extern const byte k5A73F[];
extern const byte k5A750[];
extern const byte k5A76D[];
extern const byte k5A78A[];
extern const byte k5A79B[];
extern const byte k5A7F6[];
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
|