blob: cb6227273546dfc791ba60dc7bb0450241a415e3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TSAGE_STATICRES_H
#define TSAGE_STATICRES_H
#include "common/scummsys.h"
namespace tSage {
extern const byte CURSOR_ARROW_DATA[];
extern const byte CURSOR_WALK_DATA[];
extern const char *LOOK_SCENE_HOTSPOT;
extern const char *USE_SCENE_HOTSPOT;
extern const char *TALK_SCENE_HOTSPOT;
extern const char *SPECIAL_SCENE_HOTSPOT;
extern const char *DEFAULT_SCENE_HOTSPOT;
extern const char *SAVE_ERROR_MSG;
extern const char *SAVING_NOT_ALLOWED_MSG;
extern const char *RESTORING_NOT_ALLOWED_MSG;
extern const char *RESTART_CONFIRM_MSG;
extern const char *WATCH_INTRO_MSG;
// Dialogs
extern const char *HELP_MSG;
extern const char *QUIT_CONFIRM_MSG;
extern const char *RESTART_MSG;
extern const char *GAME_PAUSED_MSG;
extern const char *OPTIONS_MSG;
extern const char *OK_BTN_STRING;
extern const char *CANCEL_BTN_STRING;
extern const char *QUIT_BTN_STRING;
extern const char *RESTART_BTN_STRING;
extern const char *SAVE_BTN_STRING;
extern const char *RESTORE_BTN_STRING;
extern const char *SOUND_BTN_STRING;
extern const char *RESUME_BTN_STRING;
extern const char *LOOK_BTN_STRING;
extern const char *PICK_BTN_STRING;
extern const char *INV_EMPTY_MSG;
extern const char *START_PLAY_BTN_STRING;
extern const char *INTRODUCTION_BTN_STRING;
// Scene specific resources
extern const char *EXIT_MSG;
extern const char *SCENE6100_CAREFUL;
extern const char *SCENE6100_TOUGHER;
extern const char *SCENE6100_ONE_MORE_HIT;
extern const char *SCENE6100_DOING_BEST;
extern const char *SCENE6100_REPAIR;
extern const char *SCENE6100_ROCKY_AREA;
extern const char *SCENE6100_REPLY;
extern const char *SCENE6100_TAKE_CONTROLS;
extern const char *SCENE6100_SURPRISE;
extern const char *SCENE6100_SWEAT;
extern const char *SCENE6100_VERY_WELL;
} // End of namespace tSage
#endif
|