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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_STATICRES_H
#define TSAGE_STATICRES_H
#include "common/scummsys.h"
namespace TsAGE {
extern const byte CURSOR_ARROW_DATA[];
extern const byte CURSOR_WALK_DATA[];
extern const char *LOOK_SCENE_HOTSPOT;
extern const char *USE_SCENE_HOTSPOT;
extern const char *TALK_SCENE_HOTSPOT;
extern const char *SPECIAL_SCENE_HOTSPOT;
extern const char *DEFAULT_SCENE_HOTSPOT;
extern const char *SAVE_ERROR_MSG;
extern const char *SAVING_NOT_ALLOWED_MSG;
extern const char *RESTORING_NOT_ALLOWED_MSG;
extern const char *RESTART_CONFIRM_MSG;
// Dialogs
extern const char *HELP_MSG;
extern const char *QUIT_CONFIRM_MSG;
extern const char *RESTART_MSG;
extern const char *GAME_PAUSED_MSG;
extern const char *OPTIONS_MSG;
extern const char *OK_BTN_STRING;
extern const char *CANCEL_BTN_STRING;
extern const char *QUIT_BTN_STRING;
extern const char *RESTART_BTN_STRING;
extern const char *SAVE_BTN_STRING;
extern const char *RESTORE_BTN_STRING;
extern const char *SOUND_BTN_STRING;
extern const char *RESUME_BTN_STRING;
extern const char *LOOK_BTN_STRING;
extern const char *PICK_BTN_STRING;
extern const char *INV_EMPTY_MSG;
namespace Ringworld {
// Dialog resources
extern const char *WATCH_INTRO_MSG;
extern const char *START_PLAY_BTN_STRING;
extern const char *INTRODUCTION_BTN_STRING;
// Scene specific resources
extern const char *EXIT_MSG;
extern const char *SCENE6100_CAREFUL;
extern const char *SCENE6100_TOUGHER;
extern const char *SCENE6100_ONE_MORE_HIT;
extern const char *SCENE6100_DOING_BEST;
extern const char *SCENE6100_REPAIR;
extern const char *SCENE6100_ROCKY_AREA;
extern const char *SCENE6100_REPLY;
extern const char *SCENE6100_TAKE_CONTROLS;
extern const char *SCENE6100_SURPRISE;
extern const char *SCENE6100_SWEAT;
extern const char *SCENE6100_VERY_WELL;
// Demo messages
extern const char *DEMO_HELP_MSG;
extern const char *DEMO_PAUSED_MSG;
extern const char *DEMO_HELP_MSG;
extern const char *DEMO_PAUSED_MSG;
extern const char *DEMO_EXIT_MSG;
extern const char *EXIT_BTN_STRING;
extern const char *DEMO_BTN_STRING;
extern const char *DEMO_RESUME_BTN_STRING;
} // End of namespace Ringworld
namespace BlueForce {
// Dialog resources
extern const char *WATCH_INTRO_MSG;
extern const char *START_PLAY_BTN_STRING;
extern const char *INTRODUCTION_BTN_STRING;
// Blue Force messages
extern const char *BF_NAME;
extern const char *BF_COPYRIGHT;
extern const char *BF_ALL_RIGHTS_RESERVED;
extern const char *BF_19840518;
extern const char *BF_19840515;
extern const char *BF_3_DAYS;
extern const char *BF_11_YEARS;
extern const char *BF_NEXT_DAY;
extern const char *BF_ACADEMY;
// Scene 50 tooltips
extern const char *GRANDMA_FRANNIE;
extern const char *MARINA;
extern const char *POLICE_DEPARTMENT;
extern const char *TONYS_BAR;
extern const char *CHILD_PROTECTIVE_SERVICES;
extern const char *ALLEY_CAT;
extern const char *CITY_HALL_JAIL;
extern const char *JAMISON_RYAN;
extern const char *BIKINI_HUT;
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif
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