1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/animation.h"
#include "voyeur/staticres.h"
#include "voyeur/voyeur.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "common/system.h"
#include "audio/decoders/raw.h"
#include "graphics/surface.h"
namespace Voyeur {
// Number of audio frames to keep audio track topped up when playing back video
#define SOUND_FRAMES_READAHEAD 3
RL2Decoder::RL2Decoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) {
_paletteStart = 0;
_fileStream = nullptr;
_soundFrameNumber = -1;
}
RL2Decoder::~RL2Decoder() {
close();
}
bool RL2Decoder::loadVideo(int videoId) {
Common::String filename = Common::String::format("%s.rl2",
::Voyeur::SZ_FILENAMES[videoId * 2]);
return loadFile(filename);
}
bool RL2Decoder::loadFile(const Common::String &file, bool palFlag) {
bool result = VideoDecoder::loadFile(file);
_paletteStart = palFlag ? 0 : 128;
return result;
}
bool RL2Decoder::loadStream(Common::SeekableReadStream *stream) {
close();
// Load basic file information
_fileStream = stream;
_header.load(stream);
_paletteStart = 0;
// Check RL2 magic number
if (!_header.isValid()) {
warning("RL2Decoder::loadStream(): attempted to load non-RL2 data (0x%08X)", _header._signature);
return false;
}
// Add an audio track if sound is present
_audioTrack = nullptr;
if (_header._soundRate) {
_audioTrack = new RL2AudioTrack(_header, stream, _soundType);
addTrack(_audioTrack);
}
// Create a video track
_videoTrack = new RL2VideoTrack(_header, _audioTrack, stream);
addTrack(_videoTrack);
// Load the offset/sizes of the video's audio data
_soundFrames.reserve(_header._numFrames);
for (int frameNumber = 0; frameNumber < _header._numFrames; ++frameNumber) {
int offset = _header._frameOffsets[frameNumber];
int size = _header._frameSoundSizes[frameNumber];
_soundFrames.push_back(SoundFrame(offset, size));
}
return true;
}
const Common::List<Common::Rect> *RL2Decoder::getDirtyRects() const {
if (_videoTrack)
return _videoTrack->getDirtyRects();
return 0;
}
void RL2Decoder::clearDirtyRects() {
if (_videoTrack)
_videoTrack->clearDirtyRects();
}
void RL2Decoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
if (_videoTrack)
_videoTrack->copyDirtyRectsToBuffer(dst, pitch);
}
void RL2Decoder::readNextPacket() {
int frameNumber = getCurFrame();
RL2AudioTrack *audioTrack = getAudioTrack();
// Handle queueing sound data
if (_soundFrameNumber == -1)
_soundFrameNumber = (frameNumber == -1) ? 0 : frameNumber;
while (audioTrack->numQueuedStreams() < SOUND_FRAMES_READAHEAD &&
(_soundFrameNumber < (int)_soundFrames.size())) {
_fileStream->seek(_soundFrames[_soundFrameNumber]._offset);
audioTrack->queueSound(_fileStream, _soundFrames[_soundFrameNumber]._size);
++_soundFrameNumber;
}
}
bool RL2Decoder::seekIntern(const Audio::Timestamp &where) {
_soundFrameNumber = -1;
return VideoDecoder::seekIntern(where);
}
void RL2Decoder::close() {
VideoDecoder::close();
delete _fileStream;
_fileStream = nullptr;
_soundFrameNumber = -1;
}
/*------------------------------------------------------------------------*/
RL2Decoder::SoundFrame::SoundFrame(int offset, int size) {
_offset = offset;
_size = size;
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2FileHeader::RL2FileHeader() {
_frameOffsets = nullptr;
_frameSoundSizes = nullptr;
}
RL2Decoder::RL2FileHeader::~RL2FileHeader() {
delete[] _frameOffsets;
delete[] _frameSoundSizes;
}
void RL2Decoder::RL2FileHeader::load(Common::SeekableReadStream *stream) {
stream->seek(0);
_form = stream->readUint32LE();
_backSize = stream->readUint32LE();
_signature = stream->readUint32BE();
if (!isValid())
return;
_dataSize = stream->readUint32LE();
_numFrames = stream->readUint32LE();
_method = stream->readUint16LE();
_soundRate = stream->readUint16LE();
_rate = stream->readUint16LE();
_channels = stream->readUint16LE();
_defSoundSize = stream->readUint16LE();
_videoBase = stream->readUint16LE();
_colorCount = stream->readUint32LE();
assert(_colorCount <= 256);
stream->read(_palette, 768);
// Skip over background frame, if any, and the list of overall frame sizes (which we don't use)
stream->skip(_backSize + 4 * _numFrames);
// Load frame offsets
delete[] _frameOffsets;
_frameOffsets = new uint32[_numFrames];
for (int i = 0; i < _numFrames; ++i)
_frameOffsets[i] = stream->readUint32LE();
// Load the size of the sound portion of each frame
delete[] _frameSoundSizes;
_frameSoundSizes = new int[_numFrames];
for (int i = 0; i < _numFrames; ++i)
_frameSoundSizes[i] = stream->readUint32LE() & 0xffff;
}
bool RL2Decoder::RL2FileHeader::isValid() const {
return _signature == MKTAG('R','L','V','2') || _signature == MKTAG('R','L','V','3');
}
Common::Rational RL2Decoder::RL2FileHeader::getFrameRate() const {
return (_soundRate > 0) ? Common::Rational(_rate, _defSoundSize) :
Common::Rational(11025, 1103);
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2VideoTrack::RL2VideoTrack(const RL2FileHeader &header, RL2AudioTrack *audioTrack,
Common::SeekableReadStream *stream):
_header(header), _audioTrack(audioTrack), _fileStream(stream) {
// Set up surfaces
_surface = new Graphics::Surface();
_surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
_hasBackFrame = header._backSize != 0;
_backSurface = NULL;
if (_hasBackFrame)
initBackSurface();
_videoBase = header._videoBase;
_dirtyPalette = header._colorCount > 0;
_curFrame = -1;
_initialFrame = true;
}
RL2Decoder::RL2VideoTrack::~RL2VideoTrack() {
// Free surfaces
_surface->free();
delete _surface;
if (_backSurface) {
_backSurface->free();
delete _backSurface;
}
}
void RL2Decoder::RL2VideoTrack::initBackSurface() {
_backSurface = new Graphics::Surface();
_backSurface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
bool RL2Decoder::RL2VideoTrack::seek(const Audio::Timestamp &time) {
int frame = getFrameAtTime(time);
if (frame < 0 || frame >= _header._numFrames)
return false;
_curFrame = frame;
return true;
}
uint16 RL2Decoder::RL2VideoTrack::getWidth() const {
return _surface->w;
}
uint16 RL2Decoder::RL2VideoTrack::getHeight() const {
return _surface->h;
}
Graphics::PixelFormat RL2Decoder::RL2VideoTrack::getPixelFormat() const {
return _surface->format;
}
const Graphics::Surface *RL2Decoder::RL2VideoTrack::decodeNextFrame() {
if (_initialFrame && _hasBackFrame) {
// Read in the initial background frame
_fileStream->seek(0x324);
rl2DecodeFrameWithoutTransparency(0);
Common::copy((byte *)_surface->getPixels(), (byte *)_surface->getPixels() + (320 * 200),
(byte *)_backSurface->getPixels());
_dirtyRects.push_back(Common::Rect(0, 0, _surface->w, _surface->h));
_initialFrame = false;
}
// Move to the next frame data
_fileStream->seek(_header._frameOffsets[++_curFrame]);
// If there's any sound data, pass it to the audio track
_fileStream->seek(_header._frameSoundSizes[_curFrame], SEEK_CUR);
// Decode the graphic data using the appropriate method depending on whether the animation
// has a background or just raw frames without any background transparency
if (_backSurface) {
rl2DecodeFrameWithTransparency(_videoBase);
} else {
rl2DecodeFrameWithoutTransparency(_videoBase);
}
return _surface;
}
void RL2Decoder::RL2VideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
for (Common::List<Common::Rect>::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
for (int y = (*it).top; y < (*it).bottom; ++y) {
const int x = (*it).left;
memcpy(dst + y * pitch + x, (byte *)_surface->getPixels() + y * getWidth() + x, (*it).right - x);
}
}
clearDirtyRects();
}
void RL2Decoder::RL2VideoTrack::copyFrame(uint8 *data) {
memcpy((byte *)_surface->getPixels(), data, getWidth() * getHeight());
// Redraw
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight()));
}
void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithoutTransparency(int screenOffset) {
if (screenOffset == -1)
screenOffset = _videoBase;
int frameSize = _surface->w * _surface->h - screenOffset;
byte *destP = (byte *)_surface->getPixels();
// Main frame decode loop
byte nextByte;
for (;;) {
nextByte = _fileStream->readByte();
if (nextByte < 0x80) {
// Simple byte to copy to output
assert(frameSize > 0);
*destP++ = nextByte;
--frameSize;
} else if (nextByte > 0x80) {
// Lower 7 bits a run length for the following byte
int runLength = _fileStream->readByte();
runLength = MIN(runLength, frameSize);
Common::fill(destP, destP + runLength, nextByte & 0x7f);
destP += runLength;
frameSize -= runLength;
} else {
// Follow byte run length for zeroes. If zero, indicates end of image
int runLength = _fileStream->readByte();
if (runLength == 0)
break;
runLength = MIN(runLength, frameSize);
Common::fill(destP, destP + runLength, 0);
destP += runLength;
frameSize -= runLength;
}
}
// If there's any remaining screen area, zero it out
byte *endP = (byte *)_surface->getPixels() + _surface->w * _surface->h;
if (destP != endP)
Common::fill(destP, endP, 0);
}
void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithTransparency(int screenOffset) {
int frameSize = _surface->w * _surface->h - screenOffset;
byte *refP = (byte *)_backSurface->getPixels();
byte *destP = (byte *)_surface->getPixels();
// If there's a screen offset, copy unchanged initial pixels from reference surface
if (screenOffset > 0)
Common::copy(refP, refP + screenOffset, destP);
// Main decode loop
while (frameSize > 0) {
byte nextByte = _fileStream->readByte();
if (nextByte == 0) {
// Move one single byte from reference surface
assert(frameSize > 0);
destP[screenOffset] = refP[screenOffset];
++screenOffset;
--frameSize;
} else if (nextByte < 0x80) {
// Single 7-bit pixel to output (128-255)
assert(frameSize > 0);
destP[screenOffset] = nextByte | 0x80;
++screenOffset;
--frameSize;
} else if (nextByte == 0x80) {
int runLength = _fileStream->readByte();
if (runLength == 0)
return;
// Run length of transparency (i.e. pixels to copy from reference frame)
runLength = MIN(runLength, frameSize);
Common::copy(refP + screenOffset, refP + screenOffset + runLength, destP + screenOffset);
screenOffset += runLength;
frameSize -= runLength;
} else {
// Run length of a single pixel value
int runLength = _fileStream->readByte();
runLength = MIN(runLength, frameSize);
Common::fill(destP + screenOffset, destP + screenOffset + runLength, nextByte);
screenOffset += runLength;
frameSize -= runLength;
}
}
// If there's a remaining section of the screen not covered, copy it from reference surface
if (screenOffset < (_surface->w * _surface->h))
Common::copy(refP + screenOffset, refP + (_surface->w * _surface->h), destP + screenOffset);
}
Graphics::Surface *RL2Decoder::RL2VideoTrack::getBackSurface() {
if (!_backSurface)
initBackSurface();
return _backSurface;
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2AudioTrack::RL2AudioTrack(const RL2FileHeader &header, Common::SeekableReadStream *stream, Audio::Mixer::SoundType soundType):
_header(header), _soundType(soundType) {
// Create audio straem for the audio track
_audStream = Audio::makeQueuingAudioStream(_header._rate, _header._channels == 2);
}
RL2Decoder::RL2AudioTrack::~RL2AudioTrack() {
delete _audStream;
}
void RL2Decoder::RL2AudioTrack::queueSound(Common::SeekableReadStream *stream, int size) {
// Queue the sound data
byte *data = (byte *)malloc(size);
stream->read(data, size);
Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size,
DisposeAfterUse::YES);
_audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES);
}
Audio::AudioStream *RL2Decoder::RL2AudioTrack::getAudioStream() const {
return _audStream;
}
void RL2Decoder::play(VoyeurEngine *vm, int resourceOffset,
byte *frames, byte *imgPos) {
vm->flipPageAndWait();
int paletteStart = getPaletteStart();
int paletteCount = getPaletteCount();
PictureResource videoFrame(getVideoTrack()->getBackSurface());
int picCtr = 0;
while (!vm->shouldQuit() && !endOfVideo() && !vm->_eventsManager._mouseClicked) {
if (hasDirtyPalette()) {
const byte *palette = getPalette();
vm->_graphicsManager.setPalette128(palette, paletteStart, paletteCount);
}
if (needsUpdate()) {
if (frames) {
// If reached a point where a new background is needed, load it
// and copy over to the video decoder
if (getCurFrame() >= READ_LE_UINT16(frames + picCtr * 4)) {
PictureResource *newPic = vm->_bVoy->boltEntry(0x302 + picCtr)._picResource;
Common::Point pt(READ_LE_UINT16(imgPos + 4 * picCtr) - 32,
READ_LE_UINT16(imgPos + 4 * picCtr + 2) - 20);
vm->_graphicsManager.sDrawPic(newPic, &videoFrame, pt);
++picCtr;
}
}
// Decode the next frame and display
const Graphics::Surface *frame = decodeNextFrame();
Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
(byte *)vm->_graphicsManager._screenSurface.getPixels());
}
vm->_eventsManager.getMouseInfo();
g_system->delayMillis(10);
}
}
} // End of namespace Voyeur
|